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Scythed Hierodule
ScythedHierodule.webp
Type
Monstrous Creature
Faction
Tyranids
Produced by
Brood Haunt
Research
Scythed Hierodule
Tier
10
Prod. time
6 Turns.png
Cost
Production.webp 36
Biomass.webp 160
Upkeep
Biomass.webp 16
Attributes
Armor.png Armour
8
Hitpoints.png Hitpoints
72
Morale.png Morale
12
Movement.png Movement
3

Scythed Hierodule is a Tyranid agile gargantuan creature unit that shreds entire armies. (Only with Assault Pack DLC)

Description[]

The Scythed Hierodule was first recorded during the invasion of Hamman's World, a small Imperial colony close to one of the tendrils of Hive Fleet Kraken. Hamman's World was attacked soon after Kraken's defeat on Ichar IV as the hive fleet began to splinter. Nothing like the Hierodule has ever been reported before. It is armed with four huge razor-sharp claws, each capable of slicing clean through a battle tank, and heavily protected by chitin plates, in places up to 30 cm thick. A Hierodule is far larger than a Carnifex and is a monstrous-killing machine, even by Tyranid standards.

Weapons[]

ScythingTalons.webp
Scything Talons
Melee.webp Melee: Cannot overwatch.

Research.webp Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

BioAcidSpray.webp
Bio-Acid Spray
HellstormTemplate.webp Hellstorm Template: Hits with increased accuracy against multiple group members of the target unit.
NoEscape.webp No Escape: Increases the attacks against open-topped units.
IgnoresCover.webp Ignores Cover: Ignores the ranged damage reduction of the target unit.

Research.webp Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Actions[]

AuraofFear.webp
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius.png Radius: 1
Actions.webp Passive action
Fear.webp Fear: Reduces the morale each turn.

Agile.webp
Agile
Increases the movement, but decreases the attacks.
Actions.png Requires action points
Cooldown.png Cooldown: 3Turns.png

Stomp.webp
Stomp
Actions.webp Free action
Movement.png Consumes movement
Cooldown.png Cooldown: 1Turns.png

LargeBlast.webp Large Blast: Hits multiple group members of the target unit.
Melee.webp Melee: Cannot overwatch.

Research.webp Upgrade: Bioweapon Symbiosis: Increases the armour penetration of melee weapons.

OverrideInstinctiveBehaviour.webp
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png
Cost: Scaling Influence.webp amount

SubterraneanAssault.webp
Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Actions.png Consumes action points
Movement.png Consumes movement

Researchable

HammerofWrath.webp
Hammer of Wrath
Increases the damage.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png
Research.webp Technology: Hammer of Wrath

Traits[]

AcidBlood.webp
Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
InstinctiveBehaviourLurk.webp
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Fearless.webp
Fearless: Reduces the morale loss and grants immunity to fear and pinning.
FeelNoPain.webp
Feel No Pain: Increases the damage reduction.
Gargantuan.webp
Gargantuan: Classification.
MonstrousCreature.webp
Monstrous Creature: Classification.
MoveThroughCover.webp
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Smash.webp
Smash: Increases the melee armour penetration.
Strikedown.webp
Strikedown: Temporarily reduces the movement of target infantry unit.

Researchable

ToxinSacs.webp
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs
VehiclesUpkeep.webp
Megaunt Instincts: Reduces the biomass upkeep.
Requires: Megaunt Instincts
ExtraMonstrousCreatureArmour.webp
Extra Monstrous Creature Armour: Increases the armour.
Requires: Extra Monstrous Creature Armour
Fleet.webp
Fleet: Increases the movement.
Requires: Adrenal Glands
FuriousCharge.webp
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Regeneration.webp
Regeneration: Restores hitpoints each turn.
Requires: Regeneration

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures CarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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