Warhammer 40,000: Gladius - Relics of War Wiki
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Tyrannofex
Type
Monstrous Creature
Faction
Tyranids
Produced by
Brood Haunt
Research
Tyrannofex
Tier
9
Prod. time
5
Cost
27
60
Upkeep
6
Attributes
Armour
10
Hitpoints
42
Morale
8
Movement
3

Tyrannofex is a Tyranid monstrous creature unit with long-range weaponry that annihilates even the heaviest vehicles.

Description[]

There can be little doubt that the massive Tyrannofex exists purely for destruction—it is a monster created for the most apocalyptic and gruelling of battlegrounds. Striding ominously towards their prey, these alien giants deal death from afar, shattering enemy battle lines with merciless salvos of bio-weapons fire. The only way to stop the unrelenting slaughter is to slay the beast, but a Tyrannofex has the fortitude of a living battle fortress and is heedless of all but the heaviest enemy ordnance. Clad in ablative layers of chitinous armour, a Tyrannofex is as unyielding as any war engine built of steel or born of conventional technology.

Weapons[]

Rupture Cannon
Assault: Classification.

Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

Stinger Salvo
Assault: Classification.

Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

Researchable

Desiccator Larvae
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Biomorph: Classification.
Fleshbane: Increases the damage against infantry units.
Template: Hits with increased accuracy against multiple group members of the target unit.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
Fear: Reduces the morale each turn.

Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3
Cost: Scaling amount

Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Researchable

Hammer of Wrath
Increases the damage.
Free action
Cooldown: 3
Technology: Hammer of Wrath

Traits[]

Fearless: Reduces the morale loss and grants immunity to fear and pinning.
Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Monstrous Creature: Classification.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Relentless: Negates the penalty for heavy and ordnance weapons.
Smash: Increases the melee armour penetration.

Researchable

Acid Blood: Enemies take damage when they cause melee damage.
Requires: Acid Blood
Fleet: Increases the movement.
Requires: Adrenal Glands
Furious Charge: Increases the melee damage.
Requires: Adrenal Glands
Extra Monstrous Creature Armour: Increases the armour.
Requires: Extra Monstrous Creature Armour
Regeneration: Restores hitpoints each turn.
Requires: Regeneration
Toxin Sacs: Increases the damage of melee weapons against infantry units.
Requires: Toxin Sacs
Megaunt Instincts: Reduces the biomass upkeep.
Requires: Megaunt Instincts

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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