Warhammer 40,000: Gladius - Relics of War Wiki
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Flash Gitz
Type
Infantry
Faction
Orks
Produced by
Pile O' Dakka
Research
Flash Gitz
Tier
4
Prod. time
3
Cost
18
10
10
Upkeep
2
2
Attributes
Group size
5
Armour
2
Hitpoints
30
Morale
6
Movement
3

Flash Gitz are an Ork versatile ranged infantry unit. (Only with Reinforcement Pack DLC)

Description[]

Amongst the richest and most obnoxious of their warlike breed, Flash Gitz travel the galaxy engaging in acts of outrageous piracy and wanton vandalism. They hire themselves out as mercenaries to Ork warbands, basking in the envy of Boyz jealous of their flashy kit and prodigious dakka. Despite their ostentation, Flash Gitz give a Warboss all the killpower he pays for. Completely lethal in gun battles, boarding actions and the like, a mob of Gitz opening fire is nothing short of cataclysmic. A punishing hail of energy bolts and bullets fills the air, the Flash Gitz' victims coming apart amid sprays of blood and blossoms of flame before the Gitz stomp the life out of anyone left standing.

Weapons[]

5x Snazzgun
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Actions[]

5x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

Researchable

5x Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

5x Ammo Runt
Increases the ranged accuracy.
Requires action points
Cooldown: 5
Technology: Ammo Runt

Traits[]

Rapid Decomposition: Causes units to create orkoid fungus when they die.
Might Makes Right: Grants influence when attacking.
Mob Rule: Reduces the morale loss based on the amount of allied units in the area.
Gitfinda: Increases the ranged accuracy if the unit remains stationary.
Green Tide: Increases the healing rate.
Scavenger: Grants ore when killing an enemy.

Researchable

Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Fungal Forests: Restores hitpoints each turn of Ork ground units.
Requires: Fungal Forests

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes WarbossWeirdboyPainboy
Infantry BoyzTankbustasMeksFlash GitzMek GunzBig MekMeganobz
Vehicles WarbuggiesWarbikersKilla KansBattlewagonKill BurstaGorkanaut
Monstrous Creatures Gargantuan Squiggoth
Aircraft DeffkoptasDakkajetBurna-Bommer
Stationary Boss Tower
Buildings
Main Boss TowerScrap Shedz
Resource production Powwa GubbinzSquig HerdzGrotz HutzWeirdboyz Pole
Fighting PitzDiggaz and SmeltazFink Tank
Unit production Kommando KampPile O' DakkaMek Bitz YardKult ov SpeedRuntherd Groundz
ResearchWaaagh!Faction Quest
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