Game updates/2018-02-05

Added

 * Added ability to rename units.
 * Added Imperial Ruins terrain feature: block sight, ranged damage reduction, +1 ore, 2 building slots, +1 movement cost.
 * Added Wire Weed terrain feature: unit takes damage each turn, 0 building slots, +1 movement cost.
 * Added Cluster Mine visualization.
 * Added several missing sound effects.
 * Added new settings: General/ShowPerformance, Video/AnisotropicFiltering, Video/DepthFog, Video/DepthOfField, Video/DisplayMode, Video/FXAA, Video/Resolution, Video/VerticalSynchronization.
 * Added support for German, Russian, Simplified Chinese and Spanish translations.
 * Added faction-specific attribute hints.

Changed

 * Rebalanced upkeep costs for all units.
 * Changed Recaf Leaf to give loyalty with 0 building slots.
 * Units can now attack and retaliate into the first obstructed tile within line of sight if the tile is revealed (e.g. by an enemy attacking from it or a different unit being adjacent to it).
 * Increased technology cost growth.
 * Reduced morale penalty for additional cities to -3 per city.
 * Necron buildings now have ore upkeep instead of energy.
 * Increased Necrons headquarters energy gain from 6 to 12.
 * Increased Space Marines headquarters requisitions gain from 6 to 12.
 * Increased Space Marines Fortress of Redemption upkeep from 2 to 3.
 * Slightly reduced special resource terrain feature density.
 * Tomb Blades now have Living Metal instead of Reanimation Protocols.
 * Adjusted weapon effects to be oriented more towards the target.
 * Right click no longer sets rally point.
 * Improved font load times.
 * Reduced maximum simultaneously playing sound effects from 240 to 128.
 * Changed default settings to medium shadow quality and medium texture quality.
 * Minor other performance optimizations.

Fixed

 * Significantly improved end turn performance.
 * Fixed special resource tiles sometimes not giving any resources.
 * Fixed Dimensional Sanction consuming movement.
 * Fixed Necron Extra Infantry Armour not working.
 * Fixed Necron Extra Vehicle Armour not working.
 * Fixed Necron Efficient Reanimation Protocols, Immortal Forms and Accelerated Regrowth healing % of current life instead of constant amount.
 * Fixed not being able to construct Slave Mastaba buildings.
 * Fixed Strikedown applying slow forever instead of just 1 turn.
 * Fixed requests to choose production when there is no production to be chosen.
 * Fixed abilities sometimes causing unit group size to not update.
 * Fixed units getting stuck on the headquarters tile when multiple are produced at the same time.
 * Fixed being able to charge at units standing in water.
 * Fixed being able to control units during the AI's turn.
 * Fixed a threading issue.
 * Fixed several crash bugs.
 * Fixed several visual effects.
 * Fixed move sound effects playing for invisible units.
 * Fixed several sound effects not playing.
 * Fixed several sound effect synchronization issues.
 * Fixed many text issues.

Wiki Notes

 * Version 0.6.0
 * Saved games from previous versions are not compatible with this version.