Warhammer 40,000: Gladius - Relics of War Wiki
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Doomsday Ark
DoomsdayArk.webp
Type
Vehicle
Faction
Necrons
Produced by
Hypostyle Temple
Research
Doomsday Ark
Tier
6
Prod. time
4 Turns.png
Cost
Production.webp 24
Energy.webp 40
Upkeep
Ore.webp 4
Attributes
Armor.png Armour
7
Hitpoints.png Hitpoints
32
Morale.png Morale
12
Movement.png Movement
4

Doomsday Ark is a Necron vehicle unit with devastating firepower.

Description[]

Victory through overwhelming firepower is a common tenet of Necron strategic thinking. Nowhere is this more evident than in the Doomsday Ark. Though deceptively fragile at first glance, the Doomsday Ark is a self-propelled energy cannon whose raw, unsubtle firepower is so vastly destructive that a single shot can turn the tide of a battle.

Weapons[]

DoomsdayCannon.webp
Doomsday Cannon (High Power)
HighPower.webp High Power: Active before moving.
LargeBlast.webp Large Blast: Hits multiple group members of the target unit.
PrimaryWeapon.webp Primary Weapon: Increases the armour penetration.

Research.webp Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

DoomsdayCannon.webp
Doomsday Cannon (Low Power)
Blast.webp Blast: Hits multiple group members of the target unit.
HeavyWeapon.webp Heavy: Reduces the accuracy after moving.
LowPower.webp Low Power: Active after moving.

Research.webp Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

GaussFlayerArray.webp
Gauss Flayer Array
Gauss.webp Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo.webp Salvo: Halves the attacks and range if the unit has moved.

Research.webp Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Actions[]

NecrodermisRepair.webp
Necrodermis Repair
Restores the hitpoints.
Actions.webp Free action
Cooldown.png Cooldown: 1Turns.png
Cost: Influence.webp 30

GaussFlayerArray.webp
Gauss Flayer Array
Gauss.webp Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo.webp Salvo: Halves the attacks and range if the unit has moved.

Research.webp Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Jink.webp
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png

Researchable

QuantumShielding.webp
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown.png Cooldown: 2Turns.png
Actions.webp Passive action
Research.webp Technology: Quantum Shielding

Traits[]

LivingMetal.webp
Living Metal: Restores hitpoints each turn.
OpenTopped.webp
Open-Topped: Classification.
Skimmer.webp
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Vehicle.webp
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

AttackCityBonus.webp
Static Targetting: Increases the accuracy against units in cities.
Requires: Static Targetting
ExtraVehicleArmour.webp
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes LordCryptekDestroyer Lord
Infantry Necron WarriorsFlayed OnesImmortals
Heavy DestroyersCanoptek WraithsTriarch Praetorians
Vehicles Tomb BladesAnnihilation BargeCanoptek ScarabsTriarch Stalker
Doomsday ArkMonolithObeliskTesseract Vault
Monstrous Creatures Canoptek SpyderTranscendent C'tan
Aircraft Night ScytheDoom Scythe
Stationary Royal CourtGauss Pylon
Buildings
Main Royal CourtSlave Mastaba
Resource production Energy CoreSheltersStelae
Baroque ShrineAl-Khemic QuarryForbidden Archive
Unit production Royal PyramidSummoning CoreHypostyle TempleNameless Causeway
ResearchFaction Quest
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