Game updates/2018-11-30

Balance

 * Changed loyalty resource output modifier from +/-2% to +1% for positive and -2% for negative loyalty.
 * City tiles no longer exhibit zone of control.
 * City tiles now obstruct vision.
 * City tiles now provide ranged damage reduction not only to allied units. City damage reduction is still only affecting allies.

AI

 * AI will now generally use their units in a more aggressive fashion when they think they have an edge over their opponent.
 * AI now only considers retreating army to defend if the threat cannot be handled by the city alone.
 * AI units that are too far away from the main army will now act on their own and try to accomplish things in the area where they are instead of joining up with the main army at all costs. They will still join the main army if they don't find anything else to do in their proximity.
 * AI no longer disbands units.
 * Librarian no longer uses Shockwave on artifacts.
 * Fixed a bug that caused AI to not use their support units properly and also caused some other unintended behavior.
 * Fixed an issue that prevented invading enemies spawned by quests to act as intended.
 * Fixed a recent regression that could cause natives to do nothing under certain circumstances.

Wiki Notes

 * Version 1.1.5