Warhammer 40,000: Gladius - Relics of War Wiki
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This article covers Ork units.

Heroes[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Hero unit that crushes enemies in close combat and inspires allies.
Rokkit Launcha
Assault: Classification.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Power Klaw
Melee: Cannot overwatch.
Unwieldy: Reduces the accuracy.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

Attack Squig
Adds an additional weapon to the Warboss. Damage scales with ability rank.
Consumes action points
Consumes movement

Melee: Cannot overwatch.

Upgrade: Bigga Choppas: Increases the armour penetration of melee weapons.

Big Boss
Increases the maximum hitpoints.
Passive action

Bust Heads
Reduces the morale loss for the Warboss and nearby allied units.
Free action
Cooldown: 5
Radius: 2

Prophet of the Waaagh!
Increase the influence gain when dealing damage for units with Might Makes Right in the region.
Free action
Cooldown: 10
Radius: 3


Researchable
Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 2
Hitpoints: 12
Morale: 10
Movement: 3
18 ( 3)
10
10
40
2
4
2 Hero unit with versatile psychic powers.
Weirdboy Staff
Melee: Cannot overwatch.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

Frazzle
Consumes action points
Consumes movement
Cooldown: 1

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Psychic Power: Classification.
Witchfire: Classification.

Warpath
Increases the number of melee attacks of the Weirdboy and adjacent Mob Rule allied units.
Consumes action points
Consumes movement
Cooldown: 2
Radius: 1

Channel Mental Emissions
Increases the research output of the clan.
Passive action

Da Jump
Teleports the Weirdboy and adjacent allied units to the target tile and adjacent tiles.
Consumes action points
Consumes movement
Cooldown: 5

Armour: 2
Hitpoints: 9
Morale: 6
Movement: 3
15 ( 3)
7.5
7.5
30
1.5
3
3 Hero unit that heals and augments allied infantry.
'Urty Syringe
Melee: Cannot overwatch.
Poisoned: Increases the damage against infantry units.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

Dok's Tools
Restores the hitpoints of the target allied infantry unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1

Extra Bitz
Reduces the food, ore and energy upkeep of infantry units in the region.
Radius: 3
Passive action

Cybork Implants
Permanently increases the damage and damage reduction of the target allied infantry unit.
Consumes action points
Consumes movement
Cooldown: 3
Range: 1

Experimental Procedure
Increases the damage and damage reduction of the target allied infantry unit.
Consumes action points
Consumes movement
Cooldown: 5
Range: 1

Armour: 2
Hitpoints: 9
Morale: 6
Movement: 3
12 ( 2)
5
5
20
1
2

Infantry[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Basic infantry unit that excels in close combat.
6x Slugga
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

6x Choppa
Melee: Cannot overwatch.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

6x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5


Researchable
6x Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 2
Hitpoints: 18
Morale: 6
Movement: 3
12 ( 2)
5
5
1
1
2 Infantry unit that excels against heavily armoured targets.
5x Rokkit Launcha
Assault: Classification.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

5x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5


Researchable
5x Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

5x Tankbusta Bomb
Can only be used against vehicles, monstrous creatures or fortifications.
Consumes action points
Consumes movement
Cooldown: 10
Technology: Tankbusta Bomb

Armourbane: Increases the armour penetration.
Bomb: Fixed accuracy.
Melee: Cannot overwatch.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 2
Hitpoints: 15
Morale: 6
Movement: 3
15 ( 3)
7.5
7.5
1.5
1.5
2 Infantry unit that repairs vehicles, clears tiles and founds new cities.
5x Kustom Mega-Slugga
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Gets Hot: The unit loses hitpoints each time a ranged weapon fires.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

5x Found City
Consumes the unit to found a new city. Cities can only be found where there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Consumes action points
Consumes movement
Cost: 20, 20 (Per existing city)

5x Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Cost: 2.5, 2.5

5x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

5x Mek's Tools
Restores the hitpoints of the target allied vehicle or fortification unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1


Researchable
5x Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 2
Hitpoints: 15
Morale: 6
Movement: 3
18 ( 3)
10
10
2
2
4 (Only with Reinforcement Pack DLC)
Versatile ranged infantry unit.
5x Snazzgun
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

5x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5


Researchable
5x Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

5x Ammo Runt
Increases the ranged accuracy.
Requires action points
Cooldown: 5
Technology: Ammo Runt

Armour: 2
Hitpoints: 30
Morale: 6
Movement: 3
18 ( 3)
10
10
2
2
4 Armoured anti-air unit.
3x Traktor Kannon
Heavy: Reduces the accuracy after moving.
Skyfire: Increases the accuracy against flyers. Reduces the accuracy against ground units that are not skimmer, jetbike or jet pack.
Traktor: Immobilizes enemy flyers.

Researchable
3x Ammo Runt
Increases the ranged accuracy.
Requires action points
Cooldown: 5
Technology: Ammo Runt

Armour: 6
Hitpoints: 36
Morale: 4
Movement: 3
18 ( 3)
20
2
2
5 (Only with Fortification Pack DLC)
Heavily armoured infantry unit that protects its allies.
Kustom Mega-Blasta
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Gets Hot: The unit loses hitpoints each time a ranged weapon fires.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Power Klaw
Melee: Cannot overwatch.
Unwieldy: Reduces the accuracy.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

Kustom Force Field
Increases the ranged damage reduction of adjacent allied units.
Radius: 1
Passive action

'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

Mek's Tools
Restores the hitpoints of the target allied vehicle or fortification unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1


Researchable
Ammo Runt
Increases the ranged accuracy.
Requires action points
Cooldown: 5
Technology: Ammo Runt

Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 10
Hitpoints: 6
Morale: 10
Movement: 3
18 ( 3)
10
10
2
2
6 Heavy infantry unit.
3x Twin-Linked Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

3x Power Klaw
Melee: Cannot overwatch.
Unwieldy: Reduces the accuracy.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

3x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5


Researchable
3x Stikkbomb
Consumes action points
Consumes movement
Cooldown: 10
Technology: Stikkbomb

Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 10
Hitpoints: 18
Morale: 6
Movement: 3
21 ( 4)
15
15
3
3

Vehicles[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Fast reconnaissance vehicle unit.
2x Twin-Linked Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Armour: 6
Hitpoints: 32
Morale: 6
Movement: 4
15 ( 3)
15
1.5
1.5
1 (Only with Assault Pack DLC)
Fast skirmish unit with high fire power.
3x Twin-Linked Dakkagun
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

3x Choppa
Melee: Cannot overwatch.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

3x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

3x Warbike Turbo-Boost
Increases the movement and ranged damage reduction.
Consumes action points
Cooldown: 3

3x Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3


Researchable
3x Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Armour: 6
Hitpoints: 12
Morale: 6
Movement: 5
15 ( 3)
15
1.5
1.5
3 Lightly armoured walker unit that scorches its enemies.
2x Skorcha
Assault: Classification.
Flame: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

2x Kan Klaw
Melee: Cannot overwatch.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

Researchable
2x Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Armour: 7
Hitpoints: 32
Morale: 6
Movement: 3
18 ( 3)
20
2
2
5 Heavily armoured transport vehicle unit.
Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Zzap Gun
Heavy: Reduces the accuracy after moving.
Zzap: Zzap guns fire unstable bolts of lightning. They have the potential to punch through the hull of even the heaviest enemy vehicle amid crackling showers of sparks, but have a tendency to overload and electrocute the operating gunner.


Researchable
Rokkit Launcha
Assault: Classification.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Researchable
Grabbin' Klaw
Immobilizes the target enemy ground vehicle unit.
Consumes action points
Consumes movement
Cooldown: 3
Range: 1
Technology: Grabbin' Klaw
Immobilised: The unit cannot move.

Armour: 8
Hitpoints: 48
Morale: 8
Movement: 4
21 ( 4)
30
3
3
9 (Only with Specialist Pack DLC)
Super-heavy vehicle with a big kannon and transport assault capacity.
Bursta Kannon
Destroyer Weapon: Increases the damage.
Massive Blast: Hits multiple group members of the target unit.
Primary Weapon: Increases the armour penetration.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Twin-Linked Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Armour: 9
Hitpoints: 112
Morale: 10
Movement: 3
30 ( 5)
80
8
8
8 Massive heavily armoured walker unit that rains death and destruction upon its opponents.
Deffstorm Mega-Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Heavy: Reduces the accuracy after moving.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Twin-Linked Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Rokkit Launcha
Assault: Classification.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Skorcha
Assault: Classification.
Flame: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Klaw of Gork
Concussive: Temporarily reduces the accuracy of the target infantry unit.
Melee: Cannot overwatch.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

Researchable
Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Armour: 9
Hitpoints: 80
Morale: 8
Movement: 3
30 ( 5)
80
8
8

Monstrous Creatures[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
10 Massive fearsome beast unit that crushes enemy troops and serves as a transport.
Close Combat Weapon
Melee: Cannot overwatch.

Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

Supa-Lobba
Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Twin-Linked Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Stomp
Free action
Consumes movement
Cooldown: 1

Large Blast: Hits multiple group members of the target unit.
Melee: Cannot overwatch.

Upgrade: Bigga Choppas: Increases the armour penetration of melee weapons.


Researchable
Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

Armour: 6
Hitpoints: 96
Morale: 8
Movement: 3
33 ( 6)
60
60
12
12

Aircraft[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
3 Versatile skirmisher unit that can fly across obstacles.
3x Twin-Linked Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

3x Slugga
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

3x 'Ere We Go!
Increases the movement.
Free action
Requires movement
Cooldown: 5

3x Turbo-Boost
Increases the movement.
Consumes action points
Cooldown: 3

3x Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

3x Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3


Researchable
3x Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology: Hammer of Wrath

3x Bigbomm
Free action
Consumes movement
Cooldown: 10
Technology: Bigbomm

Bomb: Fixed accuracy.
Large Blast: Hits multiple group members of the target unit.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 6
Hitpoints: 24
Morale: 6
Movement: 5
18 ( 3)
10
10
2
2
7 Fast and lightly armoured aircraft unit that excels against ground targets.
Twin-Linked Supa Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.


Researchable
Twin-Linked Supa Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Supersonic
Increases the movement.
Consumes action points
Cooldown: 3

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Armour: 6
Hitpoints: 24
Morale: 6
Movement: 6
21 ( 4)
15
15
3
3
8 Fast and lightly armoured bomber unit that easily scorches large infantry formations in cover.
Twin-Linked Supa Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Twin-Linked Big Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Twin-Linked: Increases the accuracy.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.


Researchable
Skorcha Missile
Blast: Hits multiple group members of the target unit.
Heavy: Reduces the accuracy after moving.
Ignores Cover: Ignores the ranged damage reduction of the target unit.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Supersonic
Increases the movement.
Consumes action points
Cooldown: 3

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Burna Bomb
Free action
Consumes movement
Cooldown: 3

Bomb: Fixed accuracy.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
Large Blast: Hits multiple group members of the target unit.

Upgrade: Improved Frag Casings: Increases the armour penetration of grenade, missile and blast weapons.

Armour: 6
Hitpoints: 24
Morale: 6
Movement: 6
21 ( 4)
15
15
3
3

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Headquarters unit that represents a city's defenses.
Shoota
Assault: Classification.
Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.

Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

Rokkit Launcha
Assault: Classification.

Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Set Rally Point
Sets the rally point for newly produced units in this city.
Free action

Armour: 6
Hitpoints: 64
Morale: 10
Movement: -
20
20
(Per existing city)
6 for each city beyond the first
Units & Heroes
Heroes WarbossWeirdboyPainboy
Infantry BoyzTankbustasMeksFlash GitzMek GunzBig MekMeganobz
Vehicles WarbuggiesWarbikersKilla KansBattlewagonKill BurstaGorkanaut
Monstrous Creatures Gargantuan Squiggoth
Aircraft DeffkoptasDakkajetBurna-Bommer
Stationary Boss Tower
Buildings
Main Boss TowerScrap Shedz
Resource production Powwa GubbinzSquig HerdzGrotz HutzWeirdboyz Pole
Fighting PitzDiggaz and SmeltazFink Tank
Unit production Kommando KampPile O' DakkaMek Bitz YardKult ov SpeedRuntherd Groundz
ResearchWaaagh!Faction Quest
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