Warhammer 40,000: Gladius - Relics of War Wiki
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Exocrine
Type
Monstrous Creature
Faction
Tyranids
Produced by
Brood Haunt
Research
Exocrine
Tier
6
Prod. time
5
Cost
27
60
Upkeep
6
Attributes
Armour
8
Hitpoints
36
Morale
6
Movement
3

Exocrine is a Tyranid monstrous creature unit that excels when stationary.

Description[]

Exocrines are feared for their ability to deal death from afar. The most distinctive feature of an Exocrine is its dorsal bio-cannon, which emits a high-pitched hiss a second before firing, giving its prey just enough time to realise the danger they are in before searing plasma scours them into atoms.

Weapons[]

Bio-Plasmic Cannon
Assault: Classification.

Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

Scything Talons
Melee: Cannot overwatch.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Researchable

Thresher Scythe
Biomorph: Classification.
Melee: Cannot overwatch.
Rending: Increases the damage and armour penetration.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3
Cost: Scaling amount

Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Researchable

Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Traits[]

Fearless: Reduces the morale loss and grants immunity to fear and pinning.
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Monstrous Creature: Classification.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Relentless: Negates the penalty for heavy and ordnance weapons.
Smash: Increases the melee armour penetration.
Symbiotic Targeting: Increases the ranged accuracy if the unit remains stationary.

Researchable

Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
Fleet: Increases the movement.
Requires: Adrenal Glands
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Extra Monstrous Creature Armour: Increases the armour.
Requires: Extra Monstrous Creature Armour
Regeneration: Restores hitpoints each turn.
Requires: Regeneration
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs
Megaunt Instincts: Reduces the biomass upkeep.
Requires: Megaunt Instincts

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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