Game updates/2018-07-26

New

 * Added lobby setting for simultaneous turns. If disabled, only players of the same team will act simultaneously. If a team contains human as well as AI players, the AI players will act after the human players but still before the next team.
 * Added multiplayer chat.
 * Added 3dsMax exporters and other scripts to Resources/ folder for modding support.

Balance

 * Increased the loyalty penalty from additional cities from -3 to -6 per city.
 * Halved resource cost for Space Marines fortress of redemption.
 * Slightly increased influence cost of orbital scan.
 * Improved spreading of special features, necron tombs, artefacts and wild life.
 * Reverted reduction of Necron tomb density.

General

 * Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies.
 * Quests that spawn units now prefer unpopulated areas.
 * Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5.
 * Ambulls can no longer be awarded from Ruins of Vaul.
 * Tweaked tile colonization score evaluation.
 * Language tweaks.

Bug Fixes

 * Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile.
 * Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack.
 * A corrupted configuration file should no longer crash at startup.
 * Improved error logging.

Wiki Notes

 * Version 1.0.6