Game updates/2018-06-20

Added

 * Added Kastelan Robot to the Astra Militarum army.
 * Techpriest Enginseers, Thunderfire Cannons, Meks and Canoptek Spyders now have the ability to clear tiles.
 * Added ability to rename your faction: shown at the top of the screen, in saved games lists and in player lists.
 * Added player name and turn to save game lists.
 * Added introduction start option.
 * Added missing effect for when an artefact is captured.
 * Added visual effect for Ere We Go.
 * Added and tweaked ability and item effects.
 * Added missing trait descriptions.
 * Added note if a unit cannot be disembarked this turn.
 * Added game credits.
 * Added new tips: transport embarking, transport disembarking, overwatch, resource outposts.
 * Tweaked existing tips.
 * Updated icons.
 * Updated unit titles.
 * Updated Russian translation.

Changed

 * Adjusted Astra Militarum tech tree.
 * Adjusted Necrons tech tree.
 * Adjusted Orks tech tree.
 * Adjusted Space Marines tech tree.
 * All hero resource costs now scale with the amount of heroes of that type, not only the influence cost.
 * Necrons now gain influence from special features that provide food (instead of gaining nothing).
 * Vehicles, flyers, monstrous creatures and gargantuan creatures can no longer be transported.
 * Gargantuan creatures can no longer attack flyers.
 * Disembarking is now done by clicking on the unit and selecting target instead of drag and drop.
 * Cities and outposts now grant ranged damage reduction to infantry units.
 * Execute queued orders is now after order units.
 * Don't autocycle if an action is selected.
 * Stubborn now prevents units from being broken.
 * Players can no longer capture allied outposts.
 * Increased ranged damage reduction in forests from 33% to 50%.
 * Halved the cost for founding new cities.
 * Scap Shedz from +3 pop to +2 pop +2 influence.
 * Rocks no longer reduce the food output of the tile.
 * Savanna and Tundra no longer provide a food bonus and malus.
 * Tweaked battle panel.
 * Tweaked selection panel.
 * Tweaked a few idle animations.
 * Tweaked feature removal effect.
 * Tweaked model sizes of several units.
 * Tweaked world parameters order.
 * Halved Mek Gunz hitpoints.
 * Reduced shaken accuracy loss from -33% to -25%.
 * Reduced broken accuracy loss from -66% to -50%.
 * Reduced stalling duration for visual effects.
 * Removed skip action from buildings.
 * Removed pen icons that indicate renaming.

Fixed

 * Fixed crash when exiting to menu.
 * Fixed traits overlapping with other UI elements.
 * Fixed tip target highlight being stuck at 50% transparency.
 * Fixed teleporting working incorrectly.
 * Fixed a bug concerning the rotation speed of Telekine Dome.
 * Fixed description for Teleport Homer.
 * Fixed not being able to press toggle attack estimate with alt when ctrl is being held.
 * Fixed battle panel giving incorrect damage report for weapons with the heavy trait.
 * Fixed a visualization issue with models not dying during regroup.
 * Fixed Mobile Holoprojector and other hitpoint increasing passive abilities.
 * Fixed rapid rise cost to only show one decimal place.
 * Fixed unit icon sometimes not disappearing when an ability is used.
 * Fixed Orks not regrouping after losing hitpoints due to morale loss.
 * Fixed a crash caused to attacking Catachan Devil Lairs.
 * Fixed allies not getting xp.
 * Fixed outposts not giving vision to allies.
 * Fixed sight not updating properly in multiplayer.
 * Fixed a threading issue related to sparks and blood.
 * Fixed a pathfinder issue with transports.
 * Units now only embark if the transport is the destination.
 * Improved performance.

Wiki Notes

 * Version 0.12.0
 * Saved games from previous versions are not compatible with this version.