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Marauder Bomber
MarauderBomber.webp
Type
Aircraft
Faction
Astra Militarum
Produced by
Voidport
Research
Marauder Bomber
Tier
9
Prod. time
6 Turns.png
Cost
Production.webp 33
Ore.webp 60
Energy.webp 60
Upkeep
Energy.webp 12
Attributes
Armor.png Armour
7
Hitpoints.png Hitpoints
72
Morale.png Morale
10
Movement.png Movement
6

Marauder Bomber is a Astra Militarum super-heavy bomber unit that obliterates ground targets.

Description[]

Sturdily built and boasting a colossal payload for its size, the Marauder is the archetypal heavy bomber of the Imperium. Powerful engines and capacious fuel tanks give the Marauder a substantial operational reach and, furthermore, allow bomber squadrons to operate effectively in times of sporadic resupply.

Weapons[]

TwinLinkedLascannon.webp
Twin-Linked Lascannon
HeavyWeapon.webp Heavy: Reduces the accuracy after moving.
TwinLinked.webp Twin-Linked: Increases the accuracy.

Research.webp Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.

TwinLinkedHeavyBolter.webp
Twin-Linked Heavy Bolter
BoltWeapon.webp Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
HeavyWeapon.webp Heavy: Reduces the accuracy after moving.
TwinLinked.webp Twin-Linked: Increases the accuracy.

Research.webp Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

Actions[]

AuraofFear.webp
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius.png Radius: 1
Actions.webp Passive action
Fear.webp Fear: Reduces the morale each turn.

Jink.webp
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png

HeavyBombClusters.webp
Heavy Bomb Clusters
Actions.webp Free action
Movement.png Consumes movement
Cooldown.png Cooldown: 3Turns.png
Range.png Range: 1
ApocalypticBarrage.webp Apocalyptic Barrage: Hits multiple group members of the target unit.
Bomb.webp Bomb: Fixed accuracy.

Research.webp Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Researchable

DispenseChaff.webp
Dispense Chaff
Increases the ranged damage reduction.
Actions.webp Free action
Cooldown.png Cooldown: 5Turns.png
Research.webp Technology: Chaff Launcher
Chaff.webp Chaff: Increases the ranged damage reduction.

Traits[]

Flyer.webp
Flyer: Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.
SuperHeavy.webp
Super-Heavy: Classification.
Vehicle.webp
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

ExtraVehicleArmour.webp
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[]

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Units & Heroes
Heroes Lord CommissarPrimaris PsykerTank Commander
Infantry GuardsmenRatlingsTechpriest EnginseersHeavy Weapons Squad
Tempestus ScionsWyrdvane PsykersBullgryns
Vehicles Scout SentinelsChimeraHydraBasiliskLeman Russ Battle TankBaneblade
Aircraft ValkyrieThunderboltMarauder Bomber
Stationary Basilica AdministratumImperial BastionVoid Shield Generator
Buildings
Main Basilica AdministratumLabour Corps
Resource production Plasma IoniserSoylens FarmHab BlockCogitator StationSanctum ImperialisOre ExtractorOfficio Tactica
Unit production Shrine of the AquilaImperial BarracksCult MechanicusManufactorumPsyker CovenVoidport
ResearchEdictsFaction Quest
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