Game updates/2018-06-07

Added

 * The camera now automatically focuses on action during the AI turn. This can be turned off in the settings.
 * The player now has to confirm before orders from the previous turn are executed.
 * Added city name to the top left of the city screen.
 * Added previous and next city buttons to the top left of the city screen.
 * Added AI logic for a large number of unit abilities.

Changed

 * Hero costs now scale up only for each instance of that type of hero instead of the total number of heroes.
 * Technology costs are now slowly increasing based on how many technologies a player has researched.
 * Streamlined city ordering to be like unit ordering.
 * Order city and choose research is now after order unit.
 * Changed time of day for midday now being at 50%.
 * Fixed AI building too many Techpriests and Meks.
 * Improved experience value calculation for cities.
 * Reduced Fortress of Redemption experience value from 6 to 3.
 * Healing rate is now expressed as percentage against the default healing rate of 10%.
 * A world now has at least 3 capturable artefacts. Note that certain hero items are artefacts as well.
 * Increased Astra Militarum production edicts from +25% to +50%.
 * Action priority is now randomized, with overwatch in front.
 * Updated Russian translation.
 * Tweaked AI.
 * Tweaked a few icons.

Fixed

 * Fixed AI not benefitting from passive hero abilities.
 * Fixed Siren Caster applying multiple times.
 * Fixed text boxes cutting off UTF strings.
 * Fixed units moving into sight sometimes canceling queued orders.
 * Fixed neutrals gaining bonuses from outposts.
 * Fixed overwatch sometimes ocurring after regular attacks.
 * Fixed displayed movement area being wrong for tiles with wire weed.
 * Missing translation string.

Wiki Notes

 * Version 0.11.2
 * Saved games from previous versions are not compatible with this version.