Every fortress-monastery contains myriad halls large enough to house several armies, but most have too a Great Hall, centerpiece of a Chapter's home. Trophies, relics and even its most revered spacecraft may be housed within the Great Hall. If the sight of the Great Hall does not reduce a visitor to dumbfounded silence, then it has failed in its purpose.
Weapons[]
Boltgun
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Rapid Fire: Doubles the attacks at half range. Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.
Twin-Linked Lascannon
Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.
Actions[]
Set Rally Point
Sets the rally point for newly produced units in this city.
Free action
Traits[]
And They Shall Know No Fear: Reduces the morale loss and grants immunity to fear.
Fortification: Stationary and fortified unit. If armed, it exerts control over adjacent outposts.
Headquarters: Destroying the headquarters unit destroys the entire city.
Transport: Allows transportation of infantry units.
Researchable
Last Stand (Faction quest only): Increases the morale. Requires: Last Stand