Game updates/2018-06-14

Added

 * Added difficulty, animation speed, cloud shadows, brightness, contrast and gamma settings.
 * Added quest highlights to the minimap.
 * Added Waaagh! level display to the top bar.
 * Added hold Ctrl to keep attack estimate visible.
 * Added hold Alt to show opponent attack estimate.
 * Added minor Found City/Repair animation for Mek.

Changed

 * Overhauled battle panel to show more relevant information.
 * Morale is now regained by 1 point each turn that morale was not lowered.
 * Light intensity is now kept fairly constant across the day-night cycle.
 * Reduced Thunderfire Cannon armor and hitpoints.
 * Settings sliders' internal logic now rounds to steps of 1 %.
 * Improved font shadow rendering.
 * Tweaked scroll to action setting.
 * Movement animation duration is now capped at 3 seconds.
 * Tweaked starting resources.
 * Moved Tankbustas technology from tier 3 to tier 2.
 * Tweaked Ork buildings.
 * Double Ork unit influence upkeep.
 * Tweaked Ork quest rewards.

Fixed

 * Fixed hovering units needlessly trying to avoid wire weed.
 * Fixed some unit displays not updating when the world changes.
 * Fixed incorrect Waaagh level at the start of the game.
 * Fixed a crash that could occur when clicking on the quest screen icon.
 * Fixed a crash that could sometimes occur when auto-cycling.
 * Fixed health bar colors not fully matching player color.
 * Fixed a threading issue related to healing effects.
 * Fixed missile explosions not scaling with damage value.
 * Fixed weapon effects under fog of war getting rendered.
 * Fixed units moving too far out of the screen not being rendered.
 * Fixed an AI threading issue.

Wiki Notes

 * Version 0.11.3
 * Saved games from previous versions are not compatible with this version.