Game updates/2018-02-12

Added

 * Added quest victory reports.
 * Added patch notes screen.
 * Added credits screen.
 * Added new setting: Audio/EnvironmentalProcessing.
 * Added last pieces of missing flavor text.
 * Added floating messages for exploration rewards.
 * Added new tips and overhauled existing tips, improving triggers and text.
 * Added named player colors.

Changed

 * Improved audio streaming performance.
 * Improved weapon effect system.
 * Improved the look of Imperial Ruins.
 * Improved unit cycling.
 * Improved game over notification.
 * Skyfire weapons now have -2 accuracy against ground targets instead of max 2 accuracy.
 * Skyfire weapons now have +2 accuracy against flyers and skimmers.
 * Heavy weapons now have -2 accuracy after moving instead of max 2 accuracy.
 * Units can now enter a tile as long as they have any movement remaining.
 * Changed all flyer movement to 6.
 * Super-Heavy units now have one less movement.
 * Changed Reaper ability of the Destroyer Lord to not consume action and movement but only provide +3 instead of +6 accuracy/armor.
 * Increased morale gain radius for Summary Execution from 1 to 2.
 * Changed rock models to align with the ground.
 * Tweaked the world generator.
 * Neutral units now gain a full tier of technological upgrades every 15 turns, matching player unit strength over time better.
 * Setting an audio volume to 0 now disables sounds of that group.
 * Min and max attributes now show without plus sign.
 * Changed default player color.
 * Color upgrade traits and weapons blue.
 * Quest tweaks.
 * Language tweaks.

Fixed

 * Fixed artefact items not counting as recovered artefacts.
 * Fixed Necron quests starting immediately after completion of the previous quest.
 * Fixed delay for regrouping units.
 * Fixed some issues with unit squads not regrouping after health changes.
 * Fixed Tankbusta Bomb crash.
 * Fixed population limit from units and loyalty from units counting multiple times when having multiple cities.
 * Fixed AI turn headline bar capturing mouse input.
 * Fixed enslaved units continuing the previous player's queued action.
 * Fixed Shard of Vaul only giving 3 requisitions, now correctly 9.
 * Fixed select target label not disappearing when canceling targetted action.
 * Fixed previous game's reports not disappearing when starting a new game.
 * Fixed scroll bars being out of place under certain conditions.
 * Fixed task asking to choose production when you cannot afford heroes.
 * Fixed modifiers with trait conditions being applied when the trait has not yet been unlocked.
 * Don't use incompatible version saves for main screen continue.
 * Don't allow interaction with buildings during AI turn.
 * Don't allow construction of Imperial Strongpoints on Wire Weed.
 * Quest fixes.
 * Minor other tweaks and fixes.

Wiki Notes

 * Version 0.7.0
 * Saved games from previous versions are not compatible with this version.