Game updates/2018-09-20

New

 * Added world parameters for general region size and density as well as arctic, desert, tropical and volcanic region densities.
 * Fortifications now capture and keep control of adjacent outposts.
 * Fortress of Redemption now only gains percentage and flat resources from a controlled outpost.

AI

 * AI will now prefer building units with a cost profile that fits its resource pool and income.
 * AI will now cease producing units if this would slow the economic buildup.
 * AI will now cease producing units if this would lead to going bankrupt in one of the resources.
 * AI will now cease producing units if this would lead to going into negative income for the resource required to power their buildings.
 * AI is now better at stockpiling the right amount of resources based on its expenditure.
 * AI will now make sure to have at least one colonizer unit in case it wants more cities.
 * AI now knows the true value of loyalty and constructs this building when it makes sense.
 * AI will now research loyalty and habitat buildings even if it doesn't need them yet so it has them available once required.
 * AI will now take into consideration that loyalty also increases the production capabilities of production buildings and reduces the required count accordingly.
 * AI will no longer add more research buildings once it reaches the highest research tier.
 * AI units now prefer moving through forests and imperial ruins in order to gain combat advantages.
 * AI now considers their production capabilities when choosing what units to research.
 * AI now chooses better tiles for healing its units.
 * AI no longer has the urge to explore water tiles.
 * AI now assumes there are unseen enemies near visible ones.
 * AI no longer spams colonizer units.
 * AI is now a signficantly better in grouping its units.
 * AI now performs more organized retreats.
 * AI will no longer wait for the population to grow before constructing a building that helps with a resource emergency (even if the required population exceeds the available population).
 * Fixed Space Marines AI placing several fortresses of redemption on the same resource node.
 * Fixed an issue with Space Marines AI not acquiring tiles with a city center distance of 5.
 * Fixed an issue with AI operating on outdated strategy data.
 * Fixed AI stopping exploration under certain circumstances.

General

 * Made regions more pronounced.
 * Improved multiplayer UPnP connectivity.
 * Updated French, German, Russian and Simplified Chinese translations.

Bug Fixes

 * Fixed crash when using an operation after having selected a transport unit.
 * Fixed unit autocycling moving to the next unit when the item shop is open, resulting in bought items disappearing into the void.
 * Fixed Ctrl+Y showing unexplored tiles.

Wiki Notes

 * Version 1.0.10