Game updates/2018-05-24

Added

 * Reworked retaliation into overwatch. Overwatch attacks trigger if the unit has an action point left and an enemy moves into line of fire. This fixes several initiative and retaliation issues.
 * Special features outside of cities can now be captured by moving a unit onto them.
 * Special features now provide a small non-percentage resource bonus.
 * Added additional triggers for unit barks to happen, but now only one bark will show at a time.
 * Added many more unit barks.
 * Added sleep action to buildings that can produce.
 * Minimap now shows special features.
 * Added the ability to select random faction and random color.
 * Added world size recommended players hint.
 * Default number of players now scales when selecting the world size.
 * Renaming the headquarters unit will now rename the city.
 * Added faction discovered notifications.
 * Added Warboss Attack Squig model.
 * Added experience bar to the selection panel.
 * Leveling up now has a 10% chance to give each unit a special title, 100% chance when reaching max level. This is currently purely flavor, but can be expanded with gameplay boni.
 * The level of the unit now shows in the unit overlay.
 * Renamed units' name now shows above the unit overlay.

Changed

 * The first unit of each production building no longer needs to be researched.
 * Existing artefacts have been replaced with 6 new ones: damage, healing, hitpoints, loyalty, movement and sight.
 * Artefacts boni now stack.
 * Added resource cost to found city that scales with the amount of existing cities.
 * AI opponents are now of random faction and color by default.
 * Support, special and airborne units now have an energy upkeep and 50% energy cost.
 * Reduced Mek Gunz armor and hitpoints.
 * Increased Mek Gunz morale from 2 to 4.
 * Increased Tankbustas from squad size 4 to 6.
 * Increased Fortress of Redemption cooldown from 5 to 10.
 * Tweaked Necron research tree.
 * Lowered special resource percent boni from 50% to 40%.
 * Removed increased damage taken from Hammer of Wrath.
 * Made attack highlights more noticeable.
 * Tweaked the selection circle to make it more noticeable.
 * The turn counters in a movement line now also have upward-pointing lines to make them more noticeable.
 * Changed Jink to not require an action and reduced ranged damage reduction from 50% to 33%, increased cooldown from 3 to 5.
 * Tweaked minimap icons.
 * AI now focuses more on closest discovered enemy.
 * Improved AI macro strategies.
 * Tweaked particle beams weapon effect.
 * Show battle panel even if attacker has actions in progress.
 * Improved the feel of floating messages movement.
 * Changed interface press sound.
 * Removed unit hit sounds.
 * Made interface press sound play when selecting units and giving orders.
 * Tweaked autocycle rules.
 * Increased hitpoints for Primaris Psyker, Cryptek, Lord, Painboy, Weirdboy, Chaplain and Librarian by 50%.
 * Increased Guardsmen squad size from 6 to 8.
 * Reduced starting Guardsmen from 4 to 3.
 * Increased Heavy Weapons Squad size from 3 to 4.
 * Increased Kroot Hounds squad size from 5 to 7.
 * Changed Shaken to happen from 50% morale to 66% morale.
 * Changed Broken to happen from 25% morale to 33% morale.
 * Changed Shaken from -25% damage to -33% accuracy.
 * Changed Broken from -50% damage to -66% accuracy.
 * Reduced level from 10% effect to 5%.
 * Level no longer increases morale.
 * Moved Monolith from tier 6 to tier 7.
 * Morale loss and gain no longer scales with distance.
 * Reduced city wide percentage bonuses from special features.
 * Increased adjacent bonuses from special features.
 * Tweaked basic feature bonuses.
 * Removed Hold Fire and Guard actions.
 * Flyers can no longer explore ruins or capture artefacts.
 * Improved intro cinematic subtitles timings.

Fixed

 * Fixed headquarters hitpoints not properly increasing when a building is built.
 * Fixed artefacts affecting wildlife.
 * Fixed research tree not being in sync when changing languages.
 * Fixed floating captions sometimes showing up for units that just came into sight.
 * Fixed Forests and Imperial Ruins giving damage reduction to some Flyers.
 * Fixed battle panel not considering the heavy trait properly when the attack would take place in a later turn.
 * Fixed quest beginning description not showing in popup.
 * Fixed anti-aliasing not working properly in the selection portrait.
 * Fixed selection portrait not having glow effects.
 * Fixed Basilisk model having a missing lid.
 * Battlewagon now has a lid where a turret upgrade would be located while the upgrade is still locked.
 * Fixed a threading bug for overlay updates.
 * Fixed battle panel damage bar sometimes not showing full damage when a unit will die.
 * Don't show certain tips when selecting enemy units.
 * Fixed wildlife barely attacking when not attacked first.
 * Fixed hitpoints of city headquarters temporarily increasing under certain circumstances.
 * Fixed Necrons city found yield overlay not showing.
 * Fixed Power Strike and Void Strike showing wrong action name.
 * Fixed artefact capture sound not playing.
 * Fixed AI not sending units to heal when it should.
 * Fixed AI target selection.
 * Missing translation strings.

Wiki Notes

 * Version 0.11.0
 * Saved games from previous versions are not compatible with this version.