Game updates/2018-05-03

Added

 * Added multiplayer support.
 * Added a destruction penalty that reduces a city's resource output relatively to the lost hitpoints of the city's headquarters.
 * Say what quest objectives were completed and what the received rewards were.
 * Tile hint now mentions inaccessible and unexplored tiles.
 * Added power strike effect.
 * Added effect for orbital strike and orbital bombardment.
 * Necron AI now produces Canoptek Scarabs.
 * Added some missing text.

Changed

 * Decreased default number of players to 4.
 * Decreased world size and increased land mass.
 * Improved player start position selection.
 * Players no longer spawn in the center of the world.
 * Tweaked wildlife pack sizes.
 * Adjusted wildlife densities.
 * Wildlife now only temporarily unleashes when attacked.
 * Restricted the range at which unleashed wildlife attacks.
 * Increased the ranged damage reduction for infantry in forests and imperial ruins from 25% to 33% and 50%.
 * Monstrous and Gargantuan Creatures no longer benefit from forests and imperial ruins ranged damage reduction.
 * Tweaked several other ranged damage reduction values.
 * Removed +1 attacks when attacking with melee weapons.
 * Made height level impact on line of sight less restrictive.
 * Experience is no longer spread in a radius of 3 around the killer, but only in a radius 3 around the dying unit and to the killer itself.
 * Increased Fortress of Redemption cooldown from 3 to 5.
 * Increased Fortress of Redemption upkeep from 2 to 3.
 * Reduced Dynasty population limit from +3...9 to +2...6.
 * Tweaked wire weed flavor to be clear it damages all units.
 * Show powerful creatures tip for Enslavers.
 * Clicking a second time on a unit that is in a city will no longer enter the city screen unless the unit is the headquarters.
 * The last Astra Militarum quest now requires to kill all robots as well.
 * Adjusted the difficulty of several quests.
 * Reduced the maximum gain from loyalty to +100%.
 * Clarified city population hint.
 * Changed highest supported resolution to 3440x1440.
 * Consumes action and consumes movement text is now colored yellow.
 * Space Marine Shotgun is no longer considered a bolt weapon.
 * Changed music volume default from 10% to 25%.
 * Increased the group size for Scout Sentinels and Warbuggies by one and adjusted the costs.
 * Increased the cost and production time of Terminators.
 * Reduced Scout Bikers rotation speed.
 * Reduced resource boni from special features to adjacent tiles.
 * Slighty reduced the resource impact of common features.
 * Tweaked resource output of different climates.
 * Coast tiles now give a stacking +5% food to adjacent land tiles.
 * Increased the density of artefacts.
 * Warboss' Attack Squig is now a levelable weapon instead of a passive accuracy bonus.
 * Increased Furious Charge damage bonus from +10% to +15%.
 * Changed 'Ere We Go from damage bonus to +1 movement for 1 turn.
 * Mob Rule no longer prevents Orks from healing.
 * Tweaked and fixed Catachan Devil spawning rates.
 * A Catachan Devil Lair now always starts with one Devil.
 * Increased path finder fidelity when executing movement.
 * Reduced the armor of cities from 10 to 6.
 * Increased hipoints of cities by 100%.
 * Reduced cost and build duration for MekGunz.
 * Slightly adjusted damage and hitpoints to reduce fractions for base values.
 * Orkoid Fungus healing is now +1 each turn instead of +10% healing rate.
 * Changed Orbital Bombardment from 80 influence to 100 influence.
 * Increased Weirdboy's Channel Mental Emissions research output from +4/8/12 to +6/12/18.
 * Increased Weirdboy's Frazzle accuracy from 33% to 100%.
 * Increased Painboy's Extra Bitz upkeep reduction from 10/20/30% to 25/50/75%.
 * Increased Painboy's Cybork Implants boni from 3/6/9 to 10/20/30% and increased the cooldown from 1 to 3.
 * Reduced Dok Tool's healing from 8/16/24 to 6/12/18 but reduced cooldown from 3 to 1.
 * Increased Cryptek's Resurrection Orb healing from 6/8/12 to 6/12/18.
 * Increased Cryptek's Chronometron range from 1 to 2.
 * Increased Lord Commissar's Bring It Down armor penetration from 2/3/4 to 2/4/6.
 * Decreased Tank Commander's Full Throttle movement bonus from +1/3/5 to +1/2/3.
 * Decreased Tank Commander's Gunners Kill on Sight damage bonus from +10/30/50% to +10/20/30%.
 * Increased the damage of the Lord's Void Strike ability.
 * Increased Chaplain Flamer attacks from 6/8/10 to 6/9/12.
 * Increased Primaris Psyker's Maelstorm accuracy to 100%.
 * Improved resolution and refresh rate handling.

Fixed

 * Fixed units sometimes taking too long to respond after using an ability.
 * Displayed movement lines are no longer cut off after 8 tiles.
 * Fixed "No free item slots." showing when there are free slots.
 * Fixed not being able to select incompatible save games to delete them.
 * Fixed morale spreading sometimes affecting wrong players.
 * Fixed Prophet of the Waaagh not doing anything.
 * Fixed being able to use Orbital Deployment into enemy cities.
 * Fixed Archaicopia increasing food and requisitions upkeep.
 * Fixed region names rendering over city production queues.
 * Fixed yield overlay not showing when there are too many different resources on the tile.
 * Fixed a bug with line of sight which prevented retaliation fire when it should be possible.
 * Fixed AI attack-move orders being canceled against suspected but unsighted enemies.
 * Fixed changing resolution in windowed mode not refreshing the framebuffer size.
 * Improved stability.

Wiki Notes

 * Version 0.10.0
 * Saved games from previous versions are not compatible with this version.