Hero unit that excels at empowering steady firing lines.
Pulse Rifle
Rapid Fire: Doubles the attacks at half range. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Markerlight
Increases the ranged accuracy of T'au against the target enemy unit. Reduces the ranged damage reduction of the target enemy unit against T'au. Ends after the target enemy unit is attacked by T'au.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2 Target Acquired: Increases the ranged accuracy of T'au against the unit. Reduces the ranged damage reduction of the unit against T'au. Ends after the unit is attacked by T'au.
Volley Fire
Increases the ranged attacks of adjacent allied infantry units that have not moved.
Radius: 1
Passive action
Break Composure
Adjacent allied infantry units cause attacked units to lose morale.
Free action
Cooldown: 3
Radius: 1
Precise Shot
Performs an uncompromising Pulse Rifle attack with increased accuracy, damage and range.
Consumes action points
Consumes movement
Cooldown: 3
Unity
Increases the loyalty output of all cities.
Passive action
Researchable
Photon Grenade
Thrown explosive devices that blind enemies.
Consumes action points
Consumes movement
Cooldown: 10
Technology: Photon Grenade Assault: Classification. Blast: Hits multiple group members of the target unit. Blinding: Reduces the accuracy of the target infantry or monstrous creature unit. Grenade: A small bomb thrown by hand. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Deploy Gun Drone
Deploys temporary Gun Drone. Shares cooldown with other drone deployment abilities.
Jet pack hero unit that coordinates T'au metastrategies.
Burst Cannon
Assault: Classification. Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.
Missile Pod
Assault: Classification. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
Mont'ka (Killing Blow)
Metastrategy that increases the damage of allied T'au units in the area against enemy units below 50% hitpoints. Shares cooldown with other metastrategies.
Free action
Cooldown: 3
Radius: 3
Kauyon (Patient Hunter)
Metastrategy that increases the ranged damage reduction of allied T'au units in the area. Shares cooldown with other metastrategies.
Free action
Cooldown: 3
Radius: 3
Rinyon (Circle of Blades)
Metastrategy that increases the accuracy of allied T'au units in the area against enemy units adjacent to other allied units. Shares cooldown with other metastrategies.
Free action
Cooldown: 3
Radius: 3
Rip'yka (Thousand Daggers)
Reduces the cooldown of the Commander's metastrategies.
Passive action
Researchable
Deploy Gun Drone
Deploys temporary Gun Drone. Shares cooldown with other drone deployment abilities.
Rapid Fire: Doubles the attacks at half range. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Markerlight
Increases the ranged accuracy of T'au against the target enemy unit. Reduces the ranged damage reduction of the target enemy unit against T'au. Ends after the target enemy unit is attacked by T'au.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2 Target Acquired: Increases the ranged accuracy of T'au against the unit. Reduces the ranged damage reduction of the unit against T'au. Ends after the unit is attacked by T'au.
Researchable
5x Photon Grenade
Thrown explosive devices that blind enemies.
Consumes action points
Consumes movement
Cooldown: 10
Technology: Photon Grenade Assault: Classification. Blast: Hits multiple group members of the target unit. Blinding: Reduces the accuracy of the target infantry or monstrous creature unit. Grenade: A small bomb thrown by hand. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
5x EMP Grenade
EMP grenades release electromagnetic pulses that damage vehicles.
Consumes action points
Consumes movement
Cooldown: 10
Technology: EMP Grenade Grenade: A small bomb thrown by hand. Haywire: Increases the damage and ignores armour against vehicles and fortifications. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Lightly armoured infantry unit with scouting capabilities and advanced drones.
4x Ion Rifle (Standard)
Rapid Fire: Doubles the attacks at half range. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Markerlight
Increases the ranged accuracy of T'au against the target enemy unit. Reduces the ranged damage reduction of the target enemy unit against T'au. Ends after the target enemy unit is attacked by T'au.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2 Target Acquired: Increases the ranged accuracy of T'au against the unit. Reduces the ranged damage reduction of the unit against T'au. Ends after the unit is attacked by T'au.
Deploy Recon Drone
Deploys temporary Recon Drone. Shares cooldown with other drone deployment abilities.
Free action
Cooldown: 10
Range: 1 Summon: Classification.
Deploy Pulse Accelerator Drone
Deploys temporary Pulse Accelerator Drone. Shares cooldown with other drone deployment abilities.
Free action
Cooldown: 10
Range: 1 Summon: Classification.
Deploy Grav Inhibitor Drone
Deploys temporary Grav Inhibitor Drone. Shares cooldown with other drone deployment abilities.
Free action
Cooldown: 10
Range: 1 Summon: Classification.
Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3
Researchable
4x Photon Grenade
Thrown explosive devices that blind enemies.
Consumes action points
Consumes movement
Cooldown: 10
Technology: Photon Grenade Assault: Classification. Blast: Hits multiple group members of the target unit. Blinding: Reduces the accuracy of the target infantry or monstrous creature unit. Grenade: A small bomb thrown by hand. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
4x EMP Grenade
EMP grenades release electromagnetic pulses that damage vehicles.
Consumes action points
Consumes movement
Cooldown: 10
Technology: EMP Grenade Grenade: A small bomb thrown by hand. Haywire: Increases the damage and ignores armour against vehicles and fortifications. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
(Only with Specialist Pack DLC) Sneaky infantry unit with both ranged and close combat capabilities.
3x Kroot Gun
Rapid Fire: Doubles the attacks at half range. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Versatile jet pack infantry unit with short range weapons.
3x Flamer
Assault: Classification. Flame: Classification. Ignores Cover: Ignores the ranged damage reduction of the target unit. No Escape: Increases the attacks against open-topped units. Template: Hits with increased accuracy against multiple group members of the target unit. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
3x Missile Pod
Assault: Classification. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
Jet pack infantry unit that specializes in infiltration and anti-armour.
3x Fusion Blaster
Assault: Classification. Melta: Increases the armour penetration at half range. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Markerlight
Increases the ranged accuracy of T'au against the target enemy unit. Reduces the ranged damage reduction of the target enemy unit against T'au. Ends after the target enemy unit is attacked by T'au.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2 Target Acquired: Increases the ranged accuracy of T'au against the unit. Reduces the ranged damage reduction of the unit against T'au. Ends after the unit is attacked by T'au.
Heavily armoured infantry unit with long range weaponry.
3x Twin-Linked Heavy Rail Rifle
Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.
3x Twin-Linked Smart Missile System
Heavy: Reduces the accuracy after moving. Ignores Cover: Ignores the ranged damage reduction of the target unit. Homing: Does not require line of sight. Twin-Linked: Increases the accuracy. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
Seeker missiles are one-shot weapons usually guided to their targets by markerlights, though they can be fired independently as well.
Free action
Consumes movement
Cooldown: 5
Technology: Seeker Missile Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Deploy Gun Drone
Deploys temporary Gun Drone. Shares cooldown with other drone deployment abilities.
Assault: Classification. Melta: Increases the armour penetration at half range. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Deploy Gun Drone
Deploys temporary Gun Drone. Shares cooldown with other drone deployment abilities.
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
Researchable
2x Seeker Missile
Seeker missiles are one-shot weapons usually guided to their targets by markerlights, though they can be fired independently as well.
Free action
Consumes movement
Cooldown: 5
Technology: Seeker Missile Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
Researchable
2x Seeker Missile
Seeker missiles are one-shot weapons usually guided to their targets by markerlights, though they can be fired independently as well.
Free action
Consumes movement
Cooldown: 5
Technology: Seeker Missile Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Heavy: Reduces the accuracy after moving. Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.
Twin-Linked Burst Cannon
Assault: Classification. Twin-Linked: Increases the accuracy. Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
Researchable
Seeker Missile
Seeker missiles are one-shot weapons usually guided to their targets by markerlights, though they can be fired independently as well.
Free action
Consumes movement
Cooldown: 5
Technology: Seeker Missile Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Skimmer tank unit equipped with powerful missiles that excels in first strikes and against flyers.
Twin-Linked Smart Missile System
Heavy: Reduces the accuracy after moving. Ignores Cover: Ignores the ranged damage reduction of the target unit. Homing: Does not require line of sight. Twin-Linked: Increases the accuracy. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
6x Seeker Missile
Seeker missiles are one-shot weapons usually guided to their targets by markerlights, though they can be fired independently as well.
Free action
Consumes movement
Cooldown: 5
Technology: Seeker Missile Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Jet pack monstrous creature unit that provides concealment and debuffs enemies.
Cyclic Ion Raker (Standard)
Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Twin-Linked Fusion Blaster
Assault: Classification. Melta: Increases the armour penetration at half range. Twin-Linked: Increases the accuracy. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Holophoton Countermeasures
Decreases the ranged accuracy of target enemy unit.
Free action
Cooldown: 5
Range: 2
Deploy Stealth Drone
Deploys temporary Stealth Drone. Shares cooldown with other drone deployment abilities.
Heavily armoured jet pack monstrous creature unit with excellent fire support and a multipurpose nova reactor.
Ion Accelerator (Standard)
Heavy: Reduces the accuracy after moving. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Twin-Linked Plasma Rifle
Rapid Fire: Doubles the attacks at half range. Twin-Linked: Increases the accuracy. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Nova Shield
Sacrifices hitpoints to increase the damage reduction.
Requires action points
Cooldown: 2
Nova Boost
Sacrifices hitpoints to increase the movement.
Requires action points
Cooldown: 2
Nova Fire
Sacrifices hitpoints to increase the attacks.
Requires action points
Cooldown: 2
Deploy Shielded Missile Drone
Deploys temporary Shielded Missile Drone. Shares cooldown with other drone deployment abilities.
Gargantuan creature with phenomenal firepower that is equally lethal in attack and defence.
Pulse Driver Cannon
Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Large Blast: Hits multiple group members of the target unit. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Twin-Linked Smart Missile System
Heavy: Reduces the accuracy after moving. Ignores Cover: Ignores the ranged damage reduction of the target unit. Homing: Does not require line of sight. Twin-Linked: Increases the accuracy. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
Cluster Rocket System
Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
Twin-Linked Airbursting Fragmentation Projector
Assault: Classification. Barrage: Does not require line of sight, but cannot overwatch. Large Blast: Hits multiple group members of the target unit. Ignores Cover: Ignores the ranged damage reduction of the target unit. Twin-Linked: Increases the accuracy. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
Destroyer Missile
Free action
Consumes movement
Cooldown: 5 Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Destroyer Missile
Free action
Consumes movement
Cooldown: 5 Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Stomp
Free action
Consumes movement
Cooldown: 1 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch.
Heavy: Reduces the accuracy after moving. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Burst Cannon
Assault: Classification. Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
2x Seeker Missile
Seeker missiles are one-shot weapons usually guided to their targets by markerlights, though they can be fired independently as well.
Free action
Consumes movement
Cooldown: 5
Technology: Seeker Missile Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Flying bomber unit that auto-marks enemies for increased damage and deploys interceptor drones.
Twin-Linked Missile Pod
Assault: Classification. Twin-Linked: Increases the accuracy. Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
2x Seeker Missile
Seeker missiles are one-shot weapons usually guided to their targets by markerlights, though they can be fired independently as well.
Free action
Consumes movement
Cooldown: 5
Technology: Seeker Missile Heavy: Reduces the accuracy after moving. Upgrade: Blast Phasing: Increases the armour penetration of flame and missile weapons.
Pulse Bomb
Free action
Consumes movement
Cooldown: 3 Massive Blast: Hits multiple group members of the target unit. Bomb: Fixed accuracy. Upgrade: Mor'tonium Accelerators: Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Deploy Interceptor Drone
Deploys temporary Interceptor Drone. Shares cooldown with other drone deployment abilities.
Assault: Classification. Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks. Twin-Linked: Increases the accuracy. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Drone unit that repairs units, clears tiles and founds new cities.
Found City
Consumes the unit to found a new city. Cities can only be found where there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Consumes action points
Consumes movement
Cost: 20, 20 (Per existing city)
Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Cost: 2.5, 2.5
Repair
Restores the hitpoints of the target allied vehicle, fortification or T'au unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Researchable
Construct Tidewall Gunrig
Heavily armed fortification that can be moved by transporting troops.
Drone unit that marks enemies for increased damage.
Markerlight
Increases the ranged accuracy of T'au against the target enemy unit. Reduces the ranged damage reduction of the target enemy unit against T'au. Ends after the target enemy unit is attacked by T'au.
Consumes action points
Consumes movement
Cooldown: 1
Range: 2 Target Acquired: Increases the ranged accuracy of T'au against the unit. Reduces the ranged damage reduction of the unit against T'au. Ends after the unit is attacked by T'au.
Rapid Fire: Doubles the attacks at half range. Twin-Linked: Increases the accuracy. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Headquarters unit that represents a city's defenses.
Pulse Rifle
Rapid Fire: Doubles the attacks at half range. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Ion Accelerator (Standard)
Heavy: Reduces the accuracy after moving. Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Set Rally Point
Sets the rally point for newly produced units in this city.