Warhammer 40,000: Gladius - Relics of War Wiki
Big Mek
BigMek
Type
Infantry
Faction
Orks
Produced by
Mek Bitz Yard
Research
Big Mek
Tier
5
Prod. time
3 Turns
Cost
Production 18
Ore 10
Energy 10
Upkeep
Energy 2
Influence 2
Attributes
Armor Armour
10
Hitpoints Hitpoints
6
Morale Morale
10
Movement Movement
3

Big Mek is an Ork heavily armoured infantry unit that protects its allies. (Only with Fortification Pack DLC)

Description[]

Especially talented or popular Mekboyz will soon attract a following, lording it over a growing gang of underlings. A Mek with this much clout is referred to as a Big Mek, and can prove indispensable to the local Warboss with his knowledge of shokk attack guns, force field technology, and tellyporta rigs.

Weapons[]

KustomMegaBlasta
Kustom Mega-Blasta
Assault Assault: Classification.
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
GetsHot Gets Hot: The unit loses hitpoints each time a ranged weapon fires.

Research Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

PowerKlaw
Power Klaw
Melee Melee: Cannot overwatch.
Unwieldy Unwieldy: Reduces the accuracy.

Research Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

Actions[]

KustomForceField
Kustom Force Field
Increases the ranged damage reduction of adjacent allied units.
Radius Radius: 1
Actions Passive action

EreWeGo
'Ere We Go!
Increases the movement.
Actions Free action
Movement Requires movement
Cooldown Cooldown: 5 Turns

MeksTools
Mek's Tools
Restores the hitpoints of the target allied vehicle or fortification unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1

Researchable

AmmoRunt
Ammo Runt
Increases the ranged accuracy.
Actions Requires action points
Cooldown Cooldown: 5 Turns
Research Technology: Ammo Runt

Stikkbomb
Stikkbomb
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Stikkbomb

Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Traits[]

CreateOrkoidFungusOnDeath
Rapid Decomposition: Causes units to create orkoid fungus when they die.
FuriousCharge
Furious Charge: Increases the melee damage.
Gitfinda
Gitfinda: Increases the ranged accuracy if the unit remains stationary.
MightMakesRight
Might Makes Right: Grants influence when attacking.
MobRule
Mob Rule: Reduces the morale loss based on the amount of allied units in the area.
GreenTide
Green Tide: Increases the healing rate.
Scavenger
Scavenger: Grants ore when killing an enemy.

Researchable

Bosspole
Bosspole: Reduces the morale loss based on the amount of allied units in the area.
Requires: Bosspole
ExtraInfantryArmour
Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
OrkoidFungusBonusHealingRate
Fungal Forests: Restores hitpoints each turn of Ork ground units.
Requires: Fungal Forests

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes WarbossWeirdboyPainboy
Infantry BoyzTankbustasMeksFlash GitzMek GunzBig MekMeganobz
Vehicles WarbuggiesWarbikersKilla KansBattlewagonKill BurstaGorkanaut
Monstrous Creatures Gargantuan Squiggoth
Aircraft DeffkoptasDakkajetBurna-Bommer
Stationary Boss Tower
Buildings
Main Boss TowerScrap Shedz
Resource production Powwa GubbinzSquig HerdzGrotz HutzWeirdboyz Pole
Fighting PitzDiggaz and SmeltazFink Tank
Unit production Kommando KampPile O' DakkaMek Bitz YardKult ov SpeedRuntherd Groundz
ResearchWaaagh!Faction Quest