Warhammer 40,000: Gladius - Relics of War Wiki
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Doomsday Ark
Type
Vehicle
Faction
Necrons
Produced by
Hypostyle Temple
Research
Doomsday Ark
Tier
6
Prod. time
4
Cost
24
40
Upkeep
4
Attributes
Armour
7
Hitpoints
32
Morale
12
Movement
4

Doomsday Ark is a Necron vehicle unit with devastating firepower.

Description[]

Victory through overwhelming firepower is a common tenet of Necron strategic thinking. Nowhere is this more evident than in the Doomsday Ark. Though deceptively fragile at first glance, the Doomsday Ark is a self-propelled energy cannon whose raw, unsubtle firepower is so vastly destructive that a single shot can turn the tide of a battle.

Weapons[]

Doomsday Cannon (High Power)
High Power: Active before moving.
Large Blast: Hits multiple group members of the target unit.
Primary Weapon: Increases the armour penetration.

Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

Doomsday Cannon (Low Power)
Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.
Low Power: Active after moving.

Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

Gauss Flayer Array
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo: Halves the attacks and range if the unit has moved.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Actions[]

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Gauss Flayer Array
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo: Halves the attacks and range if the unit has moved.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Researchable

Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown: 2
Passive action
Technology: Quantum Shielding

Traits[]

Living Metal: Restores hitpoints each turn.
Open-Topped: Classification.
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

Static Targetting: Increases the accuracy against units in cities.
Requires: Static Targetting
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes LordCryptekDestroyer Lord
Infantry Necron WarriorsFlayed OnesImmortals
Heavy DestroyersCanoptek WraithsTriarch Praetorians
Vehicles Tomb BladesAnnihilation BargeCanoptek ScarabsTriarch Stalker
Doomsday ArkMonolithObeliskTesseract Vault
Monstrous Creatures Canoptek SpyderTranscendent C'tan
Aircraft Night ScytheDoom Scythe
Stationary Royal CourtGauss Pylon
Buildings
Main Royal CourtSlave Mastaba
Resource production Energy CoreSheltersStelae
Baroque ShrineAl-Khemic QuarryForbidden Archive
Unit production Royal PyramidSummoning CoreHypostyle TempleNameless Causeway
ResearchFaction Quest
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