Game updates/2017-11-20

Update - November 20th, 2017
This update splits action points away from movement points. Action points are now required to attack, retaliate and perform any other action. This allows us to improve and simplify game flow.

Every unit has 1 action point. Performing an action consumes an action point and all movement points. To compensate all unit movement has been reduced by 1.

Added

 * Added action point system.
 * Added headline bars to GUI titles.
 * Added acceleration to map scrolling for a more natural feel.
 * Added scroll speed and acceleration settings.
 * Added death experience value to the experience hint.
 * Added upkeeps to hover hints.
 * Added flavor text to production hints.
 * Added delay to melee impact sounds to better sync with the animations.
 * Added save game version check.

Changed

 * Changed movement overlay into an area, removing yellow tile highlights.
 * Units can no longer enter tiles unless they have the required movement points or have full movement remaining.
 * Reduced unit movement values by 1.
 * Entering or exiting threatened tiles now consumes all movement.
 * Changed unit overlay to become transparent when the unit has no action points remaining instead of movement points.
 * Changed tips and hints to account for the new action system.
 * Changed Imperial Strongpoint from a tile feature into a unit, rebalanced cost.
 * Improved compendium panel into an individual screen.
 * Improved weapon particle effects to scale with weapon strength.
 * Improved settings screen layout.
 * Improved Enslaver death animations.
 * Tweaked city experience value.

Fixed

 * Fixed hero influence costs.
 * Fixed a shadow bug that would sometimes occur when scrolling.
 * Fixed a crash that could occur when quitting to the main menu.
 * Various other minor fixes and tweaks.

Wiki Notes

 * Version 0.2.0
 * Saved games from previous versions are not compatible with this version.