Warhammer 40,000: Gladius - Relics of War Wiki
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War Walkers
Type
Vehicle
Faction
Craftworld Aeldari
Produced by
Greater Ingress
Research
War Walkers
Tier
8
Prod. time
5
Cost
30
80
Upkeep
8
Attributes
Group size
3
Armour
6
Hitpoints
48
Morale
10
Movement
3

War Walkers are a Craftworld Aeldari well-balanced and well-equipped walker unit.

Description[]

Those that think they have escaped the main Aeldari assault are often hunted down and slain by cannon-armed War Walker squadrons. Enemy convoys are torn apart by hyper-focussed lasers before they realise they are under attack, platoons melt away under a hurricane of shuriken cannon fire, and the fighter planes of the foe are brought screaming down to earth like balls of fire hurled from the firmament.

Weapons[]

3x Bright Lance
Heavy: Reduces the accuracy after moving.
Lance: Limits the armour of the target unit.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

3x Starcannon
Heavy: Reduces the accuracy after moving.

Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

Actions[]

3x Webway Travel
Travels from one allied Webway Gate or Webway Redoubt to another.
Consumes action points
Consumes movement
Cost: 10

3x Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3

Researchable

3x Crystal Targeting Matrix
Increases the accuracy.
Requires action points
Cooldown: 5
Technology: Crystal Targeting Matrix

3x Vectored Engines
Increases the armour against ranged attacks.
Free action
Cooldown: 5
Technology: Vectored Engines

Traits[]

Ancient Doom: Increases the accuracy and damage taken against Chaos units.
Battle Focus: Actions do not consume movement.
Power Field: Increases the damage reduction.
Fleet: Increases the movement.
Open-Topped: Classification.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Walker: Reduces the movement penalty in forests and imperial ruins.
Spirit Preservation: Grants energy on death.

Researchable

Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Requires: Ghostwalk Matrix
Spirit Stones: Reduces the morale loss.
Requires: Spirit Stones
Star Engines: Increases the movement.
Requires: Star Engines
Extra Vehicle Armour: Increases the armour.
Requires: Wraithbone Infusion

Strategy[]

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Units & Heroes
Heroes AutarchSpiritseerFarseer Skyrunner
Infantry GuardiansRangersHowling BansheesFire DragonsWarlocksWraithblades
Vehicles Shining SpearsVaul’s Wrath Support BatteryWave SerpentFire PrismWar WalkersScorpion
Monstrous Creatures Avatar of KhaineWraithknight
Aircraft Crimson HunterHemlock Wraithfighter
Stationary Webway RedoubtWebway Gate
Buildings
Main To be added
Resource production To be added
Unit production To be added
ResearchFaction Quest
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