Warhammer 40,000: Gladius - Relics of War Wiki
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This article covers Drukhari units.

Heroes[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Versatile hero who grants various offensive bonuses to its raiding party in order to neutralize priority targets.
Blast Pistol
Assault: Classification.
Lance: Limits the armour of the target unit.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Huskblade
Instant Death: Greatly increases the damage against infantry and monstrous creature units.
Melee: Cannot overwatch.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Shadowfield
Increases the invulnerable damage reduction. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown: 3
Passive action

Overlord
Increases the accuracy of this unit and adjacent Drukhari units.
Radius: 1
Passive action

Ancient Evil
This unit and Drukhari allied units in range cause attacked units to lose morale.
Free action
Cooldown: 5

Soul Harvest
Increases the damage of the target Drukhari allied unit and grants influence when this unit kills an enemy.
Free action
Cooldown: 3
Range: 3

Splintered Genius
Grants an additional action point to this unit.
Free action
Cooldown: 5


Researchable
Plasma Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Plasma Grenade

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 4
Hitpoints: 6
Morale: 12
Movement: 4
21 ( 4)
15
15
60
3
6
2 Melee specialist hero that empowers nearby melee combatants and excels at dealing damage.
Archite Glaive
Melee: Cannot overwatch.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

Agoniser
Melee: Cannot overwatch.
Poisoned: Increases the damage against infantry units.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Blood Dancer
Increases the melee accuracy.
Free action
Cooldown: 3

No Escape: Increases the attacks against open-topped units.

Brides of Death
Increases the melee damage of adjacent Drukhari units.
Radius: 1
Passive action
Melee: Cannot overwatch.

Whirling Death
Special attack that strikes all adjacent enemies.
Consumes action points
Consumes movement
Cooldown: 3
Radius: 1


Researchable
Plasma Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Plasma Grenade

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Haywire Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Haywire Grenade

Assault: Classification.
Grenade: A small bomb thrown by hand.
Haywire: Increases the damage and ignores armour against vehicles and fortifications.

Armour: 2
Hitpoints: 6
Morale: 10
Movement: 4
21 ( 4)
15
15
60
3
6
3 Resilient support hero that heals and protect other Drukhari units to keep them in the fight.
Scissorhand
Melee: Cannot overwatch.
Poisoned: Increases the damage against infantry units.
Rending: Increases the damage and armour penetration.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

Stinger Pistol
Assault: Classification.
Poisoned: Increases the damage against infantry units.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Twisted Animator
Restores the hitpoints of an adjacent Wracks unit.
Free action
Cooldown: 1
Range: 1

Master of Pain
Grants additional feel no pain damage reduction to adjacent Drukhari infantry units.
Radius: 1
Passive action

Fleshcraft
Restores the hitpoints of an allied Drukhari infantry unit or monstrous creature.
Free action
Cooldown: 3
Range: 2

Crucible of Malediction
Special long-range attack.
Consumes action points
Consumes movement
Cooldown: 3
Range: 3

Towering Arrogance
Decreases the morale loss of allied Drukhari units in the area.
Radius: 3
Passive action


Researchable
Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 2
Hitpoints: 9
Morale: 10
Movement: 3
18 ( 3)
10
10
40
2
4

Infantry[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Poisoned ranged basic infantry unit.
6x Splinter Rifle
Assault: Classification.
Rapid Fire: Doubles the attacks at half range.
Poisoned: Increases the damage against infantry units.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

6x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10


Researchable
6x Haywire Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Haywire Grenade

Assault: Classification.
Grenade: A small bomb thrown by hand.
Haywire: Increases the damage and ignores armour against vehicles and fortifications.

6x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 4
Hitpoints: 12
Morale: 8
Movement: 3
15 ( 3)
7.5
7.5
1.5
1 Fast light melee infantry that can use combat drugs.
6x Razorflail
Blade Whip: Increases accuracy.
Melee: Cannot overwatch.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

6x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

6x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.


Researchable
6x Plasma Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Plasma Grenade

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

6x Haywire Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Haywire Grenade

Assault: Classification.
Grenade: A small bomb thrown by hand.
Haywire: Increases the damage and ignores armour against vehicles and fortifications.

Armour: 2
Hitpoints: 12
Morale: 8
Movement: 3
15 ( 3)
7.5
7.5
1.5
3 Resilient melee infantry unit with a poisoned weapon.
6x Wrack Tools
Melee: Cannot overwatch.
Poisoned: Increases the damage against infantry units.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

6x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

6x Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Cost: 2.5, 2.5


Researchable
6x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 2
Hitpoints: 18
Morale: 8
Movement: 3
15 ( 3)
7.5
7.5
1.5
4 Very mobile melee infantry unit able to jump across the battlefield.
5x Splinter Pods
Assault: Classification.
Poisoned: Increases the damage against infantry units.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

5x Hellglaive
Melee: Cannot overwatch.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

5x Jump Pack
Flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3
Effect: +1.0 movement, +1.0 movement max

5x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

5x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 4
Hitpoints: 10
Morale: 8
Movement: 3
18 ( 3)
10
10
2
4 Jump infantry equipped with ranged anti-vehicle weapons.
5x Haywire Blaster
Haywire: Increases the damage and ignores armour against vehicles and fortifications.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

5x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

5x Jump Pack
Flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3
Effect: +1.0 movement, +1.0 movement max


Researchable
5x Plasma Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Plasma Grenade

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

5x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 6
Hitpoints: 10
Morale: 8
Movement: 3
18 ( 3)
10
10
2
5 Powerful poisoned infantry that excels against enemy infantry and monstrous creatures.
5x Splinter Cannon
Assault: Classification.
Salvo: Halves the attacks and range if the unit has moved.
Poisoned: Increases the damage against infantry units.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

5x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10


Researchable
5x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 4
Hitpoints: 10
Morale: 10
Movement: 3
21 ( 4)
15
15
3
6 Powerful melee infantry that can take on any opponent.
6x Klaive
Melee: Cannot overwatch.

Upgrade: Melee Weapon Bonus Increases the armour penetration of melee weapons.

6x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10


Researchable
6x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Armour: 8
Hitpoints: 12
Morale: 10
Movement: 3
18 ( 3)
10
10
2

Vehicles[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Light assault transport that can quickly transport one infantry unit across the battlefield.
Splinter Cannon
Assault: Classification.
Salvo: Halves the attacks and range if the unit has moved.
Poisoned: Increases the damage against infantry units.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Twin-Linked Splinter Rifle
Assault: Classification.
Rapid Fire: Doubles the attacks at half range.
Poisoned: Increases the damage against infantry units.
Twin-Linked: Increases the accuracy.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Grisly Trophies
Reduces the morale loss of this unit and adjacent Drukhari units.
Radius: 1
Passive action
Technology: Grisly Trophies

Armour: 6
Hitpoints: 16
Morale: 8
Movement: 5
15 ( 3)
15
1.5
2 Anti-armour skirmisher jetbike unit.
3x Heat Lance
Assault: Classification.
Lance: Limits the armour of the target unit.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

3x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

3x Turbo-Boost
Increases the movement.
Consumes action points
Cooldown: 3

3x Skilled Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

3x Combat Drugs
Gain combat bonuses.
Requires action points
Cooldown: 10
Technology: Cult Cold Trader
Cost: 10
Move Through Cover: Negates the movement penalty in forests and imperial ruins.


Researchable
3x Hammer of Wrath
Increases the damage of non-Bomb weapons.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Armour: 6
Hitpoints: 9
Morale: 8
Movement: 5
18 ( 3)
20
2
3 Versatile assault transport that can transport many units to the heart of the fighting.
Disintegrator Cannon
Heavy: Reduces the accuracy after moving.

Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.


Researchable
Torment Grenade Launchers
Morale Soak: Reduces the damage by the target's morale.
Blast: Hits multiple group members of the target unit.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Grisly Trophies
Reduces the morale loss of this unit and adjacent Drukhari units.
Radius: 1
Passive action
Technology: Grisly Trophies

Enhanced Aethersails
Increases the movement.
Consumes action points
Cooldown: 2
Technology: Enhanced Aethersails

Armour: 6
Hitpoints: 24
Morale: 8
Movement: 5
18 ( 3)
20
2
5 Resilient monstrous creature that supports nearby Drukhari by healing them.
Spirit Syphon
Assault: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Reservoir of Pain
Restores the hitpoints of an allied Drukhari infantry unit if this unit attacked this turn.
Free action
Consumes movement
Cooldown: 1
Range: 1

Spirit Probe
Grants additional feel no pain damage reduction to this unit and adjacent Drukhari infantry units at and above level 3.
Radius: 1
Passive action
Power from Pain: Grants combat bonuses as the unit levels up. Increases damage reduction at and above level 3, increases melee damage at and above level 6 and reduces the morale loss at level 10.


Researchable
Hammer of Wrath
Increases the damage of non-Bomb weapons.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Armour: 8
Hitpoints: 24
Morale: 12
Movement: 3
21 ( 4)
15
15
3
6 Fast and powerful gunship fitted to deal with any heavily armoured menace.
Dark Lance
Heavy: Reduces the accuracy after moving.
Lance: Limits the armour of the target unit.

Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.


Researchable
Torment Grenade Launchers
Morale Soak: Reduces the damage by the target's morale.
Blast: Hits multiple group members of the target unit.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Grisly Trophies
Reduces the morale loss of this unit and adjacent Drukhari units.
Radius: 1
Passive action
Technology: Grisly Trophies

Enhanced Aethersails
Increases the movement.
Consumes action points
Cooldown: 2
Technology: Enhanced Aethersails

Armour: 7
Hitpoints: 24
Morale: 8
Movement: 5
24 ( 4)
40
4
9 Huge twin-hulled assault skimmer with a large cargo capacity and a powerful arsenal.
Pulse Disintegrator
Heavy: Reduces the accuracy after moving.

Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.


Researchable
Torment Grenade Launchers
Morale Soak: Reduces the damage by the target's morale.
Blast: Hits multiple group members of the target unit.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Grisly Trophies
Reduces the morale loss of this unit and adjacent Drukhari units.
Radius: 1
Passive action
Technology: Grisly Trophies

Enhanced Aethersails
Increases the movement.
Consumes action points
Cooldown: 2
Technology: Enhanced Aethersails

Armour: 8
Hitpoints: 60
Morale: 8
Movement: 5
30 ( 5)
80
8

Aircraft[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Supersonic attack jet that excels in tracking down enemy ground forces.
Disintegrator Cannon
Heavy: Reduces the accuracy after moving.

Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.

Splinter Cannon
Assault: Classification.
Salvo: Halves the attacks and range if the unit has moved.
Poisoned: Increases the damage against infantry units.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Shatterfield Missile
Large Blast: Hits multiple group members of the target unit.
Shred: Increases the damage.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Supersonic
Increases the movement.
Consumes action points
Cooldown: 3


Researchable
Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Armour: 6
Hitpoints: 24
Morale: 8
Movement: 6
24 ( 4)
20
20
4
8 Supersonic bomber carrying a destructive bomb and powerful ground attack weapons.
Void Lance
Assault: Classification.
Lance: Limits the armour of the target unit.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Implosion Missile
Blast: Hits multiple group members of the target unit.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Supersonic
Increases the movement.
Consumes action points
Cooldown: 3

Void Mine
Free action
Consumes movement
Cooldown: 3

Large Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.
Bomb: Fixed accuracy.
Lance: Limits the armour of the target unit.

Upgrade: Heavy Weapon Bonus: Increases the armour penetration of heavy weapons.


Researchable
Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Armour: 6
Hitpoints: 24
Morale: 8
Movement: 6
27 ( 5)
30
30
6

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Headquarters unit that represents a city's defenses.
Disintegrator Cannon
Heavy: Reduces the accuracy after moving.

Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.

Set Rally Point
Sets the rally point for newly produced units in this city.
Free action

Armour: 6
Hitpoints: 64
Morale: 10
Movement: -
20
20
(Per existing city)
6 for each city beyond the first
0 Fortification unit that allows the Drukhari to travel from one place to another. Armour: 6
Hitpoints: 16
Morale: 0
Movement: -
12 ( 2)
Units & Heroes
Heroes ArchonSuccubusHaemonculus
Infantry Kabalite WarriorsWychesWracksHellionsScourgesKabalite TruebornIncubi
Vehicles VenomReaversRaiderCronosRavagerTantalus
Aircraft Razorwing JetfighterVoidraven Bomber
Stationary Raider FortressWebway Portal
Buildings
Main To be added
Resource production To be added
Unit production To be added
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