Grinding across the battlefield on rumbling tracks, the Lord of Skulls towers over its terrified foes. Given life by the raging spirit of a Bloodthirster bound within its hull, and powered by the boiling blood of murderers, this unholy engine of war is death to all who stand before it. Its devastating guns reduce swathes of victims to ruin, drowning them in jets of red-hot gore or burying them under rains of gnashing skulls. As it ploughs through the enemy ranks, the Daemon Engine wields its roaring cleaver with a speed and skill that is entirely horrifying in something so huge. Entire ranks of enemy warriors are swept away with a single swing, tanks and monstrous beasts swatted through the air like toys. Even towering war engines such as Stompas or Titans are made to look clumsy and sluggish as the Lord of Skulls hacks off their limbs and tears open their armoured torsos amid blossoms of dirty flame. Few warriors can face the Lord of Skulls and live, for it is a machine of absolute destruction.
Greater Cleaver of Khorne
Destroyer Weapon: Increases the damage. Melee: Cannot overwatch.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Passive action Fear: Reduces the morale each turn.
Hammer of Wrath
Increases the damage.
Requires action points
Hellstorm Template: Hits with increased accuracy against multiple group members of the target unit. Primary Weapon: Increases the armour penetration. No Escape: Increases the attacks against open-topped units. Ignores Cover: Ignores the ranged damage reduction of the target unit.
Hades Gatling Cannon
Heavy: Reduces the accuracy after moving. Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks.
Daemon: Increases the damage reduction.
Fleet: Increases the movement.
Fuelled By Rage: Increases the attacks when the unit's hitpoints decrease.
Furious Charge: Increases the melee damage.
It Will Not Die: Restores hitpoints each turn.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Rage: Increases the attacks.
Relentless: Negates the penalty for heavy and ordnance weapons.
Strikedown: Temporarily reduces the movement of target infantry unit.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Walker: Reduces the movement penalty in forests and imperial ruins.