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Scythed Hierodule
Type
Monstrous Creature
Faction
Tyranids
Produced by
Brood Haunt
Research
Scythed Hierodule
Tier
10
Prod. time
6
Cost
36
160
Upkeep
16
Attributes
Armour
8
Hitpoints
72
Morale
12
Movement
3

Scythed Hierodule is a Tyranid agile gargantuan creature unit that shreds entire armies. (Only with Assault Pack DLC)

Description[]

The Scythed Hierodule was first recorded during the invasion of Hamman's World, a small Imperial colony close to one of the tendrils of Hive Fleet Kraken. Hamman's World was attacked soon after Kraken's defeat on Ichar IV as the hive fleet began to splinter. Nothing like the Hierodule has ever been reported before. It is armed with four huge razor-sharp claws, each capable of slicing clean through a battle tank, and heavily protected by chitin plates, in places up to 30 cm thick. A Hierodule is far larger than a Carnifex and is a monstrous-killing machine, even by Tyranid standards.

Weapons[]

Scything Talons
Melee: Cannot overwatch.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Bio-Acid Spray
Hellstorm Template: Hits with increased accuracy against multiple group members of the target unit.
No Escape: Increases the attacks against open-topped units.
Ignores Cover: Ignores the ranged damage reduction of the target unit.

Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Actions[]

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Agile
Increases the movement, but decreases the attacks.
Requires action points
Cooldown: 3

Stomp
Free action
Consumes movement
Cooldown: 1

Large Blast: Hits multiple group members of the target unit.
Melee: Cannot overwatch.

Upgrade: Bioweapon Symbiosis: Increases the armour penetration of melee weapons.

Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3
Cost: Scaling amount

Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Researchable

Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Traits[]

Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Fearless: Reduces the morale loss and grants immunity to fear and pinning.
Feel No Pain: Increases the damage reduction.
Gargantuan: Classification.
Monstrous Creature: Classification.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Smash: Increases the melee armour penetration.
Strikedown: Temporarily reduces the movement of target infantry unit.

Researchable

Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs
Megaunt Instincts: Reduces the biomass upkeep.
Requires: Megaunt Instincts
Extra Monstrous Creature Armour: Increases the armour.
Requires: Extra Monstrous Creature Armour
Fleet: Increases the movement.
Requires: Adrenal Glands
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Regeneration: Restores hitpoints each turn.
Requires: Regeneration

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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