Warhammer 40,000: Gladius - Relics of War Wiki
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This article covers Chaos Space Marine units.

Heroes[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Hero unit that returns damage to attackers and slays units low on hitpoints.
ThunderHammer
Thunder Hammer
Concussive Concussive: Temporarily reduces the accuracy of the target infantry unit.
Melee Melee: Cannot overwatch.
Unwieldy Unwieldy: Reduces the accuracy.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

PlasmaPistol
Plasma Pistol
GetsHot Gets Hot: The unit loses hitpoints each time a ranged weapon fires.

Research Upgrade: Forbidden Energies Increases the armour penetration of las and plasma weapons.

IchorBlood
Ichor Blood
Enemies take damage when they cause melee damage.
Actions Free action
Cooldown Cooldown: 2 Turns
Melee Melee: Cannot overwatch.

WorthyOffering
Worthy Offering
Increases the chance that adjacent allied Champions of Chaos receive a Boon of Chaos.
Radius Radius: 1
Actions Passive action

DarkGlory
Dark Glory
Increases the damage reduction.
Actions Passive action

ExaltedStrike
Exalted Strike
Performs a devastating Thunder Hammer attack against the target enemy unit with less than 50% hitpoints.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns


Researchable
FragGrenade
Frag Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Frag Grenade

Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

KrakGrenade
Krak Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Krak Grenade

Assault Assault: Classification.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

MeltaBomb
Melta Bomb
Can only be used against vehicles, monstrous creatures or fortifications.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Melta Bomb

Armourbane Armourbane: Increases the armour penetration.
Bomb Bomb: Fixed accuracy.
Melee Melee: Cannot overwatch.

Armor Armour: 8
Hitpoints Hitpoints: 9
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Food 15
Ore 15
Influence 60
Food 3
Influence 6
2 Psyker hero unit that summons Daemons and supports allies.
ForceStave
Force Stave
Concussive Concussive: Temporarily reduces the accuracy of the target infantry unit.
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Sacrifice
Sacrifice
Lose hitpoints to restore the hitpoints of the target allied unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1

InfernalPower
Infernal Power
Increases the accuracy and damage of adjacent allied Chaos units.
Actions Free action
Cooldown Cooldown: 3 Turns
Radius Radius: 1

Possession
Possession
Killing enemy units transforms them into allied Chaos Spawns.
Cooldown Cooldown: 3 Turns
Actions Passive action

Incursion
Incursion
Summon a temporary random Daemon.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 5 Turns
Range Range: 1
Summon Summon: Classification.


Researchable
FragGrenade
Frag Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Frag Grenade

Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

KrakGrenade
Krak Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Krak Grenade

Assault Assault: Classification.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armor Armour: 8
Hitpoints Hitpoints: 9
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Food 15
Energy 15
Influence 60
Energy 3
Influence 6
3 Hero unit that supports vehicles and boosts the economy.
PowerAxe
Power Axe
Melee Melee: Cannot overwatch.
Unwieldy Unwieldy: Reduces the accuracy.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

BoltPistol
Bolt Pistol
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

MasterOfMechanisms
Master of Mechanisms
Restores the hitpoints of the target allied vehicle or fortification unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1

ShatterDefences
Shatter Defences
Reduces the ranged damage reduction of the target tile.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Range Range: 2

Mechatendrils
Mechatendrils
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 2 Turns

InfernalIndustry
Infernal Industry
Increases the energy and ore output.
Actions Passive action


Researchable
FragGrenade
Frag Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Frag Grenade

Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

KrakGrenade
Krak Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Krak Grenade

Assault Assault: Classification.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armor Armour: 10
Hitpoints Hitpoints: 9
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Ore 15
Energy 15
Influence 60
Ore 3
Influence 6
4 Monstrous hero that cripples foes with psychic powers before clawing them to death.
CloseCombatWeapon
Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

SensoryOverload
Sensory Overload
Assault Assault: Classification.
Blinding Blinding: Reduces the accuracy of the target infantry or monstrous creature unit.
Concussive Concussive: Temporarily reduces the accuracy of the target infantry unit.
Pinning Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks.
PsychicPower Psychic Power: Classification.
Witchfire Witchfire: Classification.

BreathOfChaos
Breath of Chaos
Assault Assault: Classification.
Flame Flame: Classification.
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Poisoned Poisoned: Increases the damage against infantry units.
PsychicPower Psychic Power: Classification.
Template Template: Hits with increased accuracy against multiple group members of the target unit.
Witchfire Witchfire: Classification.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

PrinceOfChaos
Prince of Chaos
Increases the accuracy of adjacent allied Chaos units.
Radius Radius: 1
Actions Passive action

BoonOfMutation
Boon of Mutation
Target adjacent allied Champion of Chaos unit gains a missing, unlocked Boon of Chaos.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 4 Turns
Range Range: 1

GiftOfContagion
Gift of Contagion
Deals damage to the target enemy infantry unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Range Range: 3
Blighted Blighted: Deals damage each turn.

SensoryOverload
Sensory Overload
Assault Assault: Classification.
Blinding Blinding: Reduces the accuracy of the target infantry or monstrous creature unit.
Concussive Concussive: Temporarily reduces the accuracy of the target infantry unit.
Pinning Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks.
PsychicPower Psychic Power: Classification.
Witchfire Witchfire: Classification.

BreathOfChaos
Breath of Chaos
Assault Assault: Classification.
Flame Flame: Classification.
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Poisoned Poisoned: Increases the damage against infantry units.
PsychicPower Psychic Power: Classification.
Template Template: Hits with increased accuracy against multiple group members of the target unit.
Witchfire Witchfire: Classification.


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 20
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Food 15
Energy 15
Influence 45
Energy 3
Influence 4.5

Infantry[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Mass infantry unit that can clear tiles, found cities and sacrifice itself to the Dark Gods.
Autopistol
10x Autopistol
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

CloseCombatWeapon
10x Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

FoundCity
10x Found City
Consumes the unit to found a new city. Cities can only be found where there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Actions Consumes action points
Movement Consumes movement
Cost: Ore 20, Influence 20 (Per existing city)

ClearTile
10x Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1
Cost: Ore 2.5, Influence 2.5

CultistSacrifice
10x Cultist Sacrifice
Increases the growth rate of target allied Chaos Space Marines city by sacrificing the unit.
Actions Consumes action points
Movement Consumes movement
Range Range: 1


Researchable
NoctilithCrown
10x Construct Noctilith Crown
Fortification that shields allied Chaos units and damages enemy psykers.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Range Range: 1
Research Technology: Noctilith Crown
Cost: Ore 10, Energy 10

Armor Armour: 2
Hitpoints Hitpoints: 20
Morale Morale: 4
Movement Movement: 3
Production 12 (Turns 2)
Food 5
Ore 5
Food 1
1 Versatile infantry unit.
Boltgun
5x Boltgun
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
RapidFire Rapid Fire: Doubles the attacks at half range.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

Researchable
FragGrenade
5x Frag Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Frag Grenade

Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

KrakGrenade
5x Krak Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Krak Grenade

Assault Assault: Classification.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

MeltaBomb
5x Melta Bomb
Can only be used against vehicles, monstrous creatures or fortifications.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Melta Bomb

Armourbane Armourbane: Increases the armour penetration.
Bomb Bomb: Fixed accuracy.
Melee Melee: Cannot overwatch.

Armor Armour: 8
Hitpoints Hitpoints: 15
Morale Morale: 8
Movement Movement: 3
Production 18 (Turns 3)
Food 10
Ore 10
Food 2
1 Fast melee infantry unit that mutates each turn.
CloseCombatWeapon
3x Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

AuraofFear
3x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Armor Armour: 0
Hitpoints Hitpoints: 36
Morale Morale: 12
Movement Movement: 5
Production 18 (Turns 3)
Food 10
Energy 10
Food 2
2 (Only with Specialist Pack DLC)
Infantry unit that increases the defenses of Chaos units.
CloseCombatWeapon
10x Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

DeferredAbsolution
10x Deferred Absolution
Increases the invulnerable damage reduction of adjacent allied Chaos units.
Radius Radius: 1
Actions Passive action

Armor Armour: 4
Hitpoints Hitpoints: 20
Morale Morale: 6
Movement Movement: 3
Production 18 (Turns 3)
Food 10
Ore 10
Food 2
2 Melee infantry unit.
Chainsword
5x Chainsword
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

BoltPistol
5x Bolt Pistol
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

Researchable
FragGrenade
5x Frag Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Frag Grenade

Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

KrakGrenade
5x Krak Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Krak Grenade

Assault Assault: Classification.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

MeltaBomb
5x Melta Bomb
Can only be used against vehicles, monstrous creatures or fortifications.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Melta Bomb

Armourbane Armourbane: Increases the armour penetration.
Bomb Bomb: Fixed accuracy.
Melee Melee: Cannot overwatch.

Armor Armour: 8
Hitpoints Hitpoints: 15
Morale Morale: 8
Movement Movement: 3
Production 21 (Turns 4)
Food 15
Ore 15
Food 3
3 Long range infantry unit that is more accurate while stationary.
Autocannon
3x Autocannon
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
HeavyWeapon Heavy: Reduces the accuracy after moving.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

Researchable
FragGrenade
3x Frag Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Frag Grenade

Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

KrakGrenade
3x Krak Grenade
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Krak Grenade

Assault Assault: Classification.
Grenade Grenade: A small bomb thrown by hand.

Research Upgrade: Daemonbone Casings: Increases the armour penetration of grenade, missile and blast weapons.

MeltaBomb
3x Melta Bomb
Can only be used against vehicles, monstrous creatures or fortifications.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Research Technology: Melta Bomb

Armourbane Armourbane: Increases the armour penetration.
Bomb Bomb: Fixed accuracy.
Melee Melee: Cannot overwatch.

Armor Armour: 8
Hitpoints Hitpoints: 9
Morale Morale: 8
Movement Movement: 3
Production 21 (Turns 4)
Food 15
Ore 15
Food 3
6 Melee infantry unit that can warp across difficult terrain and blind unsuspecting enemies.
LightningClaws
5x Lightning Claws
Melee Melee: Cannot overwatch.
Shred Shred: Increases the damage.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

AuraofFear
5x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

WarpflameStrike
5x Warpflame Strike
Flies across obstacles to the target tile and blinds adjacent enemy infantry and monstrous creatures.
Actions Free action
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Effect: +1.0 Movement movement, +1.0 Movement movement max
Blind Blind: Reduces the accuracy.

Armor Armour: 8
Hitpoints Hitpoints: 15
Morale Morale: 10
Movement Movement: 3
Production 24 (Turns 4)
Food 20
Ore 20
Food 4
8 Elite infantry unit with cyclable weapons.
PowerFist
3x Power Fist
Melee Melee: Cannot overwatch.
Unwieldy Unwieldy: Reduces the accuracy.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

AssaultCannon
3x Assault Cannon
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
HeavyWeapon Heavy: Reduces the accuracy after moving.
Rending Rending: Increases the damage and armour penetration.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

AuraofFear
3x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Armor Armour: 10
Hitpoints Hitpoints: 18
Morale Morale: 10
Movement Movement: 3
Production 27 (Turns 5)
Food 30
Ore 30
Food 6

Vehicles[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Armoured transport vehicle that can self-repair.
CombiBolter
Combi-Bolter
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
RapidFire Rapid Fire: Doubles the attacks at half range.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

DestroyerBlades
Destroyer Blades
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.


Researchable
HavocLauncher
Havoc Launcher
Blast Blast: Hits multiple group members of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

SelfRepair
Self-Repair
Restores the hitpoints.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns


Researchable
DirgeCaster
Dirge Caster
Prevents adjacent enemy units from doing overwatch attacks.
Radius Radius: 1
Actions Passive action
Research Technology: Dirge Caster

SmokeLauncher
Create Smoke Screen
Increases ranged damage reduction to the target tile and blocks line of sight.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Range Range: self
Research Technology: Smoke Launcher
Effect: SmokeScreen Smoke Screen: Increases the ranged damage reduction.
for Turns 3

Armor Armour: 7
Hitpoints Hitpoints: 24
Morale Morale: 10
Movement Movement: 4
Production 15 (Turns 3)
Ore 15
Ore 1.5
4 Walker unit that goes crazed when damaged.
PowerScourge
Power Scourge
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

ReaperAutocannon
Reaper Autocannon
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 36
Morale Morale: 10
Movement Movement: 3
Production 21 (Turns 4)
Ore 30
Ore 3
5 Fast walker unit that reduces the melee attacks of adjacent units.
PowerFist
Power Fist
Melee Melee: Cannot overwatch.
Unwieldy Unwieldy: Reduces the accuracy.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

LasherTendrils
Lasher Tendrils
Decreases the melee attacks of adjacent units.
Radius Radius: 1
Actions Passive action

Daemonforge
Daemonforge
Sacrifices hitpoints to increase the damage and armour penetration.
Actions Requires action points
Cooldown Cooldown: 3 Turns


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 36
Morale Morale: 10
Movement Movement: 3
Production 24 (Turns 4)
Ore 40
Ore 4
7 Terrifying walker unit that consumes the souls of its enemies to restore its hitpoints.
ExcruciatorCannon
Excruciator Cannon
Assault Assault: Classification.
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

SoulflayerTendrils
Soulflayer Tendrils
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

EvisceratingClaws
Eviscerating Claws
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

ReservoirOfDaemonicEnergy
Reservoir of Daemonic Energy
Reduces the cooldown of Incursion for adjacent allied Masters of Possesion.
Radius Radius: 1
Actions Passive action

Daemonforge
Daemonforge
Sacrifices hitpoints to increase the damage and armour penetration.
Actions Requires action points
Cooldown Cooldown: 3 Turns


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 36
Morale Morale: 10
Movement Movement: 3
Production 24 (Turns 4)
Ore 20
Energy 20
Ore 4
9 (Only with Assault Pack DLC)
Massively armoured and heavily armed transport unit.
TwinLinkedLascannon
Twin-Linked Lascannon
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Forbidden Energies Increases the armour penetration of las and plasma weapons.

TwinLinkedHeavyBolter
Twin-Linked Heavy Bolter
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

DestroyerBlades
Destroyer Blades
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.


Researchable
HavocLauncher
Havoc Launcher
Blast Blast: Hits multiple group members of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

Researchable
DirgeCaster
Dirge Caster
Prevents adjacent enemy units from doing overwatch attacks.
Radius Radius: 1
Actions Passive action
Research Technology: Dirge Caster

SmokeLauncher
Create Smoke Screen
Increases ranged damage reduction to the target tile and blocks line of sight.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Range Range: self
Research Technology: Smoke Launcher
Effect: SmokeScreen Smoke Screen: Increases the ranged damage reduction.
for Turns 3

Armor Armour: 10
Hitpoints Hitpoints: 64
Morale Morale: 12
Movement Movement: 4
Production 30 (Turns 5)
Ore 80
Ore 8
10 Enormous walker unit with devastating melee and ranged weaponry.
BattleCannon
Battle Cannon
LargeBlast Large Blast: Hits multiple group members of the target unit.
Ordnance Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.

Research Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

HavocLauncher
Havoc Launcher
Blast Blast: Hits multiple group members of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

PowerFist
Power Fist
Melee Melee: Cannot overwatch.
Unwieldy Unwieldy: Reduces the accuracy.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

TwinLinkedLascannon
Twin-Linked Lascannon
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Forbidden Energies Increases the armour penetration of las and plasma weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Daemonforge
Daemonforge
Sacrifices hitpoints to increase the damage and armour penetration.
Actions Requires action points
Cooldown Cooldown: 3 Turns


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

DirgeCaster
Dirge Caster
Prevents adjacent enemy units from doing overwatch attacks.
Radius Radius: 1
Actions Passive action
Research Technology: Dirge Caster

SmokeLauncher
Create Smoke Screen
Increases ranged damage reduction to the target tile and blocks line of sight.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 10 Turns
Range Range: self
Research Technology: Smoke Launcher
Effect: SmokeScreen Smoke Screen: Increases the ranged damage reduction.
for Turns 3

Armor Armour: 8
Hitpoints Hitpoints: 48
Morale Morale: 10
Movement Movement: 3
Production 30 (Turns 5)
Ore 80
Ore 8

Aircraft[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
7 Flying vehicle that excels against enemy aircraft.
Baleflamer
Baleflamer
Flame Flame: Classification.
HeavyWeapon Heavy: Reduces the accuracy after moving.
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
SoulBlaze Soul Blaze: Deals damage each turn.
Template Template: Hits with increased accuracy against multiple group members of the target unit.

Research Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

MeteoricDescent
Meteoric Descent
Flyer
Flyer Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.
Melee Melee: Cannot overwatch.

Research Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns

Daemonforge
Daemonforge
Sacrifices hitpoints to increase the damage and armour penetration.
Actions Requires action points
Cooldown Cooldown: 3 Turns

Armor Armour: 8
Hitpoints Hitpoints: 36
Morale Morale: 10
Movement Movement: 6
Production 27 (Turns 5)
Ore 30
Energy 30
Energy 6

Stationary[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Headquarters unit that represents a city's defenses.
CombiBolter
Combi-Bolter
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
RapidFire Rapid Fire: Doubles the attacks at half range.

Research Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

BattleCannon
Battle Cannon
LargeBlast Large Blast: Hits multiple group members of the target unit.
Ordnance Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.

Research Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

SetRallyPoint
Set Rally Point
Sets the rally point for newly produced units in this city.
Actions Free action

Armor Armour: 6
Hitpoints Hitpoints: 64
Morale Morale: 10
Movement Movement: -
Ore 20
Influence 20
(Per existing city)
Loyalty 6 for each city beyond the first
4 (Only with Fortification Pack DLC)
Fortification that shields allied Chaos units and damages enemy psykers.
LashingWarpEnergies
Lashing Warp Energies

LoathsomeAura
Loathsome Aura
Increases the invulnerable damage reduction of adjacent allied Chaos units.
Radius Radius: 1
Actions Passive action

MalevolentLocus
Malevolent Locus
Damages enemy non-Chaos psykers in range each turn.
Radius Radius: 3
Actions Passive action
Psyker Psyker: Classification.

Armor Armour: 8
Hitpoints Hitpoints: 24
Morale Morale: 8
Movement Movement: -
Production 18 (Turns 3)
Ore 10
Energy 10
Energy 2
Units & Heroes
Heroes Chaos LordMaster of PossessionWarpsmithDaemon Prince
Infantry Chaos CultistsChaos Space MarinesChaos SpawnsDark Disciples
Khorne BerzerkersHavocsWarp TalonsObliterators
Vehicles Chaos RhinoHelbruteMaulerfiendVenomcrawlerChaos Land RaiderDefiler
Aircraft Heldrake
Stationary Dark FortressNoctilith Crown
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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