Warhammer 40,000: Gladius - Relics of War Wiki
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Meganobz
Type
Infantry
Faction
Orks
Produced by
Pile O' Dakka
Research
Meganobz
Tier
6
Prod. time
4
Cost
21
15
15
Upkeep
3
3
Attributes
Group size
3
Armour
10
Hitpoints
18
Morale
6
Movement
3

Meganobz are an Ork heavy infantry unit.

Description[]

The richest and most battle-hardened Nobz can become Meganobz by paying a Mek to build them a suit of mega armour. Piston-driven and covered in enough protective plating to turn its wearer into a walking tank, this armour is incredibly expensive. Yet it serves as the ultimate greenskin status symbol. Though other Orks mock the Meganobz for wearing so much armour, only the dullest would do so within earshot. Even a direct hit from a tank round is unlikely to do more than knock a Meganob over, worsening his already foul temper. For many, the only chance of surviving an encounter with an angry Meganob is to outrun him.

Weapons[]

3x Twin-Linked Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

3x Power Klaw
Melee: Cannot overwatch.
Unwieldy: Reduces the accuracy.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

Actions[]

3x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

Researchable

3x Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Traits[]

Rapid Decomposition: Causes units to create orkoid fungus when they die.
Furious Charge: Increases the melee damage.
Might Makes Right: Grants influence when attacking.
Mob Rule: Reduces the morale loss based on the amount of allied units in the area.
Green Tide: Increases the healing rate.
Scavenger: Grants ore when killing an enemy.
Slow and Purposeful: Negates the penalty for heavy and ordnance weapons.

Researchable

Bosspole: Reduces the morale loss based on the amount of allied units in the area.
Requires: Bosspole
Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Fungal Forests: Restores hitpoints each turn of Ork ground units.
Requires: Fungal Forests

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes WarbossWeirdboyPainboy
Infantry BoyzTankbustasMeksFlash GitzMek GunzBig MekMeganobz
Vehicles WarbuggiesWarbikersKilla KansBattlewagonKill BurstaGorkanaut
Monstrous Creatures Gargantuan Squiggoth
Aircraft DeffkoptasDakkajetBurna-Bommer
Stationary Boss Tower
Buildings
Main Boss TowerScrap Shedz
Resource production Powwa GubbinzSquig HerdzGrotz HutzWeirdboyz Pole
Fighting PitzDiggaz and SmeltazFink Tank
Unit production Kommando KampPile O' DakkaMek Bitz YardKult ov SpeedRuntherd Groundz
ResearchWaaagh!Faction Quest
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