Warhammer 40,000: Gladius - Relics of War Wiki
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Kill Bursta
Type
Vehicle
Faction
Orks
Produced by
Kult ov Speed
Research
Kill Bursta
Tier
9
Prod. time
5
Cost
30
80
Upkeep
8
8
Attributes
Armour
9
Hitpoints
112
Morale
10
Movement
3
Cargo Slots
4

Kill Bursta is an Ork super-heavy vehicle with a big kannon and transport assault capacity. (Only with Specialist Pack DLC)

Description[]

Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners.

Weapons[]

Bursta Kannon
Destroyer Weapon: Increases the damage.
Massive Blast: Hits multiple group members of the target unit.
Primary Weapon: Increases the armour penetration.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Twin-Linked Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Actions[]

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Traits[]

Assault Vehicle: Disembarking does not consume movement.
Rapid Decomposition: Causes units to create orkoid fungus when they die.
Grot Gunner: Increases the accuracy.
Might Makes Right: Grants influence when attacking.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Green Tide: Increases the healing rate.
Scavenger: Grants ore when killing an enemy.
Super-Heavy: Classification.
Transport: Allows transportation of infantry units.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour
Grot Riggers: Restores hitpoints each turn.
Requires: Grot Riggers
Fungal Forests: Restores hitpoints each turn of Ork ground units.
Requires: Fungal Forests

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes WarbossWeirdboyPainboy
Infantry BoyzTankbustasMeksFlash GitzMek GunzBig MekMeganobz
Vehicles WarbuggiesWarbikersKilla KansBattlewagonKill BurstaGorkanaut
Monstrous Creatures Gargantuan Squiggoth
Aircraft DeffkoptasDakkajetBurna-Bommer
Stationary Boss Tower
Buildings
Main Boss TowerScrap Shedz
Resource production Powwa GubbinzSquig HerdzGrotz HutzWeirdboyz Pole
Fighting PitzDiggaz and SmeltazFink Tank
Unit production Kommando KampPile O' DakkaMek Bitz YardKult ov SpeedRuntherd Groundz
ResearchWaaagh!Faction Quest
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