Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners.
Weapons[]
Bursta Kannon
Destroyer Weapon: Increases the damage. Massive Blast: Hits multiple group members of the target unit. Primary Weapon: Increases the armour penetration. Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.
Twin-Linked Big Shoota
Assault: Classification. Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Twin-Linked: Increases the accuracy. Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.
Actions[]
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Traits[]
Assault Vehicle: Disembarking does not consume movement.
Rapid Decomposition: Causes units to create orkoid fungus when they die.
Grot Gunner: Increases the accuracy.
Might Makes Right: Grants influence when attacking.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Green Tide: Increases the healing rate.
Scavenger: Grants ore when killing an enemy.
Super-Heavy: Classification.
Transport: Allows transportation of infantry units.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.