Warhammer 40,000: Gladius - Relics of War Wiki
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Night Scythe
NightScythe.webp
Type
Aircraft
Faction
Necrons
Produced by
Nameless Causeway
Tier
0
Prod. time
4 Turns.png Turns
Cost
21 Production.webp Production Cost
30 Energy.webp Energy
Upkeep
3 Ore.webp Ore
Attributes
Armor.png Armour
7
Hitpoints.png Hitpoints
24
Morale.png Morale
12
Movement.png Movement
6
CargoSlots.png Cargo Slots
5

Night Scythe is a Necron airborne transport unit.

Description[]

The Night Scythe is the Necrons' favoured tool of invasion, a sickle-winged herald of woe that possesses the ability to beam Necrons directly into battle. Manoeuvrable enough to evade orbital defences and interceptors, and swift enough to outpace mustering foes, Night Scythes can ghost through a defence perimeter to deploy invasion forces well behind enemy lines.

Weapons[]

TwinLinkedTeslaDestructor.webp
Twin-Linked Tesla Destructor
Tesla.webp Tesla: Increases the attacks.
HeavyWeapon.webp Heavy: Reduces the accuracy after moving.
TwinLinked.webp Twin-Linked: Increases the accuracy.

Research.webp Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

Actions[]

NecrodermisRepair.webp
Necrodermis Repair
Restores the hitpoints.
Actions.webp Free action
Cooldown.png Cooldown: 1 Turns.png Turns
Cost: 30 Influence.png Influence

Jink.webp
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions.webp Free action
Cooldown.png Cooldown: 3 Turns.png Turns

Supersonic.webp
Supersonic
Increases the movement.
Actions.png Consumes action points
Cooldown.png Cooldown: 3 Turns.png Turns

Traits[]

Flyer.webp
Flyer: Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.
InvasionBeams.webp
Invasion Beams: Disembarking does not consume movement.
LivingMetal.webp
Living Metal: Restores hitpoints each turn.
Transport.webp
Transport: Allows transportation of infantry units.
Vehicle.webp
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

AttackCityBonus.webp
Static Targetting: Increases the accuracy against units in cities.
Requires: Static Targetting
ExtraVehicleArmour.webp
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[]

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Units & Heroes
Heroes LordCryptekDestroyer Lord
Infantry Necron WarriorsFlayed OnesImmortals
Heavy DestroyersCanoptek WraithsTriarch Praetorians
Vehicles Tomb BladesAnnihilation BargeCanoptek ScarabsTriarch Stalker
Doomsday ArkMonolithObeliskTesseract Vault
Monstrous Creatures Canoptek SpyderTranscendent C'tan
Aircraft Night ScytheDoom Scythe
Stationary Royal CourtGauss Pylon
Buildings
Main Royal CourtSlave Mastaba
Resource production Energy CoreSheltersStelae
Baroque ShrineAl-Khemic QuarryForbidden Archive
Unit production Royal PyramidSummoning CoreHypostyle TempleNameless Causeway
ResearchFaction Quest