Warhammer 40,000: Gladius - Relics of War Wiki
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Tyranid Prime
Type
Hero
Faction
Tyranids
Produced by
Alpha Ovipository
Tier
1
Prod. time
4
Cost
31.5
45
90
Upkeep
3
6
Attributes
Armour
8
Hitpoints
16
Morale
12
Movement
3
Item Slots
6

Tyranid Prime is a Tyranid fearsome synapse hero unit that boosts allied Tyranid Warriors.

Description[]

Tyranid Primes are the apex of the Tyranid Warrior strain, faster, stronger and smarter than the other Warriors they lead to battle, who instinctively emulate their deadly skill.

Weapons[]

Deathspitter
Assault: Classification.

Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Boneswords
Life Drain: Increases the damage against infantry.
Melee: Cannot overwatch.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Researchable

Flesh Hooks
Assault: Classification.
Biomorph: Classification.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range: 1
Radius: self
Passive action
Effect: Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range: self
Radius: 1
Passive action
Effect: Shadow In The Warp: -2 morale

Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Scourge of the Brood
The Tyranid Prime increases its damage.
Free action
Cooldown: 3

Adaptive Biology
Increases the feel no pain damage reduction for the turn after taking damage.
Passive action

Alpha Warrior
Increases the accuracy of allied Tyranid Warriors in range.
Passive action

Exploit Weaknesses
The Tyranid Prime reduces the armour of the target enemy unit.
Free action
Cooldown: 3
Range: 2

Traits[]

Hero: Increases the damage reduction of infantry units.

Researchable

Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Fleet: Increases the movement.
Requires: Adrenal Glands
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Gaunt Instincts: Reduces the biomass upkeep.
Requires: Gaunt Instincts
Regeneration: Restores hitpoints each turn.
Requires: Regeneration
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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