Entropic Strike: Scales the minimum damage with the hitpoints of the target unit. Melee: Cannot overwatch. Rending: Increases the damage and armour penetration. Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Void Strike
Performs a Voidblade attack with increased attacks.
Consumes action points
Consumes movement
Cooldown: 3
Defensive Protocols
Increases the armour of the Lord and adjacent allied Necron infantry.
Free action
Cooldown: 3
Radius: 1
Dynasty
Increases the population limit of cities.
Passive action
Royal Guard
Summon temporary Triarch Praetorians.
Consumes action points
Consumes movement
Cooldown: 5
Range: 1 Summon: Classification.
Researchable
Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Gauss: Scales the minimum damage with the hitpoints of the target unit. Rapid Fire: Doubles the attacks at half range. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
5x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Researchable
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
2x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Researchable
2x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Gauss: Scales the minimum damage with the hitpoints of the target unit. Rapid Fire: Doubles the attacks at half range. Twin-Linked: Increases the accuracy. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
2x Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
2x Turbo-Boost
Increases the movement.
Consumes action points
Cooldown: 3
2x Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Twin-Linked Tesla Destructor
Tesla: Increases the attacks. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
Researchable
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
High Power: Active before moving. Large Blast: Hits multiple group members of the target unit. Primary Weapon: Increases the armour penetration. Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
Doomsday Cannon (Low Power)
Blast: Hits multiple group members of the target unit. Heavy: Reduces the accuracy after moving. Low Power: Active after moving. Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
Gauss Flayer Array
Gauss: Scales the minimum damage with the hitpoints of the target unit. Salvo: Halves the attacks and range if the unit has moved. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Gauss Flayer Array
Gauss: Scales the minimum damage with the hitpoints of the target unit. Salvo: Halves the attacks and range if the unit has moved. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
Researchable
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Heavily armed and armoured skimmer unit with an eternity gate.
Particle Whip
Large Blast: Hits multiple group members of the target unit. Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
Gauss Flux Arc
Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Gauss Flux Arc
Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Super-heavy skimmer unit with an array of incredibly devastating powers.
Tesla Sphere
Heavy: Reduces the accuracy after moving. Tesla: Increases the attacks. Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Transdimensional Thunderbolt (Coalescent)
Consumes action points
Consumes movement
Cooldown: 3 Assault: Classification. Tesla: Increases the attacks. Upgrade: Viridian Discharge: Increases the armour penetration of tesla weapons.
Sky of Falling Stars (Coalescent)
Consumes action points
Consumes movement
Cooldown: 3 Apocalyptic Blast: Hits multiple group members of the target unit. Assault: Classification. Barrage: Does not require line of sight, but cannot overwatch.
Researchable
Seismic Assault (Coalescent)
Consumes action points
Consumes movement
Cooldown: 3
Technology: Seismic Assault Assault: Classification. Strikedown: Temporarily reduces the movement of target infantry unit.
Monstrous support unit that clears tiles and founds new cities.
Close Combat Weapon
Melee: Cannot overwatch. Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.
Twin-Linked Particle Beamer
Blast: Hits multiple group members of the target unit. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Found City (Necrons)
Consumes the unit to found a new city. Necron cities can only be found on top of Necron Tombs and if there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Consumes action points
Consumes movement
Cost: 20, 20
Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Cost: 2.5, 2.5
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Fabricator Claw Array
Restores the hitpoints of the target allied vehicle or fortification unit.
Monstrous creature unit with an array of devastating powers.
Close Combat Weapon
Melee: Cannot overwatch. Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Writhing Worldscape
Reduces the movement of adjacent enemy units.
Radius: 1
Passive action
Transdimensional Thunderbolt (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3 Assault: Classification. Tesla: Increases the attacks. Upgrade: Viridian Discharge: Increases the armour penetration of tesla weapons.
Sky of Falling Stars (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3 Assault: Classification. Barrage: Does not require line of sight, but cannot overwatch. Large Blast: Hits multiple group members of the target unit.
Tesla: Increases the attacks. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Blast: Hits multiple group members of the target unit. Heavy: Reduces the accuracy after moving. Lance: Limits the armour of the target unit.
Twin-Linked Tesla Destructor
Tesla: Increases the attacks. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Headquarters unit that represents a city's defenses.
Gauss Flayer
Gauss: Scales the minimum damage with the hitpoints of the target unit. Rapid Fire: Doubles the attacks at half range. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Particle Whip
Large Blast: Hits multiple group members of the target unit. Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
Set Rally Point
Sets the rally point for newly produced units in this city.
Free action
Researchable
Construct Gauss Pylon
Powerful defence turret that shields allied Necron units.
(Only with Fortification Pack DLC) Powerful defence turret that shields allied Necron units.
Gauss Annihilator
Destroyer Weapon: Increases the damage. Skyfire: Increases the accuracy against flyers. Reduces the accuracy against ground units that are not skimmer, jetbike or jet pack. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Phase Shift Generator
Increases the invulnerable damage reduction of the Gauss Pylon and adjacent allied Necron units.