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Malanthrope
Malanthrope.webp
Type
Infantry
Faction
Tyranids
Produced by
Brood Nest
Tier
0
Prod. time
3 Turns.png
Cost
Production.webp 18
Biomass.webp 20
Upkeep
Biomass.webp 2
Attributes
Armor.png Armour
4
Hitpoints.png Hitpoints
12
Morale.png Morale
12
Movement.png Movement
3

Malanthrope is a Tyranid support unit that consumes tiles and founds new cities.

Description[]

Malanthropes are rarely seen Tyranid creatures. This is because they are not truly warrior organisms, and so are not usually encountered by a prey world's defenders. Instead, these floating creatures follow behind the Tyranid attack; they are typically created only after a prey world's protectors have been defeated and the swarm is in the process of devouring the planet's biomass. On those few occasions that a survivor has seen a Malanthrope and somehow escaped, they have brought with them a tale of horror. They report seeing these giants drift across corpse-strewn battlefields, but unlike other Tyranids, which mindlessly devour everything in their way, Malanthropes seem to selectively search through the slain—as to what they are searching for, none can say.

Weapons[]

CloseCombatWeapon.webp
Close Combat Weapon
Melee.webp Melee: Cannot overwatch.

Research.webp Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

ToxicMiasma.webp
Toxic Miasma
Biomorph.webp Biomorph: Classification.
IgnoresCover.webp Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape.webp No Escape: Increases the attacks against open-topped units.
Template.webp Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned.webp Poisoned: Increases the damage against infantry units.

Research.webp Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

FoundCity.webp
Found City
Consumes the unit to found a new city. Cities can only be found where there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Actions.png Consumes action points
Movement.png Consumes movement
Cost: Ore.webp 20, Influence.webp 20 (Per existing city)

ClearTile.webp
Clear Tile (Tyranids)
Clears the tile of wire weed, imperial ruins and forests, one at a time.
Actions.png Consumes action points
Movement.png Consumes movement
Cooldown.png Cooldown: 1Turns.png
Range.png Range: 1
Cost: Biomass.webp 2.5, Influence.webp 2.5

Bedrock.webp
Consume Tile
Feeds upon the planet, consuming the tile's biomass, clearing forests and turning the ground into bedrock.
Actions.png Consumes action points
Movement.png Consumes movement
Range.png Range: 1
Cost: Influence.webp 15

ToxicMiasma.webp
Toxic Miasma
Biomorph.webp Biomorph: Classification.
IgnoresCover.webp Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape.webp No Escape: Increases the attacks against open-topped units.
Template.webp Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned.webp Poisoned: Increases the damage against infantry units.

Research.webp Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

GraspingTail.webp
Grasping Tail
Reduces the attacks of the target enemy unit.
Actions.png Consumes action points
Movement.png Consumes movement
Cooldown.png Cooldown: 3Turns.png
Range.png Range: 1

SynapseCreature.png
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range.png Range: 1
Radius.png Radius: self
Actions.webp Passive action
Effect: SynapseLink.webp Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

SporeCloud.webp
Spore Cloud
Increases the ranged damage reduction of adjacent allied units.
Radius.png Radius: 1
Actions.webp Passive action

ShadowInTheWarp.png
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range.png Range: self
Radius.png Radius: 1
Actions.webp Passive action
Effect: Shadow In The Warp: -2 morale

SubterraneanAssault.webp
Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Actions.png Consumes action points
Movement.png Consumes movement

Traits[]

Fleet.webp
Fleet: Increases the movement.
MoveThroughCover.webp
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Regeneration.webp
Regeneration: Restores hitpoints each turn.
PreyAdaptation.webp
Prey Adaptation: The Hive mind gains research when the Malanthrope gains experience from combat.

Researchable

ExtraInfantryArmour.webp
Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
InfantryUpkeep.webp
Gaunt Instincts: Reduces the biomass upkeep.
Requires: Gaunt Instincts

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures CarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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