Warhammer 40,000: Gladius - Relics of War Wiki
Advertisement

This article covers Tyranid units.

Heroes[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
1 Fearsome synapse hero unit that boosts allied Tyranid Warriors.
Deathspitter
Deathspitter
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Boneswords
Boneswords
LifeDrain Life Drain: Increases the damage against infantry.
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.


Researchable
FleshHooks
Flesh Hooks
Assault Assault: Classification.
Biomorph Biomorph: Classification.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

SynapseCreature
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range Range: 1
Radius Radius: self
Actions Passive action
Effect: SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

ShadowInTheWarp
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range Range: self
Radius Radius: 1
Actions Passive action
Effect: Shadow In The Warp: -2 morale

ScourgeOfTheBrood
Scourge of the Brood
The Tyranid Prime increases its damage.
Actions Free action
Cooldown Cooldown: 3 Turns

AdaptiveBiology
Adaptive Biology
Increases the feel no pain damage reduction for the turn after taking damage.
Actions Passive action

AlphaWarrior
Alpha Warrior
Increases the accuracy of allied Tyranid Warriors in range.
Actions Passive action

ExploitWeaknesses
Exploit Weaknesses
The Tyranid Prime reduces the armour of the target enemy unit.
Actions Free action
Cooldown Cooldown: 3 Turns
Range Range: 2

Armor Armour: 8
Hitpoints Hitpoints: 16
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Biomass 30
Influence 60
Biomass 3
Influence 6
2 Synapse hero unit that spawns armies of Termagants.
CrushingClaws
Crushing Claws
Armourbane Armourbane: Increases the armour penetration.
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

StingerSalvo
Stinger Salvo
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.


Researchable
DesiccatorLarvae
Desiccator Larvae
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Biomorph Biomorph: Classification.
Fleshbane Fleshbane: Increases the damage against infantry units.
Template Template: Hits with increased accuracy against multiple group members of the target unit.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

SynapseCreature
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range Range: 1
Radius Radius: self
Actions Passive action
Effect: SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

ShadowInTheWarp
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range Range: self
Radius Radius: 1
Actions Passive action
Effect: Shadow In The Warp: -2 morale

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

LivingIncubator
Living Incubator
Summons Termagants.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Range Range: 1

Catalyst
Catalyst
Restores the hitpoints of the Tervigon and target allied Tyranids unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1

BroodProgenitor
Brood Progenitor
Increases the attacks of allied Termagants.
Actions Passive action

MassIncubation
Mass Incubation
Reduces the cooldown of Living Incubator.
Actions Requires action points
Cooldown Cooldown: 10 Turns


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 42
Morale Morale: 12
Movement Movement: 3
Production 24 (Turns 4)
Biomass 40
Influence 60
Biomass 4
Influence 6
3 Flying synapse hero unit with terrifying psychic powers.
HeavyVenomCannon
Heavy Venom Cannon
Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

PrehensilePincer
Prehensile Pincer
Biomorph Biomorph: Classification.
Melee Melee: Cannot overwatch.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

RendingClaws
Rending Claws
Melee Melee: Cannot overwatch.
Rending Rending: Increases the damage and armour penetration.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.


Researchable
DesiccatorLarvae
Desiccator Larvae
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Biomorph Biomorph: Classification.
Fleshbane Fleshbane: Increases the damage against infantry units.
Template Template: Hits with increased accuracy against multiple group members of the target unit.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

SynapseCreature
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range Range: 1
Radius Radius: self
Actions Passive action
Effect: SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

ShadowInTheWarp
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range Range: self
Radius Radius: 1
Actions Passive action
Effect: Shadow In The Warp: -2 morale

IndescribableHorror
Indescribable Horror
The Hive Tyrant reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns

PsychicScream
Psychic Scream
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 2 Turns
Radius Radius: 1

Onslaught
Onslaught
Increases the movement of the Hive Tyrant and adjacent allied units.
Actions Free action
Cooldown Cooldown: 3 Turns
Radius Radius: 1

Dominion
Dominion
Increases the Synapse Link radius and the loyalty output of all cities.
Actions Passive action
SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

HiveCommander
Hive Commander
The Hive Tyrant increases the damage and damage reduction of allied Tyranid units in the area.
Actions Free action
Cooldown Cooldown: 10 Turns
Radius Radius: 3


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 30
Morale Morale: 12
Movement Movement: 6
Production 27 (Turns 5)
Biomass 60
Influence 90
Biomass 6
Influence 9

Infantry[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Basic infantry unit.
Fleshborer
10x Fleshborer
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Armor Armour: 2
Hitpoints Hitpoints: 20
Morale Morale: 4
Movement Movement: 3
Production 12 (Turns 2)
Biomass 10
Biomass 1
1 Basic close combat infantry unit.
ScythingTalons
8x Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Armor Armour: 2
Hitpoints Hitpoints: 16
Morale Morale: 4
Movement Movement: 3
Production 12 (Turns 2)
Biomass 10
Biomass 1
1 Jump infantry unit.
BlindingVenom
8x Blinding Venom
Blinding Blinding: Reduces the accuracy of the target infantry or monstrous creature unit.
Melee Melee: Cannot overwatch.
Poisoned Poisoned: Increases the damage against infantry units.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Fleshborer
8x Fleshborer
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

JumpPack
Jump Pack
Flies across obstacles to the target tile.
Actions Free action
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Effect: +1.0 Movement movement, +1.0 Movement movement max

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Armor Armour: 2
Hitpoints Hitpoints: 16
Morale Morale: 4
Movement Movement: 3
Production 15 (Turns 3)
Biomass 15
Biomass 1.5
2 Versatile synapse infantry unit.
Devourer
3x Devourer
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

ScythingTalons
3x Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.


Researchable
FleshHooks
3x Flesh Hooks
Assault Assault: Classification.
Biomorph Biomorph: Classification.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

SynapseCreature
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range Range: 1
Radius Radius: self
Actions Passive action
Effect: SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

ShadowInTheWarp
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range Range: self
Radius Radius: 1
Actions Passive action
Effect: Shadow In The Warp: -2 morale

Armor Armour: 6
Hitpoints Hitpoints: 27
Morale Morale: 12
Movement Movement: 3
Production 21 (Turns 4)
Biomass 30
Biomass 3
2 Support unit that consumes tiles and founds new cities.
CloseCombatWeapon
Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

FoundCity
Found City
Consumes the unit to found a new city. Cities can only be found where there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Actions Consumes action points
Movement Consumes movement
Cost: Ore 20, Influence 20 (Per existing city)


ClearTile
Clear Tile (Tyranids)
Clears the tile of wire weed, imperial ruins and forests, one at a time.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 1
Cost: Biomass 2.5, Influence 2.5


Bedrock
Consume Tile
Feeds upon the planet, consuming the tile's biomass, clearing forests and turning the ground into bedrock.
Actions Consumes action points
Movement Consumes movement
Range Range: 1
Cost: Influence 15


ToxicMiasma
Toxic Miasma
Biomorph Biomorph: Classification.
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Template Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned Poisoned: Increases the damage against infantry units.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.


GraspingTail
Grasping Tail
Reduces the attacks of the target enemy unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 3 Turns
Range Range: 1


SynapseCreature
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range Range: 1
Radius Radius: self
Actions Passive action
Effect: SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.


SporeCloud
Spore Cloud
Increases the ranged damage reduction of adjacent allied units.
Radius Radius: 1
Actions Passive action


ShadowInTheWarp
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range Range: self
Radius Radius: 1
Actions Passive action
Effect: Shadow In The Warp: -2 morale

Armor Armour: 4
Hitpoints Hitpoints: 12
Morale Morale: 12
Movement Movement: 3
Production 18 (Turns 3)
Biomass 20
Biomass 2
3 (Only with Specialist Pack DLC)
Infantry unit with poisonous attacks and a protective spore cloud.
LashWhips
3x Lash Whips
Melee Melee: Cannot overwatch.
Swiftstrike Swiftstrike: Increases the attacks.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

ToxicMiasma
3x Toxic Miasma
Biomorph Biomorph: Classification.
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Template Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned Poisoned: Increases the damage against infantry units.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

SporeCloud
Spore Cloud
Increases the ranged damage reduction of adjacent allied units.
Radius Radius: 1
Actions Passive action

Armor Armour: 4
Hitpoints Hitpoints: 18
Morale Morale: 4
Movement Movement: 3
Production 21 (Turns 4)
Biomass 30
Biomass 3
4 Fast beast unit bred for close combat.
RendingClaws
3x Rending Claws
Melee Melee: Cannot overwatch.
Rending Rending: Increases the damage and armour penetration.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

ScythingTalons
3x Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.


Researchable
Deathspitter
3x Deathspitter
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Armor Armour: 4
Hitpoints Hitpoints: 27
Morale Morale: 4
Movement Movement: 5
Production 21 (Turns 4)
Biomass 30
Biomass 3
5 (Only with Fortification Pack DLC)
Artillery unit that creates Spore Mines which explode on contact with the enemy.
SporeMineLauncher
3x Spore Mine Launcher
Assault Assault: Classification.
Barrage Barrage: Does not require line of sight, but cannot overwatch.
LargeBlast Large Blast: Hits multiple group members of the target unit.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

SporeMine
Spore Burst
Create Spore Mines.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 5 Turns
Range Range: 3

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Armor Armour: 6
Hitpoints Hitpoints: 27
Morale Morale: 4
Movement Movement: 3
Production 21 (Turns 4)
Biomass 30
Biomass 3
5 (Only with Fortification Pack DLC)
Slow unit that detonates itself when coming in contact with an enemy.
FloatingDeath
5x Floating Death
LargeBlast Large Blast: Hits multiple group members of the target unit.
Melee Melee: Cannot overwatch.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Armor Armour: 0
Hitpoints Hitpoints: 5
Morale Morale: 12
Movement Movement: 1
Production 9 (Turns 2) Biomass 0.75
5 Synapse infantry unit with devastating psychic capabilities.
CloseCombatWeapon
2x Close Combat Weapon
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

SynapseCreature
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range Range: 1
Radius Radius: self
Actions Passive action
Effect: SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

ShadowInTheWarp
Shadow In The Warp
Reduces the morale of adjacent enemy psyker units each turn.
Range Range: self
Radius Radius: 1
Actions Passive action
Effect: Shadow In The Warp: -2 morale

WarpBlastBurst
2x Warp Blast Burst
Blast Blast: Hits multiple group members of the target unit.
PsychicPower Psychic Power: Classification.
Witchfire Witchfire: Classification.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

WarpBlastLance
2x Warp Blast Lance
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 2 Turns

Lance Lance: Limits the armour of the target unit.
PsychicPower Psychic Power: Classification.
Witchfire Witchfire: Classification.

Research Upgrade: Gigaborer Hives: Increases the armour penetration of short-ranged weapons.

TheHorror
The Horror
Reduces the movement and ranged accuracy, increases the ranged damage reduction and prevents the target enemy infantry unit from doing overwatch attacks.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 2
Pinned Pinned: Reduces the movement and ranged accuracy, increases the ranged damage reduction and prevents the unit from doing overwatch attacks.


Researchable
Paroxysm
Paroxysm
Reduces the accuracy of the target enemy unit.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 1 Turns
Range Range: 2
Research Technology: Paroxysm

Armor Armour: 4
Hitpoints Hitpoints: 18
Morale Morale: 12
Movement Movement: 3
Production 24 (Turns 4)
Biomass 40
Biomass 4
7 Stealth infantry unit.
ScythingTalons
3x Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

RendingClaws
3x Rending Claws
Melee Melee: Cannot overwatch.
Rending Rending: Increases the damage and armour penetration.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.


Researchable
FleshHooks
3x Flesh Hooks
Assault Assault: Classification.
Biomorph Biomorph: Classification.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Armor Armour: 4
Hitpoints Hitpoints: 27
Morale Morale: 12
Movement Movement: 3
Production 27 (Turns 5)
Biomass 60
Biomass 6

Monstrous Creatures[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
2 Monstrous creature that transports units to the frontline and supports them by pinning down enemy units.
BarbedStrangler
Barbed Strangler
Assault Assault: Classification.
LargeBlast Large Blast: Hits multiple group members of the target unit.
Pinning Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 6
Hitpoints Hitpoints: 24
Morale Morale: 6
Movement Movement: 3
Production 18 (Turns 3)
Biomass 20
Biomass 2
3 Monstrous creature unit with devastating close combat capabilities.
ScythingTalons
Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

SpineBanks
Spine Banks
Assault Assault: Classification.
Biomorph Biomorph: Classification.
Blast Blast: Hits multiple group members of the target unit.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

StranglethornCannon
Stranglethorn Cannon
Assault Assault: Classification.
LargeBlast Large Blast: Hits multiple group members of the target unit.
Pinning Pinning: Temporarily reduces the movement of the target fearful infantry unit and prevents it from doing overwatch attacks.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.


Researchable
BioPlasma
Bio-Plasma
Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

BoneMace
Bone Mace
Biomorph Biomorph: Classification.
Melee Melee: Cannot overwatch.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

LivingBatteringRam
Living Battering Ram
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Armor Armour: 8
Hitpoints Hitpoints: 30
Morale Morale: 6
Movement Movement: 3
Production 24 (Turns 4)
Biomass 40
Biomass 4
4 Monstrous creature unit with a grasping tongue.
CrushingClaws
Crushing Claws
Armourbane Armourbane: Increases the armour penetration.
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

GraspingTongue
Grasping Tongue
Assault Assault: Classification.
PrecisionShots Precision Shots: Increases the accuracy.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.


Researchable
ThresherScythe
Thresher Scythe
Biomorph Biomorph: Classification.
Melee Melee: Cannot overwatch.
Rending Rending: Increases the damage and armour penetration.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

RapaciousHunger
Rapacious Hunger
The Haruspex increases its attacks.
Actions Free action
Cooldown Cooldown: 3 Turns

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 36
Morale Morale: 6
Movement Movement: 3
Production 24 (Turns 4)
Biomass 40
Biomass 4
6 Monstrous creature unit that excels when stationary.
BioPlasmicCannon
Bio-Plasmic Cannon
Assault Assault: Classification.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

ScythingTalons
Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.


Researchable
ThresherScythe
Thresher Scythe
Biomorph Biomorph: Classification.
Melee Melee: Cannot overwatch.
Rending Rending: Increases the damage and armour penetration.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 36
Morale Morale: 6
Movement Movement: 3
Production 27 (Turns 5)
Biomass 60
Biomass 6
7 Monstrous creature unit that can initiate subterranean assaults.
BioElectricPulse
Bio-Electric Pulse
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

ScythingTalons
Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.


Researchable
Toxinspike
Toxinspike
Biomorph Biomorph: Classification.
Melee Melee: Cannot overwatch.
Poisoned Poisoned: Increases the damage against infantry units.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Tunnel
Construct Broodhive
Construct a building that allows units to tunnel from one Broodhive to another.
Actions Consumes action points
Movement Consumes movement
Cooldown Cooldown: 5 Turns
Range Range: 1
Research Technology: Trygon
Cost: Biomass 10 Influence 5
Research Upgrade: Echiurean Walls

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 42
Morale Morale: 8
Movement Movement: 3
Production 27 (Turns 5)
Biomass 60
Biomass 6
9 Monstrous creature unit with long-range weaponry that annihilates even the heaviest vehicles.
RuptureCannon
Rupture Cannon
Assault Assault: Classification.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

StingerSalvo
Stinger Salvo
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.


Researchable
DesiccatorLarvae
Desiccator Larvae
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Biomorph Biomorph: Classification.
Fleshbane Fleshbane: Increases the damage against infantry units.
Template Template: Hits with increased accuracy against multiple group members of the target unit.

Research Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 10
Hitpoints Hitpoints: 42
Morale Morale: 8
Movement Movement: 3
Production 27 (Turns 5)
Biomass 60
Biomass 6
10 (Only with Assault Pack DLC)
Agile gargantuan creature unit that shreds entire armies.
ScythingTalons
Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

BioAcidSpray
Bio-Acid Spray
HellstormTemplate Hellstorm Template: Hits with increased accuracy against multiple group members of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Agile
Agile
Increases the movement, but decreases the attacks.
Actions Requires action points
Cooldown Cooldown: 3 Turns

Stomp
Stomp
Actions Free action
Movement Consumes movement
Cooldown Cooldown: 1 Turns

LargeBlast Large Blast: Hits multiple group members of the target unit.
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis: Increases the armour penetration of melee weapons.

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 72
Morale Morale: 12
Movement Movement: 3
Production 36 (Turns 6)
Biomass 160
Biomass 16

Flyers[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
7 Flyer unit that excels against airborne targets.
DroolCannon
Drool Cannon
Assault Assault: Classification.
IgnoresCover Ignores Cover: Ignores the ranged damage reduction of the target unit.
NoEscape No Escape: Increases the attacks against open-topped units.
Template Template: Hits with increased accuracy against multiple group members of the target unit.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

ScythingTalons
Scything Talons
Melee Melee: Cannot overwatch.

Research Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

Tentaclids
Tentaclids
Assault Assault: Classification.
Haywire Haywire: Increases the damage and ignores armour against vehicles and fortifications.
Seeking Seeking: Increases the ranged accuracy against flyers.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.


Researchable
StingerSalvo
Stinger Salvo
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

AuraofFear
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius Radius: 1
Actions Passive action
Fear Fear: Reduces the morale each turn.

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns

OverrideInstinctiveBehaviour
Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Actions Free action
Cooldown Cooldown: 3 Turns
Cost: Scaling Influence amount

Tentaclids
Tentaclids
Assault Assault: Classification.
Haywire Haywire: Increases the damage and ignores armour against vehicles and fortifications.
Seeking Seeking: Increases the ranged accuracy against flyers.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.


Researchable
HammerofWrath
Hammer of Wrath
Increases the damage.
Actions Free action
Cooldown Cooldown: 3 Turns
Research Technology: Hammer of Wrath

Armor Armour: 8
Hitpoints Hitpoints: 36
Morale Morale: 12
Movement Movement: 6
Production 27 (Turns 5)
Biomass 60
Biomass 6

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
0 Headquarters unit that represents a city's defenses.
Devourer
Devourer
Assault Assault: Classification.

Research Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

HeavyVenomCannon
Heavy Venom Cannon
Assault Assault: Classification.
Blast Blast: Hits multiple group members of the target unit.

Research Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

SynapseCreature
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range Range: 1
Radius Radius: self
Actions Passive action
Effect: SynapseLink Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.

SetRallyPoint
Set Rally Point
Sets the rally point for newly produced units in this city.
Actions Free action

Armor Armour: 6
Hitpoints Hitpoints: 64
Morale Morale: 10
Biomass 10
Influence 10
(Per existing city)
Loyalty 6 for each city beyond the first
7 Allows units to tunnel from one Broodhive to another. Armor Armour: 6
Hitpoints Hitpoints: 24
Morale Morale: 0
Biomass 10
Influence 5
Biomass 1
Influence 1
Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
Advertisement