Warhammer 40,000: Gladius - Relics of War Wiki
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Deff Dread
Type
Infantry
Faction
Orks
Produced by
Pile O' Dakka
Research
Deff Dread
Tier
5
Prod. time
4
Cost
21
30
Upkeep
3
3
Attributes
Armour
8
Hitpoints
36
Morale
8
Movement
3

Deff Dread is an Ork heavy assault walker unit that excels in close combat. (Only with Firepower Pack DLC)

Description[]

Deff Dreads are clanking monstrosities that behave in battle much like enormous metal Orks. They clank toward the foe, waving piston-driven arms that end in saws, claws and really big guns. Lurching along as fast as their hydraulic legs will carry them, their bellows of ‘Waaagh!' echo from in-built speakers at earsplitting volume. Though all this is hugely entertaining for Orks fighting alongside a Deff Dread, for enemies it is utterly terrifying. Deff Dreads epitomise the unstoppable ferocity of the greenskin race, and the damage they can do is jaw-dropping. The brutal implantation surgery and subsequent claustrophobia tends to drive Deff Dread pilots a bit bonkers. They will take any opportunity to vent their frustrations violently upon the foe, if only to make themselves feel better about having to eat everything through a straw…

Weapons[]

Rokkit Launcha
Assault: Classification.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Power Klaw
Melee: Cannot overwatch.
Unwieldy: Reduces the accuracy.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

Actions[]

Researchable

Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Traits[]

Rapid Decomposition: Causes units to create orkoid fungus when they die.
Might Makes Right: Grants influence when attacking.
Green Tide: Increases the healing rate.
Scavenger: Grants ore when killing an enemy.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Walker: Reduces the movement penalty in forests and imperial ruins.

Researchable

Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour
Grot Riggers: Restores hitpoints each turn.
Requires: Grot Riggers
Fungal Forests: Restores hitpoints each turn of Ork ground units.
Requires: Fungal Forests

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes WarbossWeirdboyPainboy
Infantry BoyzTankbustasMeksFlash GitzMek GunzBig MekMeganobz
Vehicles WarbuggiesWarbikersKilla KansBattlewagonKill BurstaGorkanaut
Monstrous Creatures Gargantuan Squiggoth
Aircraft DeffkoptasDakkajetBurna-Bommer
Stationary Boss Tower
Buildings
Main Boss TowerScrap Shedz
Resource production Powwa GubbinzSquig HerdzGrotz HutzWeirdboyz Pole
Fighting PitzDiggaz and SmeltazFink Tank
Unit production Kommando KampPile O' DakkaMek Bitz YardKult ov SpeedRuntherd Groundz
ResearchWaaagh!Faction Quest
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