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Hive Tyrant
Type
Hero
Faction
Tyranids
Produced by
Alpha Ovipository
Research
Hive Tyrant
Tier
3
Prod. time
5
Cost
40.5
90
135
Upkeep
6
9
Attributes
Armour
8
Hitpoints
30
Morale
12
Movement
6
Item Slots
6

Hive Tyrant is a Tyranid flying synapse hero unit with terrifying psychic powers.

Description[]

Hive Tyrants are the commanders of the Tyranid swarms and enact the Hive Mind's will on the field of battle. Though individuals display a wide variety of physical characteristics, all Hive Tyrants are fearsome hulking monsters that tower over even a Dreadnought. They are brutally strong, able to shatter ferrocrete with sickening ease. Every part of such a beast's body is perfectly created to kill, even the layers of chitinous plating that protect them. A Hive Tyrant is a formidable opponent at any distance, as deadly with ranged weapons as it is with bonesword or claw.

Weapons[]

Heavy Venom Cannon
Assault: Classification.
Blast: Hits multiple group members of the target unit.

Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

Prehensile Pincer
Biomorph: Classification.
Melee: Cannot overwatch.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Rending Claws
Melee: Cannot overwatch.
Rending: Increases the damage and armour penetration.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Researchable

Desiccator Larvae
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Biomorph: Classification.
Fleshbane: Increases the damage against infantry units.
Template: Hits with increased accuracy against multiple group members of the target unit.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range: 1
Radius: self
Passive action
Effect: Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range: self
Radius: 1
Passive action
Effect: Shadow In The Warp: -2 morale

Indescribable Horror
The Hive Tyrant reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Psychic Scream
Consumes action points
Consumes movement
Cooldown: 2
Radius: 1

Onslaught
Increases the movement of the Hive Tyrant and adjacent allied units.
Free action
Cooldown: 3
Radius: 1

Dominion
Increases the Synapse Link radius and the loyalty output of all cities.
Passive action
Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

Hive Commander
The Hive Tyrant increases the damage and damage reduction of allied Tyranid units in the area.
Free action
Cooldown: 10
Radius: 3

Researchable

Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Traits[]

Flyer: Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.
Hero: Increases the damage reduction of infantry units.
Monstrous Creature: Classification.
Psyker: Classification.
Relentless: Negates the penalty for heavy and ordnance weapons.
Smash: Increases the melee armour penetration.
Psyker: Classification.

Researchable

Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
Extra Monstrous Creature Armour: Increases the armour.
Requires: Extra Monstrous Creature Armour
Fleet: Increases the movement.
Requires: Adrenal Glands
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Regeneration: Restores hitpoints each turn.
Requires: Regeneration
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs
Megaunt Instincts: Reduces the biomass upkeep.
Requires: Megaunt Instincts

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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