Game updates/2018-10-16

New Units (Reinforcement Pack DLC)

 * Flash Gitz (Orks) - a versatile ranged infantry unit.
 * Immortals (Necrons) - a medium-range armoured infantry unit.
 * Land Raider (Space Marines) - a massively armoured transport unit.
 * Neophyte Hybrids (Neutral) - a ranged infantry unit specialized in ambushes.
 * Tempestus Scions (Astra Militarum) - an elite shock infantry unit.

Balance

 * Reduced ranged damage reduction for city, forest and imperial ruins from 50 to 33%, for outposts from 25 to 17%.
 * Reduced Devastator Space Marines squad size from 4 to 3.
 * Rebalanced Artefact boni: reduced damage bonus from 20% to 10%, healing bonus from +1 to +0.5, hitpoints bonus from 20% to 10% and loyalty bonus from 4 to 3.
 * Increased Canoptek Scarabs group size from 3 to 4.
 * Reduced Canoptek Scarabs attacks from 4 to 3.
 * Added Power of the Machine Spirit ability to Stormraven Gunship.
 * Jokaero Digital Weapon now has a cooldown of 3 turns, 1 attack, 12 damage, 8 armor penetration, 100% accuracy and range 2.
 * Mourning Blade of Lazaerek now cleaves 0.75 additional members instead of 1.5.
 * Tweaked research trees.

AI

 * AI now gathers intelligence data on enemy units to take into consideration which units to build to best counter them.
 * AI now takes a look at the units it can build in each building and prioritizes buildings for units that are assumed to fare the best.
 * AI now researches all units for the buildings it already has constructed with high priority.
 * Improved the AI evaluation of units in relationship to group sizes, blast effects and amounts of attacks.
 * Changed algorithm that determines when the AI expands, now being tied to loyalty. This way the AI will expand quicker on higher difficulty levels.
 * Added AI support for Tank Commander abilities.
 * Added AI support for Chaplain abilities.
 * Added AI support for Warboss abilities.
 * Added AI support for Lord elite.
 * Added AI support for Destroyer Lord elite.
 * AI Librarian now uses Shockwave.
 * AI Lord Commander will now only use Bring it Down when there is at least one friendly adjacent unit.
 * Improved AI usage of Captain, Cryptek and Primaris Psyker.
 * AI now only uses Necrodermis Repair in rare cases instead of wasting influence on it whenever it can.
 * AI no longer puts their economy in jeopardy by making too many heroes.
 * AI considers military buildings more valuable when it doesn't have any.
 * Water neighbor tiles are also no longer considered interesting for scouting.
 * Fixed inconsistency in behavior between attacking and using abilities like Throw Grenade and Void Strike.
 * AI now values tiles with wire weed less when deciding what to acquire.
 * AI now considers maintainance cost of potential heroes.
 * AI now takes into consideration how much the need for food, ore or requisitions will increase as its population grows.
 * Fixed an issue that prevented the AI from stepping inside an opponent's city with ground units unless they could target an enemy.

Modding

 * Removed damageByGroupSizeFactor attribute.
 * Renamed damageByGroupSizeMaxAffected attribute to additionalMembersHit.

General

 * Added Alexander Stumpp (Additional Programming) to the credits screen.
 * Improved performance for all calculations involving modifiers.
 * UPnP initialization is now performed threaded to prevent stalling.

Bug Fixes

 * Fixed a crash related to Mob Rule.
 * Fixed an issue with Catachan Devils spawning on top of the lair.
 * Fixed blast weapons doing incorrect damage in certain situations.
 * Fixed accuracy of items and Orbital Bombardment scaling with unit accuracy instead of being fixed at 100%.

Wiki Notes

 * Version 1.1.0