Warhammer 40,000: Gladius - Relics of War Wiki
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Ghost Ark
Type
Vehicle
Faction
Necrons
Produced by
Hypostyle Temple
Research
Ghost Ark
Tier
4
Prod. time
4
Cost
24
40
Upkeep
4
Attributes
Armour
7
Hitpoints
32
Morale
12
Movement
4
Cargo Slots
3

Ghost Ark is a Necron transport vehicle with healing abilities. (Only with Escalation Pack DLC)

Description[]

Ghost Arks are tasked with trawling for remnants of Necrons unable to self-repair. Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Repaired warriors are then locked in stasis until the Ghost Ark is at capacity, at which point it will either return its cargo to their tomb world or else deploy them directly into battle. Ghost Arks are often used as conventional transports that ferry reinforcements into battle – however, they truly come into their own once their grim cargo has disembarked. Drifting behind the ranks of Necrons, the Arks flicker with emerald energies as they repair one fallen foot soldier after another. The enemy can only watch with dawning horror as their best efforts to slay the Necrons are undone.

Weapons[]

Gauss Flayer Array
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo: Halves the attacks and range if the unit has moved.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Actions[]

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Repair Barge
Restores the hitpoints of the target allied Necron infantry or monstrous creature unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Researchable

Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown: 2
Passive action
Technology: Quantum Shielding

Traits[]

Assault Vehicle: Disembarking does not consume movement.
Living Metal: Restores hitpoints each turn.
Open-Topped: Classification.
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Transport: Allows transportation of infantry units.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

Static Targetting: Increases the accuracy against units in cities.
Requires: Static Targetting
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[]

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Units & Heroes
Heroes LordCryptekDestroyer Lord
Infantry Necron WarriorsFlayed OnesImmortals
Heavy DestroyersCanoptek WraithsTriarch Praetorians
Vehicles Tomb BladesAnnihilation BargeCanoptek ScarabsTriarch Stalker
Doomsday ArkMonolithObeliskTesseract Vault
Monstrous Creatures Canoptek SpyderTranscendent C'tan
Aircraft Night ScytheDoom Scythe
Stationary Royal CourtGauss Pylon
Buildings
Main Royal CourtSlave Mastaba
Resource production Energy CoreSheltersStelae
Baroque ShrineAl-Khemic QuarryForbidden Archive
Unit production Royal PyramidSummoning CoreHypostyle TempleNameless Causeway
ResearchFaction Quest
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