Warhammer 40,000: Gladius - Relics of War Wiki
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Archon
Type
Hero
Faction
Drukhari
Produced by
Starscraper
Tier
1
Prod. time
4
Cost
21
15
15
60
Upkeep
3
6
Attributes
Armour
4
Hitpoints
6
Morale
12
Movement
4
Item Slots
6

Archon is a Drukhari versatile hero who grants various offensive bonuses to its raiding party in order to neutralize priority targets.

Description[]

Archons apply the same inventive malice with which they rule the fractured Kabals to their enemies on the battlefield. Leading many realspace raids, Archons arrogantly dare their enemies to face their martial expertise, their arsenal of eldritch weapons and the labyrinthine cunning that has enabled their rise to power.

Weapons[]

Blast Pistol
Assault: Classification.
Lance: Limits the armour of the target unit.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Huskblade
Instant Death: Greatly increases the damage against infantry and monstrous creature units.
Melee: Cannot overwatch.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

Actions[]

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Shadowfield
Increases the invulnerable damage reduction. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown: 3
Passive action

Overlord
Increases the accuracy of this unit and adjacent Drukhari units.
Radius: 1
Passive action

Ancient Evil
This unit and Drukhari allied units in range cause attacked units to lose morale.
Free action
Cooldown: 5

Soul Harvest
Increases the damage of the target Drukhari allied unit and grants influence when this unit kills an enemy.
Free action
Cooldown: 3
Range: 3

Splintered Genius
Grants an additional action point to this unit.
Free action
Cooldown: 5

Researchable

Plasma Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Plasma Grenade

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Traits[]

Blade Artists: Increases the armour penetration in melee.
Fleet: Increases the movement.
Hero: Increases the damage reduction of infantry units.
Power from Pain: Grants combat bonuses as the unit levels up. Increases damage reduction at and above level 3, increases melee damage at and above level 6 and reduces the morale loss at level 10.
Raiders Tactics: Grants bonus traits when this unit disembarks from a transport.
Soul Hunger: Grants influence when killing an enemy.

Researchable

Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Raider Readiness: Increases the healing rate when this unit is embarked in a vehicle.
Requires: Raider Readiness

Strategy[]

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Units & Heroes
Heroes ArchonSuccubusHaemonculus
Infantry Kabalite WarriorsWychesWracksHellionsScourgesKabalite TruebornIncubi
Vehicles VenomReaversRaiderCronosRavagerTantalus
Aircraft Razorwing JetfighterVoidraven Bomber
Stationary Raider FortressWebway Portal
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction AbilitiesFaction Quest
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