Warhammer 40,000: Gladius - Relics of War Wiki
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This article covers Craftworld Aeldari units.

Heroes[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Psyker hero unit that leads the Aeldari charge.
Power Sword
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Fusion Pistol
Assault: Classification.
Melta: Increases the armour penetration at half range.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Mandiblasters
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Haywire Grenade
Consumes action points
Consumes movement
Cooldown: 10

Assault: Classification.
Grenade: A small bomb thrown by hand.
Haywire: Increases the damage and ignores armour against vehicles and fortifications.

Upgrade: Sub-Molecular Ammunition: Increases the armour penetration of assault weapons.

Jump Pack
Flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3
Effect: +1.0 movement, +1.0 movement max

Khaine's Might
Increases the melee attacks of the Autarch.
Free action
Cooldown: 3

Command
Increases the accuracy of allied Craftworld Aeldari units in the area.
Free action
Cooldown: 3
Radius: 3

Autarch's Assault
Kills with the Autarch increase the damage of allied Craftworld Aeldari units in the area.
Passive action

Return of the Aeldari
Increases the flat amount of resources gained from outposts.
Passive action


Researchable
Plasma Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Plasma Grenade

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Sub-Molecular Ammunition: Increases the armour penetration of assault weapons.

Armour: 8
Hitpoints: 6
Morale: 12
Movement: 3
21 ( 4)
15
15
60
3
6
2 Psyker hero unit that can choose to channel his abilities in two ways: either to protect or to destroy.
Close Combat Weapon
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Witch Staff
Armourbane: Increases the armour penetration.
Fleshbane: Increases the damage against infantry units.
Melee: Cannot overwatch.
Soul Blaze: Deals damage each turn.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Spirit Mark
Increases the accuracy of allied Wraithblades and Wraithknights.
Radius: 1
Passive action

Renewer / Destructor
Restores the hitpoints of target allied unit or damages target enemy unit.
Consumes action points
Consumes movement
Cooldown: 2
Range: 2

Protect / Jinx
Increases the armour of target allied unit or decreases the armour of target enemy unit.
Consumes action points
Consumes movement
Cooldown: 2
Range: 2
Protect: Increases the armour.
Jinx: Decreases the armour.

Embolden / Horrify
Restores the morale of target allied unit or decreases the morale of target enemy unit.
Consumes action points
Consumes movement
Cooldown: 2
Range: 2

Hallucination
Decreases the attacks of target enemy unit.
Consumes action points
Consumes movement
Cooldown: 3
Range: 2

Armour: 0
Hitpoints: 6
Morale: 10
Movement: 3
15 ( 3)
7.5
7.5
30
1.5
3
3 Fast jetbike psyker hero unit that debilitates enemies and restores morale.
Witchblade
Armourbane: Increases the armour penetration.
Fleshbane: Increases the damage against infantry units.
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Twin-Linked Shuriken Catapult
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.
Twin-Linked: Increases the accuracy.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Mind War
Reduces the accuracy of target enemy unit. Deals damage based on the difference in morale between the Farseer Skyrunner and the target unit.
Consumes action points
Consumes movement
Cooldown: 3
Range: 2

Doom
Increases the damage taken by target enemy unit.
Consumes action points
Consumes movement
Cooldown: 3
Range: 2

Will of Asuryan
Restores the morale of allied units in the area.
Free action
Cooldown: 3
Radius: 3

Eldritch Storm
Consumes action points
Consumes movement
Cooldown: 5

Apocalyptic Blast: Hits multiple group members of the target unit.
Assault: Classification.
Fleshbane: Increases the damage against infantry units.
Haywire: Increases the damage and ignores armour against vehicles and fortifications.
Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks.
Psychic Power: Classification.
Witchfire: Classification.

Upgrade: Sub-Molecular Ammunition: Increases the armour penetration of assault weapons.


Researchable
Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Armour: 8
Hitpoints: 9
Morale: 12
Movement: 5
21 ( 4)
15
15
60
3
6

Infantry[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Quick basic infantry unit.
6x Shuriken Catapult
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.


Researchable
6x Plasma Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Plasma Grenade

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Sub-Molecular Ammunition: Increases the armour penetration of assault weapons.

Armour: 4
Hitpoints: 12
Morale: 8
Movement: 3
15 ( 3)
7.5
7.5
1.5
1 Stealth infantry unit that excels at taking out enemy infantry.
5x Ranger Long Rifle
Heavy: Reduces the accuracy after moving.
Sniper: Increases the damage and armour penetration against infantry units.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Armour: 4
Hitpoints: 10
Morale: 8
Movement: 3
15 ( 3)
7.5
7.5
1.5
2 Agile and terrifying close combat infantry unit.
6x Shuriken Pistol
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

6x Power Sword
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

6x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.


Researchable
6x War Shout
Reduces the morale of adjacent enemy units.
Free action
Cooldown: 3
Radius: 1
Technology: War Shout

Armour: 6
Hitpoints: 12
Morale: 10
Movement: 4
18 ( 3)
10
10
2
4 Heavy infantry unit that excels at engaging heavy targets in close range.
4x Fusion Gun
Assault: Classification.
Melta: Increases the armour penetration at half range.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Armour: 8
Hitpoints: 8
Morale: 10
Movement: 3
21 ( 4)
15
15
3
5 (Only with Specialist Pack DLC)
Psyker infantry unit that can teleport around the battlefield and cleanse their foes.
4x Singing Spear (Melee)
Armourbane: Increases the armour penetration.
Fleshbane: Increases the damage against infantry units.
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

4x Singing Spear (Ranged)
Assault: Classification.
Fleshbane: Increases the damage against infantry units.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

4x Shuriken Pistol
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.


Researchable
4x Cleansing Flame
Assault: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
Psychic Power: Classification.
Soul Blaze: Deals damage each turn.
Witchfire: Classification.

4x Gate of Infinity
Teleports to target explored tile.
Consumes action points
Consumes movement
Cooldown: 5

4x Hammerhand
Increases melee damage
Free action
Cooldown: 3


Researchable
4x Cleansing Flame
Assault: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
Psychic Power: Classification.
Soul Blaze: Deals damage each turn.
Witchfire: Classification.

Armour: 0
Hitpoints: 8
Morale: 10
Movement: 3
21 ( 4)
15
15
3
7 Close combat infantry unit equipped with powerful ghost weapons.
5x Ghost Axe
Melee: Cannot overwatch.
Unwieldy: Reduces the accuracy.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Armour: 8
Hitpoints: 30
Morale: 12
Movement: 3
24 ( 4)
20
20
4

Vehicles[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Expert skirmisher jetbike unit.
2x Laser Lance (Melee)
Lance: Limits the armour of the target unit.
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

2x Laser Lance (Ranged)
Assault: Classification.
Lance: Limits the armour of the target unit.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

2x Twin-Linked Shuriken Catapult
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.
Twin-Linked: Increases the accuracy.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

2x Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3

2x Turbo-Boost
Increases the movement.
Consumes action points
Cooldown: 3

2x Skilled Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
2x Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Armour: 8
Hitpoints: 6
Morale: 10
Movement: 5
18 ( 3)
10
10
2
3 Artillery unit that can clear tiles and excels against slow targets.
2x Shadow Weaver
Barrage: Does not require line of sight, but cannot overwatch.
Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.
Monofilament: Scales the accuracy with the maximum movement of the target unit. Increases the armour penetration.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

2x Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Cost: 2.5, 2.5

Armour: 6
Hitpoints: 16
Morale: 8
Movement: 3
18 ( 3)
10
10
2
5 Skimmer transport unit that can sacrifice armour to finish off targets.
Twin-Linked Shuriken Cannon
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.
Twin-Linked: Increases the accuracy.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Twin-Linked Shuriken Catapult
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.
Twin-Linked: Increases the accuracy.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Serpent Shield
Free action
Cooldown: 5

Assault: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
Strikedown: Temporarily reduces the movement of target infantry unit.

Upgrade: Sub-Molecular Ammunition: Increases the armour penetration of assault weapons.


Researchable
Crystal Targeting Matrix
Increases the accuracy.
Requires action points
Cooldown: 5
Technology: Crystal Targeting Matrix

Vectored Engines
Increases the armour against ranged attacks.
Free action
Cooldown: 5
Technology: Vectored Engines

Armour: 8
Hitpoints: 36
Morale: 10
Movement: 4
24 ( 4)
40
4
6 Versatile skimmer unit that can cycle its guns and link them with other Fire Prisms.
Prism Cannon (Lance)
Heavy: Reduces the accuracy after moving.
Lance: Limits the armour of the target unit.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Shuriken Cannon
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Linked Fire
Increases the damage and armor penetration of target allied Fire Prism’s Prism Cannon.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1


Researchable
Crystal Targeting Matrix
Increases the accuracy.
Requires action points
Cooldown: 5
Technology: Crystal Targeting Matrix

Vectored Engines
Increases the armour against ranged attacks.
Free action
Cooldown: 5
Technology: Vectored Engines

Armour: 8
Hitpoints: 36
Morale: 10
Movement: 4
24 ( 4)
40
4
8 Well-balanced and well-equipped walker unit.
3x Bright Lance
Heavy: Reduces the accuracy after moving.
Lance: Limits the armour of the target unit.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

3x Starcannon
Heavy: Reduces the accuracy after moving.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

3x Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3


Researchable
3x Crystal Targeting Matrix
Increases the accuracy.
Requires action points
Cooldown: 5
Technology: Crystal Targeting Matrix

3x Vectored Engines
Increases the armour against ranged attacks.
Free action
Cooldown: 5
Technology: Vectored Engines

Armour: 6
Hitpoints: 48
Morale: 10
Movement: 3
30 ( 5)
80
8
10 Super-heavy skimmer unit that is unstoppable when on the move.
Twin-Linked Pulsar
Large Blast: Hits multiple group members of the target unit.
Destroyer Weapon: Increases the damage.
Heavy: Reduces the accuracy after moving.
Primary Weapon: Increases the armour penetration.
Twin-Linked: Increases the accuracy.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Shuriken Cannon
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.


Researchable
Vectored Engines
Increases the armour against ranged attacks.
Free action
Cooldown: 5
Technology: Vectored Engines

Armour: 8
Hitpoints: 108
Morale: 10
Movement: 3
36 ( 6)
160
16

Monstrous Creatures[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
4 Unique monstrous creature that murders enemies in close combat and sends nearby Aeldari into a merciless rage.
Wailing Doom (Melee)
Armourbane: Increases the armour penetration.
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

Wailing Doom (Ranged)
Assault: Classification.
Melta: Increases the armour penetration at half range.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Khaine Awakened
Increases the melee attacks and melee damage, decreases the morale loss and grants immunity to fear and pinning to adjacent friendly Aeldari units.
Radius: 1
Passive action


Researchable
Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Armour: 8
Hitpoints: 30
Morale: 12
Movement: 3
27 ( 5)
30
30
90
6
9
9 Gargantuan monstrous creature that blasts its foes from range and blinds anyone who manages to get close.
Suncannon
Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.


Researchable
Starcannon
Heavy: Reduces the accuracy after moving.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Jump Pack
Flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3
Effect: +1.0 movement, +1.0 movement max

Stomp
Free action
Consumes movement
Cooldown: 1

Large Blast: Hits multiple group members of the target unit.
Melee: Cannot overwatch.

Upgrade: Sub-Molecular Planes: Increases the armour penetration of melee weapons.


Researchable
Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Armour: 8
Hitpoints: 56
Morale: 12
Movement: 3
30 ( 5)
40
40
8

Aircraft[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
7 Flying unit that can surgically remove even the most armoured targets.
Bright Lance
Heavy: Reduces the accuracy after moving.
Lance: Limits the armour of the target unit.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Pulse Laser
Heavy: Reduces the accuracy after moving.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Vector Dancer
Increases the armour against ranged attacks.
Free action
Cooldown: 5

Armour: 6
Hitpoints: 24
Morale: 10
Movement: 6
24 ( 4)
20
20
4
9 Devastating flying unit that can both protect allies and stun enemies.
Heavy D-Scythe
Assault: Classification.
Blast: Hits multiple group members of the target unit.
Distort Scythe: Increases the damage.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Vector Dancer
Increases the armour against ranged attacks.
Free action
Cooldown: 5

Shrouding
Increases the ranged damage reduction of adjacent allied units.
Consumes action points
Consumes movement
Cooldown: 3
Radius: 1
Shrouded: Increases the ranged damage reduction.


Researchable
Dominate
Prevents target enemy infantry or monstrous creature from acting.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2
Technology: Dominate
Stunned: Prevents the unit from moving or acting.

Armour: 6
Hitpoints: 24
Morale: 10
Movement: 6
27 ( 5)
30
30
6

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Headquarters unit that represents a city's defenses.
D-Cannon
Barrage: Does not require line of sight, but cannot overwatch.
Blast: Hits multiple group members of the target unit.
Destroyer Weapon: Increases the damage.
Heavy: Reduces the accuracy after moving.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Set Rally Point
Sets the rally point for newly produced units in this city.
Free action

Armour: 6
Hitpoints: 64
Morale: 10
Movement: -
20
20
(Per existing city)
6 for each city beyond the first
0 Fortification unit that allows the Aeldari to travel from one place to another. Armour: 6
Hitpoints: 32
Morale: 0
Movement: -
12
Units & Heroes
Heroes AutarchSpiritseerFarseer Skyrunner
Infantry GuardiansRangersHowling BansheesFire DragonsWarlocksWraithblades
Vehicles Shining SpearsVaul’s Wrath Support BatteryWave SerpentFire PrismWar WalkersScorpion
Monstrous Creatures Avatar of KhaineWraithknight
Aircraft Crimson HunterHemlock Wraithfighter
Stationary Webway RedoubtWebway Gate
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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