Warhammer 40,000: Gladius - Relics of War Wiki
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Avatar of Khaine
Type
Monstrous Creature
Faction
Craftworld Aeldari
Produced by
Shrine of Khaine
Research
Avatar of Khaine
Tier
4
Prod. time
5
Cost
27
30
30
90
Upkeep
6
9
Attributes
Armour
8
Hitpoints
30
Morale
12
Movement
3
Item Slots
6

Avatar of Khaine is a Craftworld Aeldari unique monstrous creature that murders enemies in close combat and sends nearby Aeldari into a merciless rage.

Description[]

The molten demigod of war blazes from legend into reality, his almighty bellow of bloodlust fuelling an inferno in the hearts of all those Aeldari who hear it. The living Avatar is an ancient war deity incarnate, rivalled in power only by the incalculable energies of the mightiest Daemons of the immaterium. His eyes glow like embers, and as he moves, his body of burning iron crackles and spits fire, while tendrils of smoke and cinders wreath him like a dark cloak. His mere presence incites the Aeldari around him into a black and merciless rage, the fires of the Bloody-Handed God's battle lust crackling within them.

Weapons[]

Wailing Doom (Melee)
Armourbane: Increases the armour penetration.
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Wailing Doom (Ranged)
Assault: Classification.
Melta: Increases the armour penetration at half range.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Actions[]

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Khaine Awakened
Increases the melee attacks and melee damage, decreases the morale loss and grants immunity to fear and pinning to adjacent friendly Aeldari units.
Radius: 1
Passive action

Researchable

Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Traits[]

Ancient Doom: Increases the accuracy and damage taken against Chaos units.
Battle Focus: Actions do not consume movement.
Daemon: Increases the damage reduction.
Fleet: Increases the movement.
Hero: Increases the damage reduction of infantry units.
Molten Body: Immune to flame and melta weapons.
Monstrous Creature: Classification.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Spirit Preservation: Grants energy on death.
Unique: Limits the amount of units of this type.

Researchable

Extra Infantry Armour: Increases the armour.
Requires: Labyrinthian Mesh Armour

Strategy[]

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Units & Heroes
Heroes AutarchSpiritseerFarseer Skyrunner
Infantry GuardiansRangersHowling BansheesFire DragonsWarlocksWraithblades
Vehicles Shining SpearsVaul’s Wrath Support BatteryWave SerpentFire PrismWar WalkersScorpion
Monstrous Creatures Avatar of KhaineWraithknight
Aircraft Crimson HunterHemlock Wraithfighter
Stationary Webway RedoubtWebway Gate
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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