Warhammer 40,000: Gladius - Relics of War Wiki
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Venomthropes
Type
Infantry
Faction
Tyranids
Produced by
Brood Nest
Research
Venomthropes
Tier
3
Prod. time
3
Cost
18
20
Upkeep
2
Attributes
Group size
3
Armour
4
Hitpoints
18
Morale
4
Movement
3

Venomthropes are a Tyranid infantry unit with poisonous attacks and a protective spore cloud. (Only with Specialist Pack DLC)

Description[]

The Venomthrope serves as a living chemical weapon dispenser for the swarms of the Tyranid hive fleets. Its whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death.

Weapons[]

3x Lash Whips
Melee: Cannot overwatch.
Swiftstrike: Increases the attacks.

Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

3x Toxic Miasma
Biomorph: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned: Increases the damage against infantry units.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

Actions[]

3x Toxic Miasma
Biomorph: Classification.
Ignores Cover: Ignores the ranged damage reduction of the target unit.
No Escape: Increases the attacks against open-topped units.
Template: Hits with increased accuracy against multiple group members of the target unit.
Poisoned: Increases the damage against infantry units.

Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

3x Spore Cloud
Increases the ranged damage reduction of adjacent allied units.
Radius: 1
Passive action

3x Override Instinctive Behaviour
Focuses the Hive mind's attention to temporarily override instinctive behaviour.
Free action
Cooldown: 3
Cost: Scaling amount

3x Subterranean Assault
Tunnels from a Trygon's Broodhive to another Broodhive.
Consumes action points
Consumes movement

Traits[]

Instinctive Behaviour: The unit loses morale each turn while not in range of a synapse creature.
Poisoned: Increases the damage against infantry units.
Move Through Cover: Negates the movement penalty in forests and imperial ruins.

Researchable

Extra Infantry Armour: Increases the armour.
Requires: Extra Infantry Armour
Gaunt Instincts: Reduces the biomass upkeep.
Requires: Gaunt Instincts

Strategy[]

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Units & Heroes
Heroes Tyranid PrimeTervigonHive Tyrant
Infantry TermagantsHormagauntsGargoylesTyranid WarriorsMalanthrope
VenomthropesRavenersBiovoresSpore MinesZoanthropesLictors
Monstrous Creatures TyrannocyteCarnifexHaruspexExocrineTrygonTyrannofexScythed Hierodule
Flyers Hive Crone
Stationary Norn CystBroodhive
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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