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Tervigon
Tervigon.webp
Type
Hero
Faction
Tyranids
Produced by
Alpha Ovipository
Research
Tervigon
Tier
2
Prod. time
4 Turns.png
Cost
Production.webp 24
Biomass.webp 40
Influence.webp 60
Upkeep
Biomass.webp 4
Influence.webp 6
Attributes
Armor.png Armour
8
Hitpoints.png Hitpoints
42
Morale.png Morale
12
Movement.png Movement
3
ItemSlots.png Item Slots
6

Tervigon is a Tyranid synapse hero unit that spawns armies of Termagants.

Description[]

The Tervigon is a massive synapse creature whose towering carapace shields a swollen abdomen. Though possessed of a formidable array of bio-weapons, from monstrous claws that crush any prey that ventures too close, to banks of razor-tipped spines that can be fired a considerable distance, the Tervigon's true threat lies within... Every Tervigon serves as a living incubator, within whose bloated form dozens upon dozens of Termagants slumber in a state of near-life. The Tervigon can spawn its dormant broods at will, jolting their minds into wakefulness.

Weapons[]

CrushingClaws.webp
Crushing Claws
Armourbane.webp Armourbane: Increases the armour penetration.
Melee.webp Melee: Cannot overwatch.

Research.webp Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

StingerSalvo.webp
Stinger Salvo
Assault.webp Assault: Classification.

Research.webp Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Researchable

DesiccatorLarvae.webp
Desiccator Larvae
IgnoresCover.webp Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape.webp No Escape: Increases the attacks against open-topped units.
Biomorph.webp Biomorph: Classification.
Fleshbane.webp Fleshbane: Increases the damage against infantry units.
Template.webp Template: Hits with increased accuracy against multiple group members of the target unit.

Research.webp Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

SynapseCreature.png
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range.png Range: 1
Radius.png Radius: self
Actions.webp Passive action
Effect: SynapseLink.webp Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

ShadowInTheWarp.png
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range.png Range: self
Radius.png Radius: 1
Actions.webp Passive action
Effect: Shadow In The Warp: -2 morale

AuraofFear.webp
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius.png Radius: 1
Actions.webp Passive action
Fear.webp Fear: Reduces the morale each turn.

SubterraneanAssault.webp
Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Actions.png Consumes action points
Movement.png Consumes movement

LivingIncubator.webp
Living Incubator
Summons Termagants.
Actions.png Consumes action points
Movement.png Consumes movement
Cooldown.png Cooldown: 3Turns.png
Range.png Range: 1

Catalyst.webp
Catalyst
Restores the hitpoints of the Tervigon and target allied Tyranids unit.
Actions.png Consumes action points
Movement.png Consumes movement
Cooldown.png Cooldown: 1Turns.png
Range.png Range: 1

BroodProgenitor.webp
Brood Progenitor
Increases the attacks of allied Termagants.
Actions.webp Passive action

MassIncubation.webp
Mass Incubation
Reduces the cooldown of Living Incubator.
Actions.png Requires action points
Cooldown.png Cooldown: 10Turns.png

Researchable

HammerofWrath.webp
Hammer of Wrath
Increases the damage.
Actions.webp Free action
Cooldown.png Cooldown: 3Turns.png
Research.webp Technology: Hammer of Wrath

Traits[]

MoveThroughCover.webp
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Hero.webp
Hero: Increases the damage reduction of infantry units.
MonstrousCreature.webp
Monstrous Creature: Classification.
Psyker.webp
Psyker: Classification.
Relentless.webp
Relentless: Negates the penalty for heavy and ordnance weapons.
Smash.webp
Smash: Increases the melee armour penetration.
SynapticBacklash.webp
Synaptic Backlash: Termagants in the area take damage when the Tervigon dies.
Psyker.webp
Psyker: Classification.

Researchable

AcidBlood.webp
Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
ExtraMonstrousCreatureArmour.webp
Extra Monstrous Creature Armour: Increases the armour.
Requires: Extra Monstrous Creature Armour
Fleet.webp
Fleet: Increases the movement.
Requires: Adrenal Glands
FuriousCharge.webp
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Regeneration.webp
Regeneration: Restores hitpoints each turn.
Requires: Regeneration
ToxinSacs.webp
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs
VehiclesUpkeep.webp
Megaunt Instincts: Reduces the biomass upkeep.
Requires: Megaunt Instincts

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures CarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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