Warhammer 40,000: Gladius - Relics of War Wiki
Advertisement
Razorwing Jetfighter
Type
Aircraft
Faction
Drukhari
Produced by
Aerie
Tier
0
Prod. time
4
Cost
24
20
20
Upkeep
4
Attributes
Armour
6
Hitpoints
24
Morale
8
Movement
6

Razorwing Jetfighter is a Drukhari supersonic attack jet that excels in tracking down enemy ground forces.

Description[]

These lightning-fast ground attack craft unleash widespread slaughter and disruption with flurries of missiles. Archons call in their strikes to fracture the lesser races' attempts at organised resistance, and their speed-addicted pilots also indulge in hunting down lumbering tanks and monstrosities with multiple heavy cannons.

Weapons[]

Disintegrator Cannon
Heavy: Reduces the accuracy after moving.

Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.

Splinter Cannon
Assault: Classification.
Salvo: Halves the attacks and range if the unit has moved.
Poisoned: Increases the damage against infantry units.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Shatterfield Missile
Large Blast: Hits multiple group members of the target unit.
Shred: Increases the damage.
Assault: Classification.

Upgrade: Assault Weapon Bonus Increases the armour penetration.

Actions[]

Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Supersonic
Increases the movement.
Consumes action points
Cooldown: 3

Researchable

Realspace Repairs
Restores the hitpoints.
Free action
Cooldown: 2
Technology: Realspace Repairs
Cost: 40

Traits[]

Power from Pain: Grants combat bonuses as the unit levels up. Increases damage reduction at and above level 3, increases melee damage at and above level 6 and reduces the morale loss at level 10.
Flyer: Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Soul Hunger: Grants influence when killing an enemy.

Researchable

Night Shields: Increases the ranged damage reduction.
Requires: Night Shields
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[]

Click here to add a strategy!


Units & Heroes
Heroes ArchonSuccubusHaemonculus
Infantry Kabalite WarriorsWychesWracksHellionsScourgesKabalite TruebornIncubi
Vehicles VenomReaversRaiderCronosRavagerTantalus
Aircraft Razorwing JetfighterVoidraven Bomber
Stationary Raider FortressWebway Portal
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction AbilitiesFaction Quest
Advertisement