Warhammer 40,000: Gladius - Relics of War Wiki
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Fire Prism
Type
Vehicle
Faction
Craftworld Aeldari
Produced by
Greater Ingress
Research
Fire Prism
Tier
6
Prod. time
4
Cost
24
40
Upkeep
4
Attributes
Armour
8
Hitpoints
36
Morale
10
Movement
4

Fire Prism is a Craftworld Aeldari versatile skimmer unit that can cycle its guns and link them with other Fire Prisms.

Description[]

The Fire Prism is graceful and swift, though it sacrifices none of its killing power for manoeuvrability. As it darts across the battlefield, its prism cannon fires a tight beam of blinding light that punches through the hulls of its armoured prey. At the touch of a rune the pilot recalibrates his two-stage laser array, and the cannon disperses its beam, blasting enemy infantry to scorched ruin. Sophisticated tracking arrays allow this technological wonder to channel its firepower into another prism cannon.

Weapons[]

Prism Cannon (Lance)
Heavy: Reduces the accuracy after moving.
Lance: Limits the armour of the target unit.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Shuriken Cannon
Assault: Classification.
Bladestorm: Increases the damage and armour penetration.

Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

Actions[]

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Linked Fire
Increases the damage and armor penetration of target allied Fire Prism’s Prism Cannon.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1

Researchable

Crystal Targeting Matrix
Increases the accuracy.
Requires action points
Cooldown: 5
Technology: Crystal Targeting Matrix

Vectored Engines
Increases the armour against ranged attacks.
Free action
Cooldown: 5
Technology: Vectored Engines

Traits[]

Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Tank: Classification.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Spirit Preservation: Grants energy on death.

Researchable

Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Requires: Ghostwalk Matrix
Holo-Fields: Increases the damage reduction if the unit has moved this turn.
Requires: Holo-Fields
Spirit Stones: Reduces the morale loss.
Requires: Spirit Stones
Star Engines: Increases the movement.
Requires: Star Engines
Extra Vehicle Armour: Increases the armour.
Requires: Wraithbone Infusion

Strategy[]

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Units & Heroes
Heroes AutarchSpiritseerFarseer Skyrunner
Infantry GuardiansRangersHowling BansheesFire DragonsWarlocksWraithblades
Vehicles Shining SpearsVaul’s Wrath Support BatteryWave SerpentFire PrismWar WalkersScorpion
Monstrous Creatures Avatar of KhaineWraithknight
Aircraft Crimson HunterHemlock Wraithfighter
Stationary Webway RedoubtWebway Gate
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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