Warhammer 40,000: Gladius - Relics of War Wiki
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Scouts
Type
Infantry
Faction
Space Marines
Produced by
Apothecarion
Research
Scouts
Tier
1
Prod. time
3
Cost
18
20
Upkeep
2
Attributes
Group size
5
Armour
6
Hitpoints
15
Morale
8
Movement
3

Scouts are a Space Marine infantry unit specializing in reconnaissance and infiltration. (Only with Escalation Pack DLC)

Description[]

The first the enemy knows of a Scout Squad's presence is when its advance is brought to a sudden, violent halt. Heads snap back and warriors crumple to the floor, neat holes drilled through their skulls by sniper fire. The sudden boom of shotguns sees foes thrown from their feet with bloody craters blasted in their chests and backs. Bolt pistols bark, counterpointed by the thump of heavy bolter fire and the screams of the dying as enemies caught in the crossfire are torn apart by mass-reactive shells. Even artillery and heavy weapons troopers are not safe, as ambushing Scouts burst from concealment to wreak havoc on the enemy's rear lines. However a Scout Squad chooses to attack its foes, it will be with total surprise and from an unexpected quarter, their stealth and cunning proving to be just as deadly as bolter and blade.

Weapons[]

5x Sniper Rifle
Heavy: Reduces the accuracy after moving.
Sniper: Increases the damage and armour penetration against infantry units.

Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

Actions[]

5x Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3

Researchable

5x Frag Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Frag Grenade
Range: 1
Assault: Classification.
Blast: Hits multiple group members of the target unit.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of flamer, grenade, missile and blast weapons.

5x Krak Grenade
Consumes action points
Consumes movement
Cooldown: 10
Technology: Krak Grenade

Assault: Classification.
Grenade: A small bomb thrown by hand.

Upgrade: Improved Frag Casings: Increases the armour penetration of flamer, grenade, missile and blast weapons.

5x Melta Bomb
Can only be used against vehicles, monstrous creatures or fortifications.
Consumes action points
Consumes movement
Cooldown: 10
Technology: Melta Bomb

Armourbane: Increases the armour penetration.
Bomb: Fixed accuracy.
Melee: Cannot overwatch.

Upgrade: Improved Frag Casings: Increases the armour penetration of flamer, grenade, missile and blast weapons.

Traits[]

And They Shall Know No Fear: Reduces the morale loss and grants immunity to fear.
Infiltrate: Prevents the unit from being targeted by overwatch attacks.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Researchable

Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Last Stand (Faction quest only): Increases the morale.
Requires: Last Stand
Teleport Homer: Causes orbital deployment to not consume action points when deploying Terminators adjacent to this unit.
Requires: Teleport Homer

Strategy[]

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Units & Heroes
Heroes CaptainChaplainLibrarian
Infantry Tactical Space MarinesAssault Space MarinesDevastator Space Marines
ApothecariesThunderfire CannonTerminatorsDevastator Centurions
Vehicles Scout BikersRazorbackLand SpeedersHunterPredatorDreadnoughtVindicatorLand Raider
Aircraft Stormtalon GunshipStormraven Gunship
Stationary Great HallFortress of RedemptionAquila Macro-Cannon
Buildings
Main Great HallOrbital Relay
Resource production GeneratorumGeneseed BunkerDormitoriesAssimularumCompany ChapelRefectoryLibrarium
Unit production ReclusiamApothecarionArmouryLaunch Pads
ResearchOperationsFaction Quest
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