Warhammer 40,000: Gladius - Relics of War Wiki
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Raider
Type
Vehicle
Faction
Drukhari
Produced by
Dark Foundry
Research
Raider
Tier
3
Prod. time
3
Cost
18
20
Upkeep
2
Attributes
Armour
6
Hitpoints
24
Morale
8
Movement
5
Cargo Slots
3

Raider is a Drukhari versatile assault transport that can transport many units to the heart of the fighting.

Description[]

The Raider is a favoured transport cutter among the Drukhari. Its passengers loose shots from the trophy-hung decking as it speeds upon anti-grav turbines into the fighting. While its cargo of warriors leaps into the fray, the Raider unleashes its heavy weaponry and flays enemies below.

Weapons[]

Disintegrator Cannon
Heavy: Reduces the accuracy after moving.

Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.

Researchable

Torment Grenade Launchers
Morale Soak: Reduces the damage by the target's morale.
Blast: Hits multiple group members of the target unit.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Actions[]

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Researchable

Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Grisly Trophies
Reduces the morale loss of this unit and adjacent Drukhari units.
Radius: 1
Passive action
Technology: Grisly Trophies

Enhanced Aethersails
Increases the movement.
Consumes action points
Cooldown: 2
Technology: Enhanced Aethersails

Traits[]

Power from Pain: Grants combat bonuses as the unit levels up. Increases damage reduction at and above level 3, increases melee damage at and above level 6 and reduces the morale loss at level 10.
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Transport: Allows transportation of infantry units.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Assault Vehicle: Disembarking does not consume movement.
Open-Topped: Classification.
Soul Hunger: Grants influence when killing an enemy.

Researchable

Night Shields: Increases the ranged damage reduction.
Requires: Night Shields
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour
Weapon Racks: Grants twin-linked for one turn to units that disembark from this vehicle.
Requires: Weapon Racks

Strategy[]

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Units & Heroes
Heroes ArchonSuccubusHaemonculus
Infantry Kabalite WarriorsWychesWracksHellionsScourgesKabalite TruebornIncubi
Vehicles VenomReaversRaiderCronosRavagerTantalus
Aircraft Razorwing JetfighterVoidraven Bomber
Stationary Raider FortressWebway Portal
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction AbilitiesFaction Quest
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