The Lictor is a highly specialised development of the Tyranid Warrior bioform, specifically adapted to fill a scout role in the vanguard of the Tyranid advance. Lictors rove ahead of the main body of a swarm, seeking out pockets of resistance to be eradicated and native life forms to be absorbed. Able to move swiftly and without sound through even the densest terrain, and concealed by a chameleonic carapace that renders it all but invisible to the naked eye, a Lictor can remain hidden until it chooses to strike. It can wait motionless for days, unnoticed by its victims, an unseen herald of approaching disaster.
3x Scything Talons
Melee: Cannot overwatch. Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
3x Rending Claws
Melee: Cannot overwatch. Rending: Increases the damage and armour penetration. Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
3x Flesh Hooks
Assault: Classification. Biomorph: Classification. Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.
3x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Passive action Fear: Reduces the morale each turn.
3x Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Cost: Scaling amount
3x Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Chameleonic Skin: Allows overwatch attacks with melee weapons.
Fleet: Increases the movement.
Hit & Run: Ignores enemy zone of control.
Infiltrate: Prevents the unit from being targeted by overwatch attacks.
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.