Game updates/2018-07-09

New

 * Added report pop-up when a faction is defeated.
 * Added Lord of Skulls appeared and disappeared notifications.
 * Defeating a player now makes all his units and outposts turn neutral and reveals his map.
 * End game score graph is now animated.
 * Added French translation.

Balance

 * City tiles now exert zone of control.
 * Any weapon ability that does not consume a unit's action now consumes movement (only affects a few units).
 * Increased Burna Bomb armor penetration from 2 to 4 and damage from 2 to 3.
 * Changed Predator main weapon from an Auto Cannon to Twin-Linked Lascannon.
 * Predators now gain two extra Heavy Bolters instead of two Lascannons as upgrade.

AI

 * AI units that have melee and ranged weapons now will make more of an attempt to get into melee range.
 * Tweaked AI behaviour to not attack when being heavily outnumbered without an allied city nearby.
 * Fixed unleashed neutral units having a chance to not attack.
 * Fixed hero experience value and strength for AI evaluation being too low.

General

 * Made player colors more distinct.
 * Restricted the number of maximum players to 16.
 * Faction discovered report now automatically scrolls to the discovered faction.
 * Improved attack prediction responsiveness.
 * Recommend 2 tiles instead of 3 for city placement.
 * Ending turn now always clears notifications.
 * Made land mass a basic parameter again.
 * Removed Kastelan Robot from the Astra Militarum army again since the unit is not part of the official codex.
 * Reverted Kastelan Robot default color to red.
 * Defeated players in multiplayer are now considered to have always ended their turn.
 * Removed multiplayer invite button from non-steam version.
 * Don't show cinematics in multiplayer.
 * Minor language tweaks and fixes.
 * Updated Chinese translation.
 * Updated German translation.
 * Updated Russian translation.
 * Updated Spanish translation.

Bug Fixes

 * Fixed multiplayer crash that could occur while connecting.
 * Fixed crash that could occur when a player is defeated in multiplayer.
 * Fixed clients not being able to change faction in multiplayer.
 * Fixed multiplayer game server persisting in the games list after quitting to menu.
 * Fixed turn timer not restarting in the first turn after loading.
 * Fixed defeated player joining in multiplayer resetting their ready status.
 * Fixed a crash in Ork quest chapter 3.
 * Fixed sporadious attack prediction crash.
 * Fixed player lost report not showing when losing against the last enemy.
 * Fixed faction discovered report sometimes not appearing.
 * Fixed incorrect attack highlights when selecting targets.
 * Fixed tip highlights flickering.
 * Fixed Hellstrike Missile range from 6 to 3.
 * Fixed Basilisk's Earthshaker Cannon minimum range restriction not working.
 * Fixed being able to multi-click actions with cooldown and then having to wait until cooldown expires.
 * Fixed giving units a targetable order when an order is already queued not clearing the order queue.
 * Fixed order city prompt showing even when the only idle building is disabled.
 * Fixed order units prompt for units that have no action points left and are next to a capturable artefact.
 * Fixed player options in the multiplayer game lobby hiding active drop lists for other players.
 * Fixed being able to take duplicate colors in multiplayer.
 * Fixed join button being enabled before entering a name in multiplayer.
 * Fixed adding players not setting correct difficulty.
 * Fixed force end turn button state sometimes being inconsistent with player ready state.
 * Fixed edicts panel position.
 * Fixed distortion when changing to a resolution with a different aspect ratio.
 * Fixed win and lose notifications showing twice in multiplayer.
 * Fixed Burna Bomb action animation.
 * Fixed Heavy Bomb Cluster explosions appearing in the air.
 * Fixed first loaded game immediately ending the turn.
 * Fixed players being able to cancel actions in progress.
 * Fixed unit auto-cycling to the next unit while leveling up a hero.
 * Fixed outpost boni working on enemies.
 * Fixed a visual muzzle cycle bug.
 * Fixed reported server player number sometimes being incorrect.
 * Fixed end turn button not saying please wait when the turn timer ends the turn.
 * Fixed an issue with temporarily flying units being able to end up on water.
 * Fixed quests parameter having no effect.
 * Fixed city clear tile not playing a sound.
 * Fixed missing Narthecium sound and animation.

Wiki Notes

 * Version 1.0.1
 * Saved games from previous versions are not compatible with this version.