Unit
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Tier
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Description
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Weapons
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Actions
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Attributes
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Cost
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Upkeep
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0
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Basic infantry unit.
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10x Fleshborer
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Assault: Classification.
Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.
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Override Instinctive Behaviour
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- Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3 
- Cost: Scaling
amount
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Armour: 2 Hitpoints: 20 Morale: 4
Movement: 3
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12 ( 2)
10
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1
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1
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Basic close combat infantry unit.
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8x Scything Talons
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Melee: Cannot overwatch.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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Override Instinctive Behaviour
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- Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3 
- Cost: Scaling
amount
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Armour: 2 Hitpoints: 16 Morale: 4
Movement: 3
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12 ( 2)
10
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1
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1
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Jump infantry unit.
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8x Blinding Venom
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Blinding: Reduces the accuracy of the target infantry or monstrous creature unit.
Melee: Cannot overwatch.
Poisoned: Increases the damage against infantry units.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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8x Fleshborer
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Assault: Classification.
Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.
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Jump Pack
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- Flies across obstacles to the target tile.
Free action
Consumes movement
Cooldown: 3 
- Effect: +1.0
movement, +1.0 movement max
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Override Instinctive Behaviour
|
- Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3 
- Cost: Scaling
amount
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|
Armour: 2 Hitpoints: 16 Morale: 4
Movement: 3
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15 ( 3)
15
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1.5
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2
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Versatile synapse infantry unit.
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3x Devourer
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Assault: Classification.
Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.
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3x Scything Talons
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Melee: Cannot overwatch.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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Researchable
3x Flesh Hooks
|
Assault: Classification.
Biomorph: Classification.
Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.
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Synapse Creature
|
- Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range: 1
Radius: self
Passive action
- Effect:
Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.
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Shadow In The Warp
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- Reduces the morale of adjacent enemy psyker units each turn.
Range: self
Radius: 1
Passive action
- Effect: Shadow In The Warp: -2 morale
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Armour: 6 Hitpoints: 27 Morale: 12
Movement: 3
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21 ( 4)
30
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3
|
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2
|
Support unit that consumes tiles and founds new cities.
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Close Combat Weapon
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Melee: Cannot overwatch.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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Found City
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- Consumes the unit to found a new city. Cities can only be found where there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Consumes action points
Consumes movement
- Cost:
20, 20 (Per existing city)
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Clear Tile (Tyranids)
|
- Clears the tile of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1 
Range: 1
- Cost:
2.5, 2.5
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Consume Tile
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- Feeds upon the planet, consuming the tile's biomass, clearing forests and turning the ground into bedrock.
Consumes action points
Consumes movement
Range: 1
- Cost:
15
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Toxic Miasma
|
Biomorph: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned: Increases the damage against infantry units.
Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.
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Grasping Tail
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- Reduces the attacks of the target enemy unit.
Consumes action points
Consumes movement
Cooldown: 3 
Range: 1
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Synapse Creature
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- Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range: 1
Radius: self
Passive action
- Effect:
Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.
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Spore Cloud
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- Increases the ranged damage reduction of adjacent allied units.
Radius: 1
Passive action
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Shadow In The Warp
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- Reduces the morale of adjacent enemy psyker units each turn.
Range: self
Radius: 1
Passive action
- Effect: Shadow In The Warp: -2 morale
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|
Armour: 4 Hitpoints: 12 Morale: 12
Movement: 3
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18 ( 3)
20
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2
|
|
3
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(Only with Specialist Pack DLC) Infantry unit with poisonous attacks and a protective spore cloud.
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3x Lash Whips
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Melee: Cannot overwatch.
Swiftstrike: Increases the attacks.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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3x Toxic Miasma
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Biomorph: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned: Increases the damage against infantry units.
Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.
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Spore Cloud
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- Increases the ranged damage reduction of adjacent allied units.
Radius: 1
Passive action
|
|
Armour: 4 Hitpoints: 18 Morale: 4
Movement: 3
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21 ( 4)
30
|
3
|
|
4
|
Fast beast unit bred for close combat.
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3x Rending Claws
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Melee: Cannot overwatch.
Rending: Increases the damage and armour penetration.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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3x Scything Talons
|
Melee: Cannot overwatch.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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Researchable
3x Deathspitter
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Assault: Classification.
Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.
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Override Instinctive Behaviour
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- Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3 
- Cost: Scaling
amount
|
|
Armour: 4 Hitpoints: 27 Morale: 4
Movement: 5
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21 ( 4)
30
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3
|
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5
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(Only with Fortification Pack DLC) Artillery unit that creates Spore Mines which explode on contact with the enemy.
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3x Spore Mine Launcher
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Assault: Classification.
Barrage: Does not require line of sight, but cannot overwatch.
Large Blast: Hits multiple group members of the target unit.
Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.
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Spore Burst
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- Create Spore Mines.
Consumes action points
Consumes movement
Cooldown: 5 
Range: 3
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Override Instinctive Behaviour
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- Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3 
- Cost: Scaling
amount
|
|
Armour: 6 Hitpoints: 27 Morale: 4
Movement: 3
|
21 ( 4)
30
|
3
|
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5
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(Only with Fortification Pack DLC) Slow unit that detonates itself when coming in contact with an enemy.
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5x Floating Death
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Large Blast: Hits multiple group members of the target unit.
Melee: Cannot overwatch.
Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.
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|
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Armour: 0 Hitpoints: 5 Morale: 12
Movement: 1
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9 ( 2)
|
0.75
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5
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Synapse infantry unit with devastating psychic capabilities.
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2x Close Combat Weapon
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Melee: Cannot overwatch.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
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Synapse Creature
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- Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range: 1
Radius: self
Passive action
- Effect:
Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.
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Shadow In The Warp
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- Reduces the morale of adjacent enemy psyker units each turn.
Range: self
Radius: 1
Passive action
- Effect: Shadow In The Warp: -2 morale
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2x Warp Blast Burst
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Blast: Hits multiple group members of the target unit.
Psychic Power: Classification.
Witchfire: Classification.
Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.
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2x Warp Blast Lance
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Consumes action points
Consumes movement
Cooldown: 2
Lance: Limits the armour of the target unit.
Psychic Power: Classification.
Witchfire: Classification.
Upgrade: Gigaborer Hives: Increases the armour penetration of short-ranged weapons.
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The Horror
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- Reduces the movement and ranged accuracy, increases the ranged damage reduction and prevents the target enemy infantry unit from doing overwatch attacks.
Consumes action points
Consumes movement
Cooldown: 1 
Range: 2
Pinned: Reduces the movement and ranged accuracy, increases the ranged damage reduction and prevents the unit from doing overwatch attacks.
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Researchable
Paroxysm
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- Reduces the accuracy of the target enemy unit.
Consumes action points
Consumes movement
Cooldown: 1 
Range: 2
Technology: Paroxysm
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|
Armour: 4 Hitpoints: 18 Morale: 12
Movement: 3
|
24 ( 4)
40
|
4
|
|
7
|
Stealth infantry unit.
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3x Scything Talons
|
Melee: Cannot overwatch.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
|
3x Rending Claws
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Melee: Cannot overwatch.
Rending: Increases the damage and armour penetration.
Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.
|
Researchable
3x Flesh Hooks
|
Assault: Classification.
Biomorph: Classification.
Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.
|
|
Aura of Fear
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- Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.
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Override Instinctive Behaviour
|
- Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3 
- Cost: Scaling
amount
|
|
Armour: 4 Hitpoints: 27 Morale: 12
Movement: 3
|
27 ( 5)
60
|
6
|