Unit
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Tier
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Description
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Weapons
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Actions
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Attributes
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Cost
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Upkeep
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0
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Mass infantry unit that can clear tiles, found cities and sacrifice itself to the Dark Gods.
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10x Autopistol
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Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.
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10x Close Combat Weapon
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Melee: Cannot overwatch.
Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.
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10x Found City
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- Consumes the unit to found a new city. Cities can only be found where there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Consumes action points
Consumes movement
- Cost:
20, 20 (Per existing city)
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10x Clear Tile
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- Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1 
Range: 1
- Cost:
2.5, 2.5
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10x Cultist Sacrifice
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- Increases the growth rate of target allied Chaos Space Marines city by sacrificing the unit.
Consumes action points
Consumes movement
Range: 1
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Researchable
10x Construct Noctilith Crown
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- Fortification that shields allied Chaos units and damages enemy psykers.
Consumes action points
Consumes movement
Cooldown: 10 
Range: 1
Technology: Noctilith Crown
- Cost:
10, 10
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Armour: 2 Hitpoints: 20 Morale: 4
Movement: 3
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12 ( 2)
5
5
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1
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1
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Versatile infantry unit.
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5x Boltgun
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Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Rapid Fire: Doubles the attacks at half range.
Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.
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Researchable
5x Frag Grenade
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Consumes action points
Consumes movement
Cooldown: 10 
Technology: Frag Grenade
Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.
Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.
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5x Krak Grenade
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Consumes action points
Consumes movement
Cooldown: 10 
Technology: Krak Grenade
Assault: Classification.
Grenade: A small bomb thrown by hand.
Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.
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5x Melta Bomb
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- Can only be used against vehicles, monstrous creatures or fortifications.
Consumes action points
Consumes movement
Cooldown: 10 
Technology: Melta Bomb
Armourbane: Increases the armour penetration.
Bomb: Fixed accuracy.
Melee: Cannot overwatch.
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Armour: 8 Hitpoints: 15 Morale: 8
Movement: 3
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18 ( 3)
10
10
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2
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1
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Fast melee infantry unit that mutates each turn.
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3x Close Combat Weapon
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Melee: Cannot overwatch.
Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.
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3x Aura of Fear
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- Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.
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Armour: 0 Hitpoints: 36 Morale: 12
Movement: 5
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18 ( 3)
10
10
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2
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2
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(Only with Specialist Pack DLC) Infantry unit that increases the defenses of Chaos units.
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10x Close Combat Weapon
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Melee: Cannot overwatch.
Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.
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10x Deferred Absolution
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- Increases the invulnerable damage reduction of adjacent allied Chaos units.
Radius: 1
Passive action
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Armour: 4 Hitpoints: 20 Morale: 6
Movement: 3
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18 ( 3)
10
10
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2
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2
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Melee infantry unit.
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5x Chainsword
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Melee: Cannot overwatch.
Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.
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5x Bolt Pistol
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Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.
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Researchable
5x Frag Grenade
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Consumes action points
Consumes movement
Cooldown: 10 
Technology: Frag Grenade
Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.
Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.
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5x Krak Grenade
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Consumes action points
Consumes movement
Cooldown: 10 
Technology: Krak Grenade
Assault: Classification.
Grenade: A small bomb thrown by hand.
Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.
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5x Melta Bomb
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- Can only be used against vehicles, monstrous creatures or fortifications.
Consumes action points
Consumes movement
Cooldown: 10 
Technology: Melta Bomb
Armourbane: Increases the armour penetration.
Bomb: Fixed accuracy.
Melee: Cannot overwatch.
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Armour: 8 Hitpoints: 15 Morale: 8
Movement: 3
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21 ( 4)
15
15
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3
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3
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Long range infantry unit that is more accurate while stationary.
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3x Autocannon
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Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Heavy: Reduces the accuracy after moving.
Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.
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Researchable
3x Frag Grenade
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Consumes action points
Consumes movement
Cooldown: 10 
Technology: Frag Grenade
Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.
Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.
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3x Krak Grenade
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Consumes action points
Consumes movement
Cooldown: 10 
Technology: Krak Grenade
Assault: Classification.
Grenade: A small bomb thrown by hand.
Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.
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3x Melta Bomb
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- Can only be used against vehicles, monstrous creatures or fortifications.
Consumes action points
Consumes movement
Cooldown: 10 
Technology: Melta Bomb
Armourbane: Increases the armour penetration.
Bomb: Fixed accuracy.
Melee: Cannot overwatch.
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Armour: 8 Hitpoints: 9 Morale: 8
Movement: 3
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21 ( 4)
15
15
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3
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6
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Melee infantry unit that can warp across difficult terrain and blind unsuspecting enemies.
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5x Lightning Claws
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Melee: Cannot overwatch.
Shred: Increases the damage.
Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.
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5x Aura of Fear
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- Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.
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5x Warpflame Strike
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- Flies across obstacles to the target tile and blinds adjacent enemy infantry and monstrous creatures.
Free action
Consumes movement
Cooldown: 3 
- Effect: +1.0
movement, +1.0 movement max
Blind: Reduces the accuracy.
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Armour: 8 Hitpoints: 15 Morale: 10
Movement: 3
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24 ( 4)
20
20
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4
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8
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Elite infantry unit with cyclable weapons.
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3x Power Fist
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Melee: Cannot overwatch.
Unwieldy: Reduces the accuracy.
Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.
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3x Assault Cannon
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Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Heavy: Reduces the accuracy after moving.
Rending: Increases the damage and armour penetration.
Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.
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3x Aura of Fear
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- Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.
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Armour: 10 Hitpoints: 18 Morale: 10
Movement: 3
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27 ( 5)
30
30
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6
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