Warhammer 40,000: Gladius - Relics of War Wiki
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Lord of Skulls
LordOfSkulls.webp
Type
War Engine
Faction
Wildlife
Attributes
PopulationLimit.png Group size
1
Armor.png Armour
9
Hitpoints.png Hitpoints
108
Morale.png Morale
10
Movement.png Movement
2

Lord of Skulls is a Wildlife almost unstoppable war engine that can slaughter entire armies.

Description[]

Grinding across the battlefield on rumbling tracks, the Lord of Skulls towers over its terrified foes. Given life by the raging spirit of a Bloodthirster bound within its hull, and powered by the boiling blood of murderers, this unholy engine of war is death to all who stand before it. Its devastating guns reduce swathes of victims to ruin, drowning them in jets of red-hot gore or burying them under rains of gnashing skulls. As it ploughs through the enemy ranks, the Daemon Engine wields its roaring cleaver with a speed and skill that is entirely horrifying in something so huge. Entire ranks of enemy warriors are swept away with a single swing, tanks and monstrous beasts swatted through the air like toys. Even towering war engines such as Stompas or Titans are made to look clumsy and sluggish as the Lord of Skulls hacks off their limbs and tears open their armoured torsos amid blossoms of dirty flame. Few warriors can face the Lord of Skulls and live, for it is a machine of absolute destruction.

Weapons[]

GreaterCleaverOfKhorne.webp
Greater Cleaver of Khorne
DestroyerWeapon.webp Destroyer Weapon: Increases the damage.
Melee.webp Melee: Cannot overwatch.

Actions[]

AuraofFear.webp
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius.png Radius: 1
Actions.webp Passive action
Fear.webp Fear: Reduces the morale each turn.

HammerOfWrath.webp
Hammer of Wrath
Increases the damage.
Actions.png Requires action points
Cooldown.png Cooldown: 3Turns.png

GorestormCannon.webp
Gorestorm Cannon
HellstormTemplate.webp Hellstorm Template: Hits with increased accuracy against multiple group members of the target unit.
PrimaryWeapon.webp Primary Weapon: Increases the armour penetration.
NoEscape.webp No Escape: Increases the attacks against open-topped units.
IgnoresCover.webp Ignores Cover: Ignores the ranged damage reduction of the target unit.

HadesGatlingCannon.webp
Hades Gatling Cannon
HeavyWeapon.webp Heavy: Reduces the accuracy after moving.
Pinning.webp Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks.

Traits[]

Daemon.webp
Daemon: Increases the damage reduction.
Fleet.webp
Fleet: Increases the movement.
FuelledByRage.webp
Fuelled By Rage: Increases the attacks when the unit's hitpoints decrease.
FuriousCharge.webp
Furious Charge: Increases the melee damage.
ItWillNotDie.webp
It Will Not Die: Restores hitpoints each turn.
MoveThroughCover.webp
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Rage.webp
Rage: Increases the attacks.
Relentless.webp
Relentless: Negates the penalty for heavy and ordnance weapons.
Strikedown.webp
Strikedown: Temporarily reduces the movement of target infantry unit.
SuperHeavy.webp
Super-Heavy: Classification.
Vehicle.webp
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Walker.webp
Walker: Reduces the movement penalty in forests and imperial ruins.

Strategy[]

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Units & Heroes
Heroes Techpriest Betrayer
Infantry AmbullsCatachan DevilKroot Hounds
Neophyte HybridsVespid Stingwings
Flyers EnslaversPsychneueinUmbra
War Engines Kastelan RobotLord of Skulls
Stationary Catachan Devil LairImperial Bastion
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