Warhammer 40,000: Gladius - Relics of War Wiki
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Cronos
Type
Vehicle
Faction
Drukhari
Produced by
Dark Foundry
Research
Template:Cronos tech
Tier
5
Prod. time
4
Cost
21
15
15
Upkeep
3
Attributes
Armour
8
Hitpoints
24
Morale
12
Movement
3

Cronos is a Drukhari resilient monstrous creature that supports nearby Drukhari by healing them.

Description[]

Like other Engines of Pain, the Cronos is a grisly amalgam of stimm-fed flesh and biomechanical implements shielded by a burnished carapace. Haemonculi create the Cronos to act as a parasite. Its esoteric syphons leech its victim's life essence, leaving them as husks before projecting the stolen vitality to other Drukhari.

Weapons[]

Spirit Syphon
Assault: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Actions[]

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Reservoir of Pain
Restores the hitpoints of an allied Drukhari infantry unit if this unit attacked this turn.
Free action
Consumes movement
Cooldown: 1
Range: 1

Spirit Probe
Grants additional feel no pain damage reduction to this unit and adjacent Drukhari infantry units at and above level 3.
Radius: 1
Passive action
Power from Pain: Grants combat bonuses as the unit levels up. Increases damage reduction at and above level 3, increases melee damage at and above level 6 and reduces the morale loss at level 10.

Researchable

Hammer of Wrath
Increases the damage of non-Bomb weapons.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Traits[]

Fearless: Reduces the morale loss and grants immunity to fear and pinning.
Monstrous Creature: Classification.
Feel No Pain: Increases the damage reduction.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Power from Pain: Grants combat bonuses as the unit levels up. Increases damage reduction at and above level 3, increases melee damage at and above level 6 and reduces the morale loss at level 10.
Relentless: Negates the penalty for heavy and ordnance weapons.
Smash: Increases the melee armour penetration.
Soul Hunger: Grants influence when killing an enemy.

Researchable

Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[]

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Units & Heroes
Heroes ArchonSuccubusHaemonculus
Infantry Kabalite WarriorsWychesWracksHellionsScourgesKabalite TruebornIncubi
Vehicles VenomReaversRaiderCronosRavagerTantalus
Aircraft Razorwing JetfighterVoidraven Bomber
Stationary Raider FortressWebway Portal
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction AbilitiesFaction Quest
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