Warhammer 40,000: Gladius - Relics of War Wiki
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This article covers Necron units.

Heroes[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Iconic hero unit with versatile abilities.
Staff of Light
Assault: Classification.

Voidblade
Entropic Strike: Scales the minimum damage with the hitpoints of the target unit.
Melee: Cannot overwatch.
Rending: Increases the damage and armour penetration.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Void Strike
Performs a Voidblade attack with increased attacks.
Consumes action points
Consumes movement
Cooldown: 3

Defensive Protocols
Increases the armour of the Lord and adjacent allied Necron infantry.
Free action
Cooldown: 3
Radius: 1

Dynasty
Increases the population limit of cities.
Passive action

Royal Guard
Summon temporary Triarch Praetorians.
Consumes action points
Consumes movement
Cooldown: 5
Range: 1
Summon: Classification.


Researchable
Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 8
Hitpoints: 12
Morale: 12
Movement: 3
18 ( 3)
20
40
2
4
2 Hero unit with powerful support abilities.
Staff of Light
Assault: Classification.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Resurrection Orb
Restores the hitpoints of the target allied unit.
Consumes action points
Consumes movement
Cooldown: 3
Range: 2

Chronometron
Increases damage reduction of the target allied unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2

Mindshackle Scarabs
Reduces the morale of the target enemy unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2

Solar Pulse
Reduces the accuracy of enemy infantry and monstrous creature units in the area.
Consumes action points
Consumes movement
Cooldown: 5
Radius: 3
Blind: Reduces the accuracy.


Researchable
Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 6
Hitpoints: 9
Morale: 12
Movement: 3
18 ( 3)
20
40
2
4
3 Hero unit with exceptional close combat capabilities.
Warscythe
Armourbane: Increases the armour penetration.
Melee: Cannot overwatch.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Jet Charge
Increases damage reduction and flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3
Effect: +1.0 movement, +1.0 movement max

Bloody Crusade
Increases the attacks.
Passive action

Destruction Protocols
Increases the damage taken for adjacent enemy units.
Radius: 1
Passive action

Reaper
Increases the armour and accuracy. Jet Charge recharges when the Destroyer Lord gains experience from combat.
Free action
Cooldown: 10


Researchable
Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 8
Hitpoints: 18
Morale: 12
Movement: 3
21 ( 4)
30
60
3
6

Infantry[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Basic infantry unit.
5x Gauss Flayer
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Rapid Fire: Doubles the attacks at half range.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

5x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30


Researchable
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 6
Hitpoints: 15
Morale: 12
Movement: 3
15 ( 3)
15
1.5
1 (Only with Assault Pack DLC)
Close combat infantry unit that ignores enemy overwatch.
5x Flayer Claws
Melee: Cannot overwatch.
Shred: Increases the damage.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

5x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

5x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.


Researchable
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 6
Hitpoints: 15
Morale: 12
Movement: 3
15 ( 3)
15
1.5
2 (Only with Reinforcement Pack DLC)
Medium-range armoured infantry unit.
5x Tesla Carbine
Tesla: Increases the attacks.

Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

5x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30


Researchable
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 8
Hitpoints: 15
Morale: 12
Movement: 3
18 ( 3)
20
2
4 Powerful anti-armour infantry unit.
2x Heavy Gauss Cannon
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Heavy: Reduces the accuracy after moving.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

2x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30


Researchable
2x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 8
Hitpoints: 16
Morale: 12
Movement: 3
18 ( 3)
20
2
5 (Only with Specialist Pack DLC)
Extremely mobile infantry unit that passes through terrain and enemies with equal ease.
2x Whip Coils
Melee: Cannot overwatch.
Swiftstrike: Increases the attacks.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

2x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Armour: 8
Hitpoints: 16
Morale: 12
Movement: 5
21 ( 4)
30
3
6 Elite jump infantry unit.
5x Rod of Covenant (Melee)
Melee: Cannot overwatch.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

5x Rod of Covenant (Ranged)
Assault: Classification.

5x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

5x Jump Pack
Flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3
Effect: +1.0 movement, +1.0 movement max


Researchable
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Consumes action points
Consumes movement
Cooldown: 3
Technology: Dimensional Corridor
Cost: 15

Armour: 8
Hitpoints: 20
Morale: 12
Movement: 3
21 ( 4)
30
3

Vehicles[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Fast reconnaissance unit.
2x Twin-Linked Gauss Blaster
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Rapid Fire: Doubles the attacks at half range.
Twin-Linked: Increases the accuracy.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

2x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

2x Turbo-Boost
Increases the movement.
Consumes action points
Cooldown: 3

2x Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
2x Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Armour: 6
Hitpoints: 8
Morale: 12
Movement: 5
18 ( 3)
20
2
3 Anti-infantry vehicle unit.
Gauss Cannon
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Heavy: Reduces the accuracy after moving.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Twin-Linked Tesla Destructor
Tesla: Increases the attacks.
Heavy: Reduces the accuracy after moving.
Twin-Linked: Increases the accuracy.

Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown: 2
Passive action
Technology: Quantum Shielding

Armour: 7
Hitpoints: 24
Morale: 12
Movement: 4
21 ( 4)
30
3
4 Close combat swarm unit that overwhelms the enemy with large numbers.
4x Close Combat Weapon
Melee: Cannot overwatch.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

4x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Armour: 2
Hitpoints: 24
Morale: 12
Movement: -
12 ( 2)
10
1
5 Versatile walker unit that on attacking relays its target to allied Necrons for increased ranged accuracy.
Heat Ray Focused
Heavy: Reduces the accuracy after moving.
Melta: Increases the armour penetration at half range.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30


Researchable
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown: 2
Passive action
Technology: Quantum Shielding

Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Armour: 7
Hitpoints: 24
Morale: 12
Movement: 3
21 ( 4)
30
3
6 Vehicle unit with devastating firepower.
Doomsday Cannon (High Power)
High Power: Active before moving.
Large Blast: Hits multiple group members of the target unit.
Primary Weapon: Increases the armour penetration.

Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

Doomsday Cannon (Low Power)
Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.
Low Power: Active after moving.

Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

Gauss Flayer Array
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo: Halves the attacks and range if the unit has moved.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Gauss Flayer Array
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo: Halves the attacks and range if the unit has moved.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown: 2
Passive action
Technology: Quantum Shielding

Armour: 7
Hitpoints: 32
Morale: 12
Movement: 4
24 ( 4)
40
4
7 Heavily armed and armoured skimmer unit with an eternity gate.
Particle Whip
Large Blast: Hits multiple group members of the target unit.
Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.

Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

Gauss Flux Arc
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Heavy: Reduces the accuracy after moving.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Gauss Flux Arc
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Heavy: Reduces the accuracy after moving.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Armour: 10
Hitpoints: 64
Morale: 12
Movement: 3
30 ( 5)
80
8
9 Super-heavy skimmer unit with powerful anti-air capabilities.
Tesla Sphere
Heavy: Reduces the accuracy after moving.
Tesla: Increases the attacks.

Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Gravity Pulse
Reduces the movement of and deals damage to adjacent enemy flyer, skimmer and jetbike units.
Radius: 1
Passive action

Sleeping Sentry
Increases damage reduction but prevents acting.
Passive action

Armour: 10
Hitpoints: 96
Morale: 12
Movement: 2
33 ( 6)
120
12
10 Super-heavy skimmer unit with an array of incredibly devastating powers.
Tesla Sphere
Heavy: Reduces the accuracy after moving.
Tesla: Increases the attacks.

Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Transdimensional Thunderbolt (Coalescent)
Consumes action points
Consumes movement
Cooldown: 3

Assault: Classification.
Tesla: Increases the attacks.

Upgrade: Viridian Discharge: Increases the armour penetration of tesla weapons.

Sky of Falling Stars (Coalescent)
Consumes action points
Consumes movement
Cooldown: 3

Apocalyptic Blast: Hits multiple group members of the target unit.
Assault: Classification.
Barrage: Does not require line of sight, but cannot overwatch.


Researchable
Seismic Assault (Coalescent)
Consumes action points
Consumes movement
Cooldown: 3
Technology: Seismic Assault

Assault: Classification.
Strikedown: Temporarily reduces the movement of target infantry unit.

Armour: 10
Hitpoints: 144
Morale: 12
Movement: -
36 ( 6)
160
16

Monstrous Creatures[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
3 Monstrous support unit that clears tiles and founds new cities.
Close Combat Weapon
Melee: Cannot overwatch.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

Twin-Linked Particle Beamer
Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.
Twin-Linked: Increases the accuracy.

Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Found City (Necrons)
Consumes the unit to found a new city. Necron cities can only be found on top of Necron Tombs and if there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Consumes action points
Consumes movement
Cost: 20, 20

Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Cost: 2.5, 2.5

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Fabricator Claw Array
Restores the hitpoints of the target allied vehicle or fortification unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1


Researchable
Scarab Hive
Summons Canoptek Scarabs.
Consumes action points
Consumes movement
Cooldown: 5
Range: 1
Technology: Scarab Hive
Cost: 10

Gloom Prism
Increases the witchfire damage reduction of the Canoptek Spyder and adjacent allied units.
Radius: 1
Passive action
Technology: Gloom Prism

Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Armour: 8
Hitpoints: 18
Morale: 12
Movement: 3
15 ( 3)
15
1.5
8 Monstrous creature unit with an array of devastating powers.
Close Combat Weapon
Melee: Cannot overwatch.

Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Writhing Worldscape
Reduces the movement of adjacent enemy units.
Radius: 1
Passive action

Transdimensional Thunderbolt (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3

Assault: Classification.
Tesla: Increases the attacks.

Upgrade: Viridian Discharge: Increases the armour penetration of tesla weapons.

Sky of Falling Stars (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3

Assault: Classification.
Barrage: Does not require line of sight, but cannot overwatch.
Large Blast: Hits multiple group members of the target unit.


Researchable
Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Seismic Assault (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3
Technology: Seismic Assault

Assault: Classification.
Strikedown: Temporarily reduces the movement of target infantry unit.

The Bound Coalescent
Merges with an Obelisk to create a Tesseract Vault.
Consumes action points
Consumes movement
Range: 1
Technology: The Bound Coalescent

Armour: 6
Hitpoints: 40
Morale: 12
Movement: 3
27 ( 5)
60
6

Aircraft[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
7 Airborne transport unit.
Twin-Linked Tesla Destructor
Tesla: Increases the attacks.
Heavy: Reduces the accuracy after moving.
Twin-Linked: Increases the accuracy.

Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Supersonic
Increases the movement.
Consumes action points
Cooldown: 3

Armour: 7
Hitpoints: 24
Morale: 12
Movement: 6
21 ( 4)
30
3
8 Versatile airborne fighter unit.
Death Ray
Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.
Lance: Limits the armour of the target unit.

Twin-Linked Tesla Destructor
Tesla: Increases the attacks.
Heavy: Reduces the accuracy after moving.
Twin-Linked: Increases the accuracy.

Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Supersonic
Increases the movement.
Consumes action points
Cooldown: 3

Armour: 7
Hitpoints: 24
Morale: 12
Movement: 6
24 ( 4)
40
4

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Headquarters unit that represents a city's defenses.
Gauss Flayer
Gauss: Scales the minimum damage with the hitpoints of the target unit.
Rapid Fire: Doubles the attacks at half range.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Particle Whip
Large Blast: Hits multiple group members of the target unit.
Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.

Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

Set Rally Point
Sets the rally point for newly produced units in this city.
Free action


Researchable
Construct Gauss Pylon
Powerful defence turret that shields allied Necron units.
Consumes action points
Consumes movement
Cooldown: 5
Range: 3
Technology: Gauss Pylon
Cost: 120

Armour: 6
Hitpoints: 64
Morale: 12
Movement: -
20
20
(Per existing city)
6 for each city beyond the first
10 (Only with Fortification Pack DLC)
Powerful defence turret that shields allied Necron units.
Gauss Annihilator
Destroyer Weapon: Increases the damage.
Skyfire: Increases the accuracy against flyers. Reduces the accuracy against ground units that are not skimmer, jetbike or jet pack.

Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Phase Shift Generator
Increases the invulnerable damage reduction of the Gauss Pylon and adjacent allied Necron units.
Radius: 1
Passive action

Armour: 10
Hitpoints: 96
Morale: 12
Movement: -
33 ( 6)
120
12
Units & Heroes
Heroes LordCryptekDestroyer Lord
Infantry Necron WarriorsFlayed OnesImmortals
Heavy DestroyersCanoptek WraithsTriarch Praetorians
Vehicles Tomb BladesAnnihilation BargeCanoptek ScarabsTriarch Stalker
Doomsday ArkMonolithObeliskTesseract Vault
Monstrous Creatures Canoptek SpyderTranscendent C'tan
Aircraft Night ScytheDoom Scythe
Stationary Royal CourtGauss Pylon
Buildings
Main Royal CourtSlave Mastaba
Resource production Energy CoreSheltersStelae
Baroque ShrineAl-Khemic QuarryForbidden Archive
Unit production Royal PyramidSummoning CoreHypostyle TempleNameless Causeway
ResearchFaction Quest
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