Hormagaunts are vicious and extraordinarily single-minded predators that will pursue their victims without pause or respite. With powerful hind legs, Hormagaunts dart across the battlefield in a series of bounding leaps, ignoring injury and tiredness until they have run down their exhausted quarry and torn it apart with frenzied strikes of their scythe-like claws.
Weapons[]
8x Scything Talons
Melee: Cannot overwatch. Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
Actions[]
8x Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3
Cost: Scaling amount
8x Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement
Traits[]
Bounding Leap: Negates the movement penalty of rivers.
Fleet: Increases the movement.
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.