Warhammer 40,000: Gladius - Relics of War Wiki
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Enslavers
Type
Flyer
Faction
Wildlife
Attributes
Group size
3
Armour
2
Hitpoints
36
Morale
12
Movement
3

Enslavers are a Wildlife highly dangerous warp unit that enslaves the mind of its enemies.

Description[]

During the War in Heaven, legend tells that the Old Ones engineered new Warp-sensitive species to defeat the C'tan—Krork, Aeldari, Man and more. Yet they bargained without the denizens of the warp, the most numerous of which were the Enslavers or Psyrens. These transdimensional beings were able to rapidly enslave the new races, and hence aided in the downfall of the Old Ones. Today, Enslaver incursions are rare, but extremely destructive unless ended quickly.

Weapons[]

3x Close Combat Weapon
Melee: Cannot overwatch.

Actions[]

Mind Control
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action

Enslavement
Takes control of the target enemy weakminded unit until the enslaving unit dies.
Consumes action points
Consumes movement
Cooldown: 3
Range: 1
Enslaved: Kill Enslaver to free the unit.

Traits[]

Psychic Lash: Attacks penetrate all armour.
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.


Enslavement[]

Enslavers can only enslave unit who have under 6.5 currrent morale, so if the unit morale is higher they won't be able to enslave the unit. Keep in mind that the Enslaver has a -2 morale aura, so be careful with units that have 7 or 8 in morale. Tyranids with a synapse link will never be able to become enslaved making them very good at dealing with Enslavers.

Strategy[]

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Units & Heroes
Heroes Techpriest Betrayer
Infantry AmbullsCatachan DevilKroot Hounds
Neophyte HybridsVespid Stingwings
Flyers EnslaversPsychneueinUmbra
War Engines Kastelan RobotLord of Skulls
Stationary Catachan Devil LairImperial Bastion


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