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Hive Crone
HiveCrone.webp
Type
Aircraft
Faction
Tyranids
Produced by
Capillary Tower
Tier
7
Prod. time
5 Turns.png
Cost
Production.webp 27
Biomass.webp 60
Upkeep
Biomass.webp 6
Attributes
Armor.png Armour
8
Hitpoints.png Hitpoints
36
Morale.png Morale
12
Movement.png Movement
6

Hive Crone is a Tyranid flyer unit that excels against airborne targets.

Description[]

The Hive Crone is a flying monstrosity used by the Tyranids to establish air superiority over prey worlds. It is a creature perfectly adapted to aerial combat, able to wrestle enemy aircraft out of the skies as proficiently as any daredevil pilot at the controls of a sophisticated jet-fighter.

Weapons[]

DroolCannon.webp
Drool Cannon
Assault.webp Assault: Classification.
IgnoresCover.webp Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape.webp No Escape: Increases the attacks against open-topped units.
Template.webp Template: Hits with increased accuracy against multiple group members of the target unit.

Research.webp Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

ScythingTalons.webp
Scything Talons
Melee.webp Melee: Cannot overwatch.

Research.webp Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Tentaclids.webp
Tentaclids
Assault.webp Assault: Classification.
Haywire.webp Haywire: Increases the damage and ignores armour against vehicles and fortifications.
Seeking.webp Seeking: Increases the ranged accuracy against flyers.

Research.webp Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

Researchable

StingerSalvo.webp
Stinger Salvo
Assault.webp Assault: Classification.

Research.webp Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Actions[]

AuraofFear.webp
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius.png Radius: 1
Actions.webp Passive action
Fear.webp Fear: Reduces the morale each turn.

Jink.webp
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png

OverrideInstinctiveBehaviour.webp
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png
Cost: Scaling Influence.webp amount

Tentaclids.webp
Tentaclids
Assault.webp Assault: Classification.
Haywire.webp Haywire: Increases the damage and ignores armour against vehicles and fortifications.
Seeking.webp Seeking: Increases the ranged accuracy against flyers.

Research.webp Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

Researchable

HammerofWrath.webp
Hammer of Wrath
Increases the damage.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png
Research.webp Technology: Hammer of Wrath

Traits[]

Fearless.webp
Fearless: Reduces the morale loss and grants immunity to fear and pinning.
Flyer.webp
Flyer: Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.
InstinctiveBehaviourLurk.webp
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
MonstrousCreature.webp
Monstrous Creature: Classification.
RakingStrike.webp
Raking Strike: Increases the Hive Crone's melee attacks. Additionally increases the melee attacks against flyers.
Relentless.webp
Relentless: Negates the penalty for heavy and ordnance weapons.
Smash.webp
Smash: Increases the melee armour penetration.

Researchable

AcidBlood.webp
Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
ExtraMonstrousCreatureArmour.webp
Extra Monstrous Creature Armour: Increases the armour.
Requires: Extra Monstrous Creature Armour
Fleet.webp
Fleet: Increases the movement.
Requires: Adrenal Glands
FuriousCharge.webp
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Regeneration.webp
Regeneration: Restores hitpoints each turn.
Requires: Regeneration
ToxinSacs.webp
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs
VehiclesUpkeep.webp
Megaunt Instincts: Reduces the biomass upkeep.
Requires: Megaunt Instincts

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures CarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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