Unit
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Tier
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Description
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Weapons
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Actions
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Attributes
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Cost
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Upkeep
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0
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Fast reconnaissance unit.
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2x Twin-Linked Gauss Blaster
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Gauss: Scales the minimum damage with the hitpoints of the target unit. Rapid Fire: Doubles the attacks at half range. Twin-Linked: Increases the accuracy.
Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
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2x Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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2x Turbo-Boost
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- Increases the movement.
- Consumes action points
- Cooldown: 3
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2x Jink
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- Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
- Free action
- Cooldown: 3
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Researchable
2x Hammer of Wrath
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- Increases the damage.
- Requires action points
- Cooldown: 3
- Technology: Hammer of Wrath
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Armour: 6 Hitpoints: 8 Morale: 12 Movement: 5
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18 ( 3) 20
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2
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3
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Anti-infantry vehicle unit.
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Gauss Cannon
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Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving.
Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
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Twin-Linked Tesla Destructor
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Tesla: Increases the attacks. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy.
Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
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Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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Jink
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- Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
- Free action
- Cooldown: 3
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Researchable
Quantum Shielding
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- Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
- Cooldown: 2
- Passive action
- Technology: Quantum Shielding
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Armour: 7 Hitpoints: 24 Morale: 12 Movement: 4
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21 ( 4) 30
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3
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4
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Close combat swarm unit that overwhelms the enemy with large numbers.
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4x Close Combat Weapon
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Melee: Cannot overwatch.
Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.
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4x Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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Armour: 2 Hitpoints: 24 Morale: 12 Movement: -
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12 ( 2) 10
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1
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5
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Versatile walker unit that on attacking relays its target to allied Necrons for increased ranged accuracy.
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Heat Ray Focused
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Heavy: Reduces the accuracy after moving. Melta: Increases the armour penetration at half range.
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Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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Researchable
Quantum Shielding
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- Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
- Cooldown: 2
- Passive action
- Technology: Quantum Shielding
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Hammer of Wrath
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- Increases the damage.
- Requires action points
- Cooldown: 3
- Technology: Hammer of Wrath
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Armour: 7 Hitpoints: 24 Morale: 12 Movement: 3
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21 ( 4) 30
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3
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6
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Vehicle unit with devastating firepower.
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Doomsday Cannon (High Power)
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High Power: Active before moving. Large Blast: Hits multiple group members of the target unit. Primary Weapon: Increases the armour penetration.
Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
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Doomsday Cannon (Low Power)
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Blast: Hits multiple group members of the target unit. Heavy: Reduces the accuracy after moving. Low Power: Active after moving.
Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
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Gauss Flayer Array
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Gauss: Scales the minimum damage with the hitpoints of the target unit. Salvo: Halves the attacks and range if the unit has moved.
Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
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Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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Gauss Flayer Array
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Gauss: Scales the minimum damage with the hitpoints of the target unit. Salvo: Halves the attacks and range if the unit has moved.
Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
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Jink
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- Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
- Free action
- Cooldown: 3
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Researchable
Quantum Shielding
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- Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
- Cooldown: 2
- Passive action
- Technology: Quantum Shielding
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Armour: 7 Hitpoints: 32 Morale: 12 Movement: 4
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24 ( 4) 40
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4
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7
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Heavily armed and armoured skimmer unit with an eternity gate.
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Particle Whip
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Large Blast: Hits multiple group members of the target unit. Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.
Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
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Gauss Flux Arc
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Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving.
Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
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Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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Gauss Flux Arc
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Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving.
Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
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Armour: 10 Hitpoints: 64 Morale: 12 Movement: 3
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30 ( 5) 80
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8
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9
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Super-heavy skimmer unit with powerful anti-air capabilities.
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Tesla Sphere
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Heavy: Reduces the accuracy after moving. Tesla: Increases the attacks.
Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
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Aura of Fear
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- Reduces the morale of adjacent enemy units each turn.
- Radius: 1
- Passive action
Fear: Reduces the morale each turn.
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Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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Gravity Pulse
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- Reduces the movement of and deals damage to adjacent enemy flyer, skimmer and jetbike units.
- Radius: 1
- Passive action
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Sleeping Sentry
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- Increases damage reduction but prevents acting.
- Passive action
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Armour: 10 Hitpoints: 96 Morale: 12 Movement: 2
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33 ( 6) 120
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12
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10
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Super-heavy skimmer unit with an array of incredibly devastating powers.
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Tesla Sphere
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Heavy: Reduces the accuracy after moving. Tesla: Increases the attacks.
Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
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Aura of Fear
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- Reduces the morale of adjacent enemy units each turn.
- Radius: 1
- Passive action
Fear: Reduces the morale each turn.
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Necrodermis Repair
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- Restores the hitpoints.
- Free action
- Cooldown: 1
- Cost: 30
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Transdimensional Thunderbolt (Coalescent)
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- Consumes action points
- Consumes movement
- Cooldown: 3
Assault: Classification. Tesla: Increases the attacks. Upgrade: Viridian Discharge: Increases the armour penetration of tesla weapons.
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Sky of Falling Stars (Coalescent)
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- Consumes action points
- Consumes movement
- Cooldown: 3
Apocalyptic Blast: Hits multiple group members of the target unit. Assault: Classification. Barrage: Does not require line of sight, but cannot overwatch.
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Researchable
Seismic Assault (Coalescent)
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- Consumes action points
- Consumes movement
- Cooldown: 3
- Technology: Seismic Assault
Assault: Classification. Strikedown: Temporarily reduces the movement of target infantry unit.
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Armour: 10 Hitpoints: 144 Morale: 12 Movement: -
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36 ( 6) 160
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16
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