Warhammer 40,000: Gladius - Relics of War Wiki
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Lictors
Type
Infantry
Faction
Tyranids
Produced by
Brood Nest
Research
Lictors
Tier
7
Prod. time
5
Cost
40.5
90
Upkeep
6
Attributes
Group size
3
Armour
4
Hitpoints
27
Morale
12
Movement
3

Lictors are a Tyranid stealth infantry unit.

Description[]

The Lictor is a highly specialised development of the Tyranid Warrior bioform, specifically adapted to fill a scout role in the vanguard of the Tyranid advance. Lictors rove ahead of the main body of a swarm, seeking out pockets of resistance to be eradicated and native life forms to be absorbed. Able to move swiftly and without sound through even the densest terrain, and concealed by a chameleonic carapace that renders it all but invisible to the naked eye, a Lictor can remain hidden until it chooses to strike. It can wait motionless for days, unnoticed by its victims, an unseen herald of approaching disaster.

Weapons[]

3x Scything Talons
Melee: Cannot overwatch.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

3x Rending Claws
Melee: Cannot overwatch.
Rending: Increases the damage and armour penetration.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Researchable

3x Flesh Hooks
Assault: Classification.
Biomorph: Classification.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

3x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

3x Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3
Cost: Scaling amount

3x Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Traits[]

Chameleonic Skin: Allows overwatch attacks with melee weapons.
Fleet: Increases the movement.
Hit & Run: Ignores enemy zone of control.
Infiltrate: Prevents the unit from being targeted by overwatch attacks.
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Stealth: Increases the ranged damage reduction.

Researchable

Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Gaunt Instincts: Reduces the biomass upkeep.
Requires: Gaunt Instincts

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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