Warhammer 40,000: Gladius - Relics of War Wiki
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This article covers Necron units.

Heroes[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Iconic hero unit with versatile abilities.
StaffOfLight
Staff of Light
Assault Assault: Classification.

Voidblade
Voidblade
EntropicStrike Entropic Strike: Scales the minimum damage with the hitpoints of the target unit.
Melee Melee: Cannot overwatch.
Rending Rending: Increases the damage and armour penetration.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

VoidStrike
Void Strike
Performs a Voidblade attack with increased attacks.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns

DefensiveProtocols
Defensive Protocols
Increases the armour of the Lord and adjacent allied Necron infantry.
Actions Free action
Cooldown Cooldown: 3 Turns
Radius Radius: 1

Dynasty
Dynasty
Increases the population limit of cities.
Actions Passive action

RoyalGuard
Royal Guard
Summon temporary Triarch Praetorians.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 5 Turns
Range Range: 1
Summon Summon: Classification.


Researchable
DimensionalCorridor
Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 8
Hitpoints Hitpoints: 12
Morale Morale: 12
Movement Movement: 3
Production 18 (Turns 3)
Energy 20
Influence 40
Ore 2
Influence 4
2 Hero unit with powerful support abilities.
StaffOfLight
Staff of Light
Assault Assault: Classification.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

ResurrectionOrb
Resurrection Orb
Restores the hitpoints of the target allied unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Range Range: 2

Chronometron
Chronometron
Increases damage reduction of the target allied unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 2

MindshackleScarabs
Mindshackle Scarabs
Reduces the morale of the target enemy unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 2

SolarPulse
Solar Pulse
Reduces the accuracy of enemy infantry and monstrous creature units in the area.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 5 Turns
Radius Radius: 3
Blind Blind: Reduces the accuracy.


Researchable
DimensionalCorridor
Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 6
Hitpoints Hitpoints: 9
Morale Morale: 12
Movement Movement: 3
Production 18 (Turns 3)
Energy 20
Influence 40
Ore 2
Influence 4
3 Hero unit with exceptional close combat capabilities.
Warscythe
Warscythe
Armourbane Armourbane: Increases the armour penetration.
Melee Melee: Cannot overwatch.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

JetCharge
Jet Charge
Increases damage reduction and flies across obstacles to the target tile.
Actions Free action
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Effect: +1.0 Movement movement, +1.0 Movement movement max

BloodyCrusade
Bloody Crusade
Increases the attacks.
Actions Passive action

DestructionProtocols
Destruction Protocols
Increases the damage taken for adjacent enemy units.
Radius Radius: 1
Actions Passive action

Reaper
Reaper
Increases the armour and accuracy. Jet Charge recharges when the Destroyer Lord gains experience from combat.
Actions Free action
Cooldown Cooldown: 10 Turns


Researchable
DimensionalCorridor
Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 8
Hitpoints Hitpoints: 18
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Energy 30
Influence 60
Ore 3
Influence 6

Infantry[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Basic infantry unit.
GaussFlayer
5x Gauss Flayer
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
RapidFire Rapid Fire: Doubles the attacks at half range.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

NecrodermisRepair
5x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30


Researchable
DimensionalCorridor
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 6
Hitpoints Hitpoints: 15
Morale Morale: 12
Movement Movement: 3
Production 15 (Turns 3)
Energy 15
Ore 1.5
1 (Only with Assault Pack DLC)
Close combat infantry unit that ignores enemy overwatch.
FlayerClaws
5x Flayer Claws
Melee Melee: Cannot overwatch.
Shred Shred: Increases the damage.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

NecrodermisRepair
5x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

AuraofFear
5x Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.


Researchable
DimensionalCorridor
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 6
Hitpoints Hitpoints: 15
Morale Morale: 12
Movement Movement: 3
Production 15 (Turns 3)
Energy 15
Ore 1.5
2 (Only with Reinforcement Pack DLC)
Medium-range armoured infantry unit.
TeslaCarbine
5x Tesla Carbine
Tesla Tesla: Increases the attacks.

Research Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

NecrodermisRepair
5x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30


Researchable
DimensionalCorridor
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 8
Hitpoints Hitpoints: 15
Morale Morale: 12
Movement Movement: 3
Production 18 (Turns 3)
Energy 20
Ore 2
4 Powerful anti-armour infantry unit.
HeavyGaussCannon
2x Heavy Gauss Cannon
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

NecrodermisRepair
2x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30


Researchable
DimensionalCorridor
2x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 8
Hitpoints Hitpoints: 16
Morale Morale: 12
Movement Movement: 3
Production 18 (Turns 3)
Energy 20
Ore 2
5 (Only with Specialist Pack DLC)
Extremely mobile infantry unit that passes through terrain and enemies with equal ease.
WhipCoils
2x Whip Coils
Melee Melee: Cannot overwatch.
Swiftstrike Swiftstrike: Increases the attacks.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

NecrodermisRepair
2x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

Armor Armour: 8
Hitpoints Hitpoints: 16
Morale Morale: 12
Movement Movement: 5
Production 21 (Turns 4)
Energy 30
Ore 3
6 Elite jump infantry unit.
RodOfCovenant
5x Rod of Covenant (Melee)
Melee Melee: Cannot overwatch.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

RodOfCovenant
5x Rod of Covenant (Ranged)
Assault Assault: Classification.

NecrodermisRepair
5x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

JumpPack
5x Jump Pack
Flies across obstacles to the target tile.
Actions Free action
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Effect: +1.0 Movement movement, +1.0 Movement movement max


Researchable
DimensionalCorridor
5x Dimensional Corridor
Teleports to a tile adjacent to a city or Monolith.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Dimensional Corridor
Cost: Influence 15

Armor Armour: 8
Hitpoints Hitpoints: 20
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Energy 30
Ore 3

Vehicles[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Fast reconnaissance unit.
TwinLinkedGaussBlaster
2x Twin-Linked Gauss Blaster
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
RapidFire Rapid Fire: Doubles the attacks at half range.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

NecrodermisRepair
2x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

TurboBoost
2x Turbo-Boost
Increases the movement.
Actions Consumes action points
Cooldown Cooldown: 3 Turns

Jink
2x Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns


Researchable
HammerofWrath
2x Hammer of Wrath
Increases the damage.
Actions Requires action points
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 6
Hitpoints Hitpoints: 8
Morale Morale: 12
Movement Movement: 5
Production 18 (Turns 3)
Energy 20
Ore 2
3 Anti-infantry vehicle unit.
GaussCannon
Gauss Cannon
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

TwinLinkedTeslaDestructor
Twin-Linked Tesla Destructor
Tesla Tesla: Increases the attacks.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns


Researchable
QuantumShielding
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown Cooldown: 2 Turns
Actions Passive action
Research Technology: Quantum Shielding

Armor Armour: 7
Hitpoints Hitpoints: 24
Morale Morale: 12
Movement Movement: 4
Production 21 (Turns 4)
Energy 30
Ore 3
4 Close combat swarm unit that overwhelms the enemy with large numbers.
CloseCombatWeapon
4x Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

NecrodermisRepair
4x Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

Armor Armour: 2
Hitpoints Hitpoints: 24
Morale Morale: 12
Movement Movement: -
Production 12 (Turns 2)
Energy 10
Ore 1
5 Versatile walker unit that on attacking relays its target to allied Necrons for increased ranged accuracy.
HeatRay
Heat Ray Focused
HeavyWeapon Heavy: Reduces the accuracy after moving.
Melta Melta: Increases the armour penetration at half range.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30


Researchable
QuantumShielding
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown Cooldown: 2 Turns
Actions Passive action
Research Technology: Quantum Shielding

HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Requires action points
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 7
Hitpoints Hitpoints: 24
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Energy 30
Ore 3
6 Vehicle unit with devastating firepower.
DoomsdayCannon
Doomsday Cannon (High Power)
HighPower High Power: Active before moving.
LargeBlast Large Blast: Hits multiple group members of the target unit.
PrimaryWeapon Primary Weapon: Increases the armour penetration.

Research Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

DoomsdayCannon
Doomsday Cannon (Low Power)
Blast Blast: Hits multiple group members of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.
LowPower Low Power: Active after moving.

Research Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

GaussFlayerArray
Gauss Flayer Array
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo Salvo: Halves the attacks and range if the unit has moved.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

GaussFlayerArray
Gauss Flayer Array
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo Salvo: Halves the attacks and range if the unit has moved.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns


Researchable
QuantumShielding
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown Cooldown: 2 Turns
Actions Passive action
Research Technology: Quantum Shielding

Armor Armour: 7
Hitpoints Hitpoints: 32
Morale Morale: 12
Movement Movement: 4
Production 24 (Turns 4)
Energy 40
Ore 4
7 Heavily armed and armoured skimmer unit with an eternity gate.
ParticleWhip
Particle Whip
LargeBlast Large Blast: Hits multiple group members of the target unit.
Ordnance Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.

Research Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

GaussFluxArc
Gauss Flux Arc
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

GaussFluxArc
Gauss Flux Arc
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Armor Armour: 10
Hitpoints Hitpoints: 64
Morale Morale: 12
Movement Movement: 3
Production 30 (Turns 5)
Energy 80
Ore 8
9 Super-heavy skimmer unit with powerful anti-air capabilities.
TeslaSphere
Tesla Sphere
HeavyWeapon Heavy: Reduces the accuracy after moving.
Tesla Tesla: Increases the attacks.

Research Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

GravityPulse
Gravity Pulse
Reduces the movement of and deals damage to adjacent enemy flyer, skimmer and jetbike units.
Radius Radius: 1
Actions Passive action

SleepingSentry
Sleeping Sentry
Increases damage reduction but prevents acting.
Actions Passive action

Armor Armour: 10
Hitpoints Hitpoints: 96
Morale Morale: 12
Movement Movement: 2
Production 33 (Turns 6)
Energy 120
Ore 12
10 Super-heavy skimmer unit with an array of incredibly devastating powers.
TeslaSphere
Tesla Sphere
HeavyWeapon Heavy: Reduces the accuracy after moving.
Tesla Tesla: Increases the attacks.

Research Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

TransdimensionalThunderbolt
Transdimensional Thunderbolt (Coalescent)
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns

Assault Assault: Classification.
Tesla Tesla: Increases the attacks.

Research Upgrade: Viridian Discharge: Increases the armour penetration of tesla weapons.

SkyOfFallingStars
Sky of Falling Stars (Coalescent)
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns

ApocalypticBlast Apocalyptic Blast: Hits multiple group members of the target unit.
Assault Assault: Classification.
Barrage Barrage: Does not require line of sight, but cannot overwatch.


Researchable
SeismicAssault
Seismic Assault (Coalescent)
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Seismic Assault

Assault Assault: Classification.
Strikedown Strikedown: Temporarily reduces the movement of target infantry unit.

Armor Armour: 10
Hitpoints Hitpoints: 144
Morale Morale: 12
Movement Movement: -
Production 36 (Turns 6)
Energy 160
Ore 16

Monstrous Creatures[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
3 Monstrous support unit that clears tiles and founds new cities.
CloseCombatWeapon
Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

TwinLinkedParticleBeamer
Twin-Linked Particle Beamer
Blast Blast: Hits multiple group members of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

FoundCity
Found City (Necrons)
Consumes the unit to found a new city. Necron cities can only be found on top of Necron Tombs and if there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Actions Consumes action points
Movement Consumes movement
Cost: Energy 20, Influence 20

ClearTile
Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1
Cost: Ore 2.5, Influence 2.5

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

FabricatorClawArray
Fabricator Claw Array
Restores the hitpoints of the target allied vehicle or fortification unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1


Researchable
CanoptekScarab
Scarab Hive
Summons Canoptek Scarabs.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 5 Turns
Range Range: 1
Research Technology: Scarab Hive
Cost: Energy 10

GloomPrism
Gloom Prism
Increases the witchfire damage reduction of the Canoptek Spyder and adjacent allied units.
Radius Radius: 1
Actions Passive action
Research Technology: Gloom Prism

HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Requires action points
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 18
Morale Morale: 12
Movement Movement: 3
Production 15 (Turns 3)
Energy 15
Ore 1.5
8 Monstrous creature unit with an array of devastating powers.
CloseCombatWeapon
Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

WrithingWorldscape
Writhing Worldscape
Reduces the movement of adjacent enemy units.
Radius Radius: 1
Actions Passive action

TransdimensionalThunderbolt
Transdimensional Thunderbolt (Transcendent)
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns

Assault Assault: Classification.
Tesla Tesla: Increases the attacks.

Research Upgrade: Viridian Discharge: Increases the armour penetration of tesla weapons.

SkyOfFallingStars
Sky of Falling Stars (Transcendent)
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns

Assault Assault: Classification.
Barrage Barrage: Does not require line of sight, but cannot overwatch.
LargeBlast Large Blast: Hits multiple group members of the target unit.


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Requires action points
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

SeismicAssault
Seismic Assault (Transcendent)
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Research Technology: Seismic Assault

Assault Assault: Classification.
Strikedown Strikedown: Temporarily reduces the movement of target infantry unit.

TesseractVault
The Bound Coalescent
Merges with an Obelisk to create a Tesseract Vault.
Actions Consumes action points
Movement Consumes movement
Range Range: 1
Research Technology: The Bound Coalescent

Armor Armour: 6
Hitpoints Hitpoints: 40
Morale Morale: 12
Movement Movement: 3
Production 27 (Turns 5)
Energy 60
Ore 6

Aircraft[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
7 Airborne transport unit.
TwinLinkedTeslaDestructor
Twin-Linked Tesla Destructor
Tesla Tesla: Increases the attacks.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns

Supersonic
Supersonic
Increases the movement.
Actions Consumes action points
Cooldown Cooldown: 3 Turns

Armor Armour: 7
Hitpoints Hitpoints: 24
Morale Morale: 12
Movement Movement: 6
Production 21 (Turns 4)
Energy 30
Ore 3
8 Versatile airborne fighter unit.
DeathRay
Death Ray
Blast Blast: Hits multiple group members of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.
Lance Lance: Limits the armour of the target unit.

TwinLinkedTeslaDestructor
Twin-Linked Tesla Destructor
Tesla Tesla: Increases the attacks.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns

Supersonic
Supersonic
Increases the movement.
Actions Consumes action points
Cooldown Cooldown: 3 Turns

Armor Armour: 7
Hitpoints Hitpoints: 24
Morale Morale: 12
Movement Movement: 6
Production 24 (Turns 4)
Energy 40
Ore 4

Stationary[ | ]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Headquarters unit that represents a city's defenses.
GaussFlayer
Gauss Flayer
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
RapidFire Rapid Fire: Doubles the attacks at half range.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

ParticleWhip
Particle Whip
LargeBlast Large Blast: Hits multiple group members of the target unit.
Ordnance Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.

Research Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

SetRallyPoint
Set Rally Point
Sets the rally point for newly produced units in this city.
Actions Free action


Researchable
GaussPylon
Construct Gauss Pylon
Powerful defence turret that shields allied Necron units.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 5 Turns
Range Range: 3
Research Technology: Gauss Pylon
Cost: Influence 120

Armor Armour: 6
Hitpoints Hitpoints: 64
Morale Morale: 12
Movement Movement: -
Ore 20
Influence 20
(Per existing city)
Loyalty 6 for each city beyond the first
10 (Only with Fortification Pack DLC)
Powerful defence turret that shields allied Necron units.
GaussAnnihilator
Gauss Annihilator
DestroyerWeapon Destroyer Weapon: Increases the damage.
Skyfire Skyfire: Increases the accuracy against flyers. Reduces the accuracy against ground units that are not skimmer, jetbike or jet pack.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

PhaseShiftGenerator
Phase Shift Generator
Increases the invulnerable damage reduction of the Gauss Pylon and adjacent allied Necron units.
Radius Radius: 1
Actions Passive action

Armor Armour: 10
Hitpoints Hitpoints: 96
Morale Morale: 12
Movement Movement: -
Production 33 (Turns 6)
Energy 120
Ore 12
Units & Heroes
Heroes LordCryptekDestroyer Lord
Infantry Necron WarriorsFlayed OnesImmortals
Heavy DestroyersCanoptek WraithsTriarch Praetorians
Vehicles Tomb BladesAnnihilation BargeCanoptek ScarabsTriarch Stalker
Doomsday ArkMonolithObeliskTesseract Vault
Monstrous Creatures Canoptek SpyderTranscendent C'tan
Aircraft Night ScytheDoom Scythe
Stationary Royal CourtGauss Pylon
Buildings
Main Royal CourtSlave Mastaba
Resource production Energy CoreSheltersStelae
Baroque ShrineAl-Khemic QuarryForbidden Archive
Unit production Royal PyramidSummoning CoreHypostyle TempleNameless Causeway
ResearchFaction Quest
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