Warhammer 40,000: Gladius - Relics of War Wiki
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Gargoyles
Type
Infantry
Faction
Tyranids
Produced by
Brood Nest
Research
Gargoyles
Tier
1
Prod. time
3
Cost
15
15
Upkeep
1.5
Attributes
Group size
8
Armour
2
Hitpoints
16
Morale
4
Movement
3

Gargoyles are a Tyranid jump infantry unit.

Description[]

A Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle broods descend upon the foe, blotting out the sun and spitting death from their fleshborers. Their winged manoeuvrability gives Gargoyles a distinct hunting advantage. Wherever Tyranids attack a planet, the defenders look fearfully to the skies, for they know that every sky-borne shadow could be a flock of Gargoyles about to attack.

Weapons[]

8x Blinding Venom
Blinding: Reduces the accuracy of the target infantry or monstrous creature unit.
Melee: Cannot overwatch.
Poisoned: Increases the damage against infantry units.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

8x Fleshborer
Assault: Classification.

Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Actions[]

8x Jump Pack
Flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3
Effect: +1.0 movement, +1.0 movement max

8x Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3
Cost: Scaling amount

8x Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Traits[]

Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Researchable

Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Fleet: Increases the movement.
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Gaunt Instincts: Reduces the biomass upkeep.
Requires: Gaunt Instincts
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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