Deffkoptas buzz across the battlefield, weaving through the sky on a trail of foul-smelling smoke. As they swoop low over the heads of the enemy, the fiendish Ork flying machines fire punishing salvoes of shot, rokkits and bomms into their midst. Leaving flames and blood-splattered craters in their wake, the Deffkoptas jink erratically away, already hunting for their next victims.
Weapons[]
3x Twin-Linked Big Shoota
Assault: Classification. Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Twin-Linked: Increases the accuracy. Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.
3x Slugga
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.
Actions[]
3x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5
3x Turbo-Boost
Increases the movement.
Consumes action points
Cooldown: 3
3x Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Technology: Bigbomm Bomb: Fixed accuracy. Large Blast: Hits multiple group members of the target unit. Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.
Traits[]
Rapid Decomposition: Causes units to create orkoid fungus when they die.
Hit & Run: Ignores enemy zone of control.
Jetbike: The unit can move over water. Ignores the penalties of rivers and wire weed.
Might Makes Right: Grants influence when attacking.
Mob Rule: Reduces the morale loss based on the amount of allied units in the area.
Relentless: Negates the penalty for heavy and ordnance weapons.